Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-17-2010, 02:18 PM
Beldhar Stormstalker Beldhar Stormstalker is offline
Large Rat


Join Date: Mar 2010
Posts: 7
Default

I used to play on the now-extinct Zebuxoruk server, until around the end of 2004 I think, when I quit (shortly after Gates of Discord came out).

It seems that on different servers, there were different "rules" as for camping and raiding... as far as I can remember, there was no calendar nor anything of the sort on Zeb. And the only true-FFA mob that I knew of was the (in)famous Lodizal. The rest usually were respected by camping rules - whoever was at the spot killing stuff had the rights to the named, which in theory is similar to what we have here right now.

On raid targets though, things were very different than what P99 seems to have. The contested raid mobs were not FFA, but there were "races" between guilds to see who could mobilize faster, buff up and engage. This was true to most of the open-area mobs, like the Kunark dragons, and some "dungeon/city" areas, like Vindi/Statue in Kael, and KT. The first guild to engage the mob had the claim, and should they fail, the other guild standing around had a shot. It was quite amusing to beat your "arch-nemesis" guild on certain things, like Doomshade and Rumblecrush in Luclin. I had some fun back in those days.

Some other mobs were a bit more complicated. For example, Chardok Royals and the Coldain King. The guild that started clearing the way to the nameds had the initial claim. Another guild could follow behind, without interfering on anything, in case the initial guild wiped, but that usually was not the case. If someone was clearing down to Royals, other folks usually let them be and moved on.

And in the case of the then-available planes, if there was a weaker guild farming trash in Hate, or Growth, for armor drops, and suddenly Inno/Tunare popped, it was frequent that stronger guilds would show up to attempt the named, but they'd leave the small guys alone and either assist them with clearing (if necessary) and handing over loot, but only after talking to that guild's leadership, and not leapfrogging/training the shiznit out of them.

It wasn't perfect back then, but it seemed to work... obviously, there was "cockblocking" of higher end mobs, with the top guild on the server having certain targets locked down (Emperor Ssra, for instance, was only killed by a second guild after Planes of Power came out), but the whole cockblocking/drama seems to be part of the EverQuest experience. Heh.
  #2  
Old 06-17-2010, 02:20 PM
Rogean Rogean is offline
¯\_(ツ)_/¯

Rogean's Avatar

Join Date: Oct 2009
Location: Massachusetts
Posts: 5,390
Default

You guys can't compare rallos zek to this server, because simply there was no play nice policy on rallos zek. It was quite simple, resolve your disputes via PVP. That is not an option here (and no, it never will be).
__________________
Sean "Rogean" Norton
Project 1999 Co-Manager

Project 1999 Setup Guide
  #3  
Old 06-17-2010, 02:33 PM
Taxi Taxi is offline
Banned


Join Date: May 2010
Location: Montreal, Quebec
Posts: 373
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You guys can't compare rallos zek to this server, because simply there was no play nice policy on rallos zek. It was quite simple, resolve your disputes via PVP. That is not an option here (and no, it never will be).
I just did a little jog outside, and thats what came to my mind. If some guy came and took the mob i was camping on Rallos well, i marked his name down and would try to get back to him at some later time or on the spot if he was around the same lvl as me. Obviously thats not going to happen here.

Theres a mild form of repercussion similar to this in the form of being sort of an outcast if you keep doing that. Meaning no buffs, no sow, no ports, not getting groups. But im not sure its enough of a deterrent to stop people from being major annoyances. I view training and KSing as part of the game because of where I "grew up" so im trying to adjust myself to a blue server.

FFA seems more appealing because then the problem of perma-camping is solved. Theres other headaches that will come from FFA, like people whining that its THEIR mobs! but looking at the recent threads, no change amirite? You will still have people zerging for mobs, but with not 100% chances of getting the kill, how easy will it be to make 50 players sit for hours and days?

I think it gives a more challenging and uncharted and unforeseeable flavor to the encounters if done through FFA. Again just thinking aloud, if someone can point out the major flaws in FFA that are crippling im all ears and my opinion isnt set in stone.
  #4  
Old 06-17-2010, 03:06 PM
mr.miketastic mr.miketastic is offline
Banned


Join Date: Apr 2010
Location: Erehwon
Posts: 76
Default

IMO, anything would be better than the status quo, but until that changes we have what we have...wysiwyg
  #5  
Old 06-17-2010, 10:46 PM
Volga Volga is offline
Aviak

Volga's Avatar

Join Date: Apr 2010
Location: BC Canada
Posts: 85
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
You guys can't compare rallos zek to this server, because simply there was no play nice policy on rallos zek. It was quite simple, resolve your disputes via PVP. That is not an option here (and no, it never will be).
2 men enta ! one man leaves !
  #6  
Old 06-18-2010, 03:08 AM
eldub eldub is offline
Aviak


Join Date: Feb 2010
Posts: 65
Default

Quote:
Originally Posted by Beldhar Stormstalker [You must be logged in to view images. Log in or Register.]
Zebuxoruk server,

...there was no calendar nor anything of the sort on Zeb. And the only true-FFA mob that I knew of was the (in)famous Lodizal. The rest usually were respected by camping rules - whoever was at the spot killing stuff had the rights to the named, which in theory is similar to what we have here right now.

The contested raid mobs were not FFA, they were "races" between guilds to see who could mobilize faster, buff up and engage. This was true for most of the open-area mobs, like the Kunark dragons, and some "dungeon/city" areas, like Vindi/Statue in Kael, and KT. The first guild to engage the mob had the claim, and should they fail, the other guild standing around had a shot.

Some other mobs were a bit more complicated. For example, Chardok Royals and the Coldain King. The guild that started clearing the way to the Named had the initial claim. Another guild could follow behind, without interfering on anything, in case the initial guild wiped, but that usually was not the case. If someone was clearing down to Royals, other folks usually let them be and moved on.

And in the case of the then-available planes, if there was a weaker guild farming trash in Hate, or Growth, for armor drops, and suddenly Inno/Tunare popped, it was frequent that stronger guilds would show up to attempt the named, but they'd leave the small guys alone and either assist them with clearing (if necessary) and handing over loot, but only after talking to that guild's leadership, and not leapfrogging/training the shiznit out of them. Whoever can engage first, gets the first shot.

It wasn't perfect back then, but it seemed to work... obviously, there was "cockblocking" of higher end mobs, with the top guild on the server having certain targets locked down (Emperor Ssra, for instance, was only killed by a second guild after Planes of Power came out), but the whole cockblocking/drama seems to be part of the EverQuest experience.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:20 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.