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#241
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24 pages for nothing, devs can close the thread imo | |||
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#242
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1. DA loses at mobilization. 2. DA changes server rules to camping. 3. DA loses at camping. So if mobilization and camping are the exact same thing, and you lost at mobilization, what gave you the bright idea to change the rules to camping? That, and the fact that mobilization and camping aren't even close to the same thing has me thoroughly confused. So with your post, you're either A) Contradicting yourself, or, B) Making some sort of desperate attempt at flaming IB by quickly exiting the topic and accusing our entire guild of being unemployed, and making yourself look uneducated (in the sense that you have no clue as to the differences between mobilization and camping) in the process. So which is it? I'm dying to know. | |||
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#243
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People may debate about the minutes to engage, especially for encounters like CT etc... but nothing that would be unworkable. Why not merge it with some of the other suggestions in this thread. 1. 1 Hour afk = booted from server (this should fix the non raiders problem of getting booted randomly for being afk). Honestly if your going to be afk for more than an hour just log back on. 2. First to engage rule 15min, exactly like Dumesh outlined with a small adjustment here and there for specific bosses that requires planar clears. 3. Increase Time variance even more to + or - 7 ~ 10 days. Add in a flat 8 hours before variance starts on time of the death of the boss (Emil's idea). To further discourage camping even with these rules. 4. Offer draconian consequences for lying / fabricating incidents to GM. If proof was ever found that X person was guilty of making shit up, go beyond the 1 month ban. PERMA BAN of IP and account, repeat offenses from full members of X guild = dissolution of sketchy guild. ================================Warning potential trolling section= Now I can't resist to not point out the irony of this thread. Let's recap a bit here.... 1. Server pops: Dedicated players grind to 50, first generation IB is born. Pew pew begins, bosses die. Second generation players look up and want to kill bosses. 2. Transcendence emerges! Hey we want phat loots too zomg. Not enough skilled player base, Trans adapts with a looser recruitment policy. 3. Smack talk begins IB goes head to head vs Trans. Trans loses... 4. Trans leadership: Hey we gotta get rotation going otherwise we'll never get a phat loot to drop. GM brought in and made to understand that it's the fairest way to deal with the situation. None of this is made aware to IB. 5. IB gets blind sided in Sol B on Nagafen. GM sets precedent of 14 day ban if we don't GTFO out of Sol B, enforced GM rotation up in place between 2 guilds. 6. Trans is happy. They don't need to work for mobs, mobs being breast fed to them. 7. IB stews but sucks it up. Bitching is ok, getting banned is not. 8. Drama happens! Divinity Emerges! WTF who told those guys they can raid too? Concept hard to swallow [You must be logged in to view images. Log in or Register.] .. 9. Divinity wants equal rights, right to marry, to vote... want the furniture as well. Given the choice of getting no mob to getting 1 mob every 2 weeks, Trans decides that it's now a "we're looking out for the whole server guild". 10. PR War begins... IB=immature,unemployed,hackers,GMfavored etc.. Trans=Unskilled,unemployed,whiners,liars,GMfavored etc... Div=we are not IB or Trans so we must be the good guys. 11. Come on guys, play nice! We all can get 1 boss every 2 weeks... (no thoughts as to how this works for key mobs). Divinity getting restless of not getting the ball passed to them. 12. Gothic Circle emerges! The guild that broke the rotation's back... Nizzarr working hard to find solution to remove rotations. 13. GM Decree the new age of time variance has arrived! Everyone rejoice!! Trash talking resume, Trans convinced they are better than IB, much trolling on forums between both guilds. 14. IB once again emerges on top, how dare they those basterds! 15. Trans officially stops the "we're better than you" trash talk to "dude this shit is 10 years old" to "what about the little guy?? Don't be greedy! Go back to rotation! 16. Douchebags from both IB and Trans being kicked out during the era known as the Troll wars... 17. Trans waves white flag goes to casual status.. All is well in IB's kingdom. 18. Fish Bait emerges! Scanner on douchebags exceeds 9000! If you thought the dbags from IB and Trans were bad, you haven't seen Fish Bait yet! FB determined to be the bad ass kid that won't agree to anything. 19. Funny period in guild relations, we found a guild that we hate even more than each other. Guild relations at an all time high due to FB being such genuine A-holes. 20. My break time! RL finally catches up even to the "unemployed,living at mom's basement,slob". Gone for a few months, no one cares /cry 21. FB implodes! Dark Ascension emerges! FB name is so bad that they decided to re-invent themselves. Smart PR! 22. DA R&D people hard at work to figure out how to beat genuine mobilization... tired of losing mobs to those a-holes from IB. Suddenly someone from DA (Salty?) has an epiphany. Let's just camp at the spot! Must recruit zerg force in order to maintain multiple camping targets. 23. IB boggled by the camping strategy. Realizes that going half retard (responding to text on a boss pop) is not the ultimate raiding strategy, apparently going full retard (of afk camping) beats mobilization. 24. IB leadership decides that going full retard as well is better than not getting any more bosses. Some old members go into semi retirement, disgusted with the current raiding game. 25. IB Full retard vs DA Full retard = IB still wins for the most part with a lot less people we might add. 26. Nizzarr back from retirement! Expected sky to be up! Bummed out it's not out yet. Expects flower petals and a huge party to honour his return. Nothing happens except a dumb loot incident (I'm with you on that issue Nizzarr). Nizzarr leaves unhappy! DA probably on their knees to recruit him, Nizzarr joins DA! Goes from applicant to officer! Much rejoicing in DA land as they actually recruited someone who has good game knowledge! 27. Nizzarr reflects on current situation of being outcamped by IB. Getting sick and tired of losing at whatever game we're playing by those basterds. 28. PR Spin machine going up! Proposal post comes up, to find a solution for the betterment of the whole server (We got everyone's interest at heart card) *wink wink* 29. Much trolling ensues on "constructive" thread to figure out the best way to shift momentum back to DA. =============End of troll section============================= Sorry, I really shouldn't have posted the trolling section but just couldn't resist at all the fake PR spin going on here. Like I said, Dumesh I hope you make another thread for your proposal... The original 4 points is my contribution to your post. PS: It's 5am! Ignore grammar/spelling for all you internet grammar warriors!~ | |||
Last edited by Wrei; 06-17-2010 at 05:40 AM..
