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  #61  
Old 01-10-2013, 08:36 PM
Autotune Autotune is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I want competition that isn't a result of our relative advantage being diminished by stupid changes. Want to gain an edge? Earn it.
Ah, like they earn it when socking targets?

The only advantage given from my suggestion is if TMO botches a pull (which shouldn't happen).

The rest puts everyone on level ground and keeps people from socking targets (which no one likes to do)
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  #62  
Old 01-10-2013, 08:38 PM
quido quido is offline
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Stealin you're being as dense as everyone else here. Do you really need your system to come to fruition to see that it is a flop?
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  #63  
Old 01-10-2013, 08:43 PM
Vexenu Vexenu is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Tell me how I should want my competition to be.
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Pre-announced raid mobs spawns and PvP enabled raid zones = true guild competition.
That is true guild vs. guild competition. I'm not saying you should want it (or expecting you to), I'm saying that calling the status quo 'competition' is like calling a pie eating contest the sporting event of the century.

A bit of a misnomer, yeah?

I'm also saying that if you actually enjoy the status quo of poopsocking/toon parking/etc... that you are unquestionably in the minority here and off the charts masochistic even by classic EQ player standards.
  #64  
Old 01-10-2013, 08:44 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
...

This is literally the worst attempt at refutation I've seen on the internet, ever.

'All your claims are wrong, a joke, and everything you said is moot because human nature encompasses all human activity'

Is it even possible to be more intentionally obtuse and pedantic, while totally ignoring the main thrust of what I said?
No and that was the point. You made claims based on your opinion and called them fact. They aren't there really wasn't much to refute.


Your post boils down to "I have this opinion on how you should raid, and I am right".


So I responded to a pointless post with one of my own to make it readily apparent how ridiculous your post was.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #65  
Old 01-10-2013, 08:49 PM
radditsu radditsu is offline
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Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
Anything I can think of requires a referee, which isn't going to happen on a free emulated server. Which is why I suggested linking all the spawn timers for certain mobs (VS, Trak, Naggy/Vox, etc) because it completely ignores any rule/referee based modification of player behavior and instead does it within the confines of the game itself.

Bi Weekly to Weekly repops and timers more in tune with classic eq aka slight variance but not "end my life with a rusty fork" variance. Sounds great. Would love to see that server. Would solve alot of issues when, at least once a week, or every few weeks, you can out run the zerg farm. There are enough VP keyed people on this server to force TMO to hold the zone, or at least get a few dragon pulls to keep them honest.

IF you played it right you would get more " competition", more "fun". But that takes an edit to the code. So not likely any time soon.
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  #66  
Old 01-10-2013, 08:53 PM
Vexenu Vexenu is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
No and that was the point. You made claims based on your opinion and called them fact. They aren't there really wasn't much to refute.


Your post boils down to "I have this opinion on how you should raid, and I am right".


So I responded to a pointless post with one of my own to make it readily apparent how ridiculous your post was.
Nothing in this post is valid.

Refuted.

/victory
  #67  
Old 01-10-2013, 08:53 PM
Faywind Faywind is offline
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Originally Posted by Nocturne [You must be logged in to view images. Log in or Register.]
How about, on every single raid boss, whoever manages to do the most damage to the target before it dies, gets the fucking kill?

Why is the most obvious solution not obvious to anyone apparently? I mean just look at it. It's one sentence long and it solves every single problem. Not a single petition should ever be needed and there's virtually no way to exploit this rule.
Worst...idea...ever.

Someone doesn't understand memblur.
  #68  
Old 01-10-2013, 08:57 PM
Autotune Autotune is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
Stealin you're being as dense as everyone else here. Do you really need your system to come to fruition to see that it is a flop?
No, I really don't care either way tbh. I don't see it as bad as you seem to think it will be tho.

If I were raiding, I'd trade the bad that would come with that for no sockfests tho.
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  #69  
Old 01-10-2013, 09:08 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Nothing in this post is valid.

Refuted.

/victory
I could have refuted your entire post with one word, why?
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #70  
Old 01-10-2013, 09:15 PM
quido quido is offline
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With the exception of Trakanon, I park toons to make my life easier and not have to run around and get ports and OT hammer as much. I enjoy the flexibility and options. It's less of a task than raiding as much as I would like to and trying to make the same raids without any preparation. I don't give a fuck about losing some mobs here and there to folks that are willing to go get them. Most of my "parks" aren't to try to avert this - they're to save me some time so I can get back to doing what I was doing.
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