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#1
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![]() Give the people what they want simulated patch day respawns.!
Give it a chance Dev's you never know. If it fails just pull the plug on it. | ||
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#2
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![]() because we really needed another thread
__________________
P99: Scientific
Classic: Frok Foulblood (The Tribunal) | ||
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#3
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![]() We do, Just keep it simple.... FFA first in zone with 15 gets it.
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#5
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![]() What he's talking about is all bosses popping at once to simulate a server restart (as happened once or twice a week on live all the way back since 1999).
It's not the same thing because these pops of all the boss mobs could not be planned for, they wouldn't follow a set timer. Therefor, each guild would have choose either their top priority mob to run to. Another strategy would be to try for one that east least likely to have competition that day. A third strategy would be to split your guild in two different directions in hopes of getting at least one if not both mobs. Also this could happen at any time so a European guild for example could clean house one day where as on another day it would happen during peak times where North American guilds are all in full force. Possibilities are endless but you can't camp the zone for it because it could be a week before it happens for all you know and during that time the regular random spawn timers for all the raid content would be in effect. In other words... no camp wars. (Possible additional effect: The mass boss repops could also reset all the regular timers for added awesomeness and increased classic feel.) | ||
Last edited by guineapig; 06-17-2010 at 02:06 PM..
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#7
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![]() I think it's a cool idea and wish we had it, the haters will throw the big "mudflation" word out there but there really wasn't terrible mudflation in EQ until SoL and The Bazaar.
The other problem is, due to the close relationship that players have with devs/gms on P99, that someone will always cry foul and GM favoritism if one guild blows the others out of the water. In my opinion, if you're going to do this why not make it true FFA? More spawns + more competition = EQ Classic. If you keep the 15 to claim rule in tact, guilds can lock down multiple zones while moving their actual raid force around to kill stuff. Instead make it first to attack gets first shot and if they fail the next guild in waiting jumps right in. | ||
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#8
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![]() I fully endorse anything ooantipostoo has to say, as he has impeccable taste.
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#9
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![]() Quote:
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#10
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![]() I think as long as there's certain obvious guidelines (no training, no stealing of mobs already aggroed and first to engage gets a shot without interference), a patch day full respawn would be quite nice, actually. It would certainly spice things up a bit and definitely more exciting than it is now, but you'd have to wonder if it would spice things up a bit too much. An FFA -- even with some small rules -- would still invite controversy and force and require GM intervention with a whole lot of fraps. At least the current first 15 rule avoids that in some ways, but certainly not in others (example: you have 14 and I have a screenshot).
Allowing a patch day respawn and maintaining that first to 15 in zone rule doesn't negate the current camping situation, it only avoids it on patch days. I do think that some sort of rotation, even if it be minor (like a rotation on patch days for spawns) would alleviate some troubles and tension, but it'd have to be coupled with a major overhaul that completely eliminates the first to 15 in zone. | ||
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