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#81
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#82
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If people want to beat TMO that badly they should just freaking merge with each other, its just numbers at the end of the day.
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#83
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![]() 86 posts to my thread, and not a single answer speaking in the name of a guild. Am quite disappointed guys.
My thread is an invitation for an open talk between guilds (and not between all players, which looks like none of you understood) to discuss things that would, in my opinion, grant more respect between guilds and involve much more less GMs into the /petition fest to know who got FTE, or who got a shady train. The advantage of a first to shout is that everyone is aware of it, which is not the case with FTE. Most answers I got to read are : if a single guild decides to break the agreement, it's over. Yes, that's true. But so what ? VP/Trak rotations between TMO and IB worked till IB broke the agreement. My proposal can work till someone breaks the agreement and then we will just be in the exact same situation than now, but at least we would have tried to make it work. The only here who proposed some material is Autotune, who, unfortunately, doesn't play the game anymore. Regarding TMO, most answers I see in this thread is : we don't want to change anything, we are fine with the way it is. I proposed something that would fit Zeelot's definition of competition, but I can understand that you guys care more for loot and pixels than actual competition. It's completly fine with me, just have someone speak in the name of TMO to actually state that here saying : We have no interest in trying to change the current raid scene since we are perfectly fine with the way it is. My thread would then be void since it requires a global agreement that would never be reached. That being said, I would also love to get GMs thoughts on the current raiding scene. Are they spending too much time resolving raid petitions or is it fine with them the way it is ?
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Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | ||
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#84
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Your post didn't warrant a guild response. You obviously don't understand competition. What you wanted to do was remove TMO advantages and call it competition. It would be like telling google and apple they have to make the same size tablet with the same software the same apps and the same colors running on the same hardware. Its not competition its restriction. | |||
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#85
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![]() From reading countless posts on this matter, it seems an alliance is the only way TMO can be knocked off the top spot. Once they are, im sure their numbers will reduce as their members move to join one of the allied guilds. Once the mission is accomplished the alliance disolves and what should be left is 4-5 guilds all of relatively the same numbers/strengh/experience.
Then let the competition begin! | ||
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#86
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![]() haha GL capulet
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#87
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![]() I said it was the only way, never said FE, BDA and other smaller guilds had the capacity to work together!
With regards to all other suggestions I hate to say this but I agree with TMO's view point. They are not doing anything that other guilds cant do if they really wanted to, and infact it could be done by numbers not necessarily by a smaller group devoting their whole life. There is a decent euro contingent on this server that can easily track a spawn during the hours that the US people are either asleep or at work. There are ways to get a further share without artificially creating competition. | ||
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#88
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![]() Alarti, how does "Velious" change the raid scene any more than offering a new location for old problems? Sadly, I don't have any suggestions to offer myself, but "Velious" doesn't fix the problem. "Kunark" was supposed to fix the "Classic" problem, but it didn't.
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#89
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![]() You might disagree with my vision of competition Alarti, but I feel like I'm in line with Zeelot's one. You would have noticed it if you took the time to read the introduction of my thread instead of jumping straight to a proposal open for modification and improvement (as long as I can have guild feedback rather than individual ones).
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Yamakasi - Grand Master // Isoka - Oracle
Froggie - Phantasmist // Choui - Sorcerer Mylene - Arch Mage // Fools - Virtuoso Cerras - Hierophant // Dharkan - Warlock Kirua - Assassin // Veuve - Gravelord Tornade - Warder // Fikko - High Priest Dikkenek - Warlord // Barraki - Crusader | ||
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#90
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![]() Isoka your suggestion was patently ridiculous, not very well thought out, and requires an immense amount of player cooperation to fix a problem of a lack of player cooperation. It was ridiculous and if you wanted a closed forum discussion you should have invited other guild leaders into an IRC channel or something to discuss it, NOT POST IT ON AN OPEN FORUM. If you can't even organize THAT how in the HELL do you propose your plan is functional?
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||Spaceman Supafly - [59] Iksar Necromancer
||Cosmonaut Bryzgalov - [54] Barbarian Rogue ||Live: Senadaen/Shuriko/Devitec [Silent Resurgence - Innoruuk] | ||
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