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  #21  
Old 01-23-2013, 02:12 PM
Slave Slave is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
Silly me. I thought undead wasn't supposed to flee @ low hp. Good exp, but I'm dead via a runner already, hoho
Depends on the mob. There are so many that don't run, that anyone who makes this a quick and fast rule, is often quick and dead.
  #22  
Old 01-23-2013, 08:24 PM
myxomatosii myxomatosii is offline
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In my experience, the floating ghosts seem to run pretty consistently, along with a few of the skeletons here and there. Sorta hard to predict but I'll start paying attention to patterns, on my monk.. I just punch.
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  #23  
Old 01-23-2013, 08:35 PM
myxomatosii myxomatosii is offline
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Quote:
Originally Posted by Brut [You must be logged in to view images. Log in or Register.]
Most bland and uninspiring zone in game tho.
Here's a hallway with skeletons.
Here's another.
Yay.
There is one with spiders [You must be logged in to view images. Log in or Register.]
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  #24  
Old 01-23-2013, 09:24 PM
Nordenwatch Nordenwatch is offline
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The Warders (clerics) will run. All the ghosts will run. It seems only the non-cleric skeletons won't run, and I have no clue why this is.

Same as for crypt nameds, they all run when I don't think they should be... but I have no evidence to back this up.
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