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#41
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#42
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Also, thanks to the OP for being concerned about shitting up my discussion thread. I appreciate you starting yours here.
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#43
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My first thought was, part of the reason (maybe most of) is that we're playing Classic EQ void of expansions with individuals who've been with the server long enough to be geared/well organized enough to camp these spawns heavily. That being said, and I apologize to the dev team if I'm way off base here, but once Kunark for instance opens up do you not agree that Frenzied in Lguk is going to be as heavily contested?
That being said I'm aware that when Kunark opens for example the gear prior to the expansion will not be as heavily contested as it's value will diminish with the addition of newer/better expansion gear. But in reality, you cannot rightfully punish a guild/group for commitment to a spawn and really being organized/conscious enough to hold it down for "2 months" as someone earlier in the thread exaggeratedly (not a real word :P) put it. | ||
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#44
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So apparently edits are not allowed, and so im just correcting my wording on "but once Kunark for instance opens up do you not agree that Frenzied in Lguk is going to be as heavily contested?"
I meant, once Kunark premiers, contested camps like Frenzied *wont be as heavily contested. | ||
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#45
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#46
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I couldn't even tell you what to do for Raids since i just made my guy on here, but why not the same principle but with 3 groups(or whatever the original amount of players that showed up) where you cant keep bringing in new guildies after so many hours camping then it would work kinda like a last man standing mode. I don't know just wanted to throw it out there Quote:
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#47
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let people KS soon they will give up on the camps then bam it wont be so over crowded
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#48
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on Rodcet Nife anytime there was a camp dispute whether raid or not the GM's would hear both sides. if it was abundantly clear a group attempting whatever camp/boss/mob was overwhelmed by zerg/ks group they'd clearly ask the aggressor to take off. However if there was no backbone to either argument it just came down to a /random
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#49
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They should just replace drops with random cursed items that change the wielder into a female ogre. Problem solved.
__________________
Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#50
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Being physically present at the spawn point waiting for camp to free up should trump all. If a player is determined and willing to put in the time and sit at the spawn point waiting for the current campholder to finish, that player should absolutely be next in line for the camp. The existing rules leave it to the discretion of the campholder, and that should probably stay the same EXCEPT if there is someone actually present at the camp waiting for it. To say that a camp can be passed to the next one on a "list" or a friend or guildmate who shows up 5 minutes prior to the changeover as opposed to someone who has been physically present at the spawn point waiting patiently, makes no sense imho. That seems to me the easiest "improvement" to make to existing rules. It does not address the entire problem, and sure you can still get your guildmate/friend to sit there with you afk, but at least its a start. | |||
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