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#244
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![]() Nizzar:
1. If you couldn't handle rotation and I admit I hated it too back when the server Pop was 1/3 what it is now how the hell are you gonna be happy with a rotation now? Seriously back then it was IB and Trans, then Divinity came and wanted to play as well ...then ugg a 4th and rotation falls apart. Now with the pop at 750-850+ will easily be 10+ guilds looking for a spot on that rotation how are you gonna handle splitting a possible 6 real spawns for rotation(8 spawns I know but I don't count Maestro sorry monks) per week? Basically I'm saying whatever the system is even if YOU designed it you will complain and whine sooner or later.... 2. You guys created the scenario we are in now with the camping and as a tracker I THANK YOU for letting the rest the of the players really appreciate what it is that trackers do/did for their respective guilds..... Finally people without a track button get to see how bad it sucks having to wait endless hours of boredom to get a mob...welcome to the world of druids and Zilo people!!! GMS: If guildwar was in game I bet we could solve this very quickly at every spawn point on our own.... but if you want to be classic then the gm's would have to quit showing up everytime a guild cries that their vagina hurts and actually punish the people who cause issues...I dunno maybe try perma banning people who train other guilds, get out of line in ooc/shout with gm's about the decisions they make...seriously have seen people say some serious shitty things to certain gm's who just command 0 respect on this server(you know who you are names aren't needed) Really just force the players to work it out on their own and quit interfering make the players quit being whinny little kids and act like adults..... classic eq was simple either follow the servers agreed upon rules on the honor system or it was FFA.... Never before have I seen gm's randomly show up at raid mobs to mediate so many issues that simply didn't need a gm there to handle.... you have become a crutch for the server to some extent with your constant involvement with raiding.... There is zero incentive for the guilds to work this out simply because if a guild cries foul a gm shows up and makes a decision, then both guilds can easily claim they were right ...the losing guild still claims to be right but gm's favored the other guild for whatever reason and the guild awarded the mob obviously claims they are right....Maybe try this if Guild A claims they were trained by guild B check the logs if they werent actually trained punish them for wasting your time, if they were trained punish Guild B for doing it...create an incentive to make players work together or they never will I HAVE NO SOLUTION FOR THE CAMPING ISSUE, on my server it was common place to have more than 1 guild at a raid target waiting for it to spawn.... who ever did the most damage won...PERIOD This Carebear eq sucks, time for people to grow up you can't always win, there shouldn't be trophies for second place, PuG raids never got top tier raid mobs who you fooling...PuG raids didn't even really exsist until Kunark, when people needed epic pieces until then it was all locked down by guilds.... Whatever Im done " The Dude Abides" Gonna go hide from Nizzar and Dork Ascension's CAREBEAR STARE ..... Blaine
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Blaine Brokenhammer
50 Human Druid Retired | ||
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#245
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![]() FFA. I want some epic trains. Can we hire Abacabb as a mercenary?
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#246
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GMs used to just despawn mobs if there was drama. It was tough but fair, no one could claim favouritism then!
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Omnimorph - Enchanter
I enchant things... | |||
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#247
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__________________
More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | |||
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#248
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lets be clear on this, other guilds else than DA or IB do in fact have a real life. all this QQ about camping boss mobs with new suggestions to wait 2 or 6 hours before enganging wont solve anything else than still helping those 2 guilds and leaving everyone else out on bosses. IF the server wants a fair play for EVERYONE, then we (yes, as a community)have to make a calendar system. if a guild wont make it to kill a boss on his spawn-day, the guild of the next week gets the shot. | |||
Last edited by mitic; 06-17-2010 at 09:11 AM..
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#249
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1. Having a hard server kick for AFKing is game changing for people other than raiders. If the server was running on a cable modem in someone's cellar and you want to keep the amount of data transfer down by keeping the population low, then fine. This server has a fairly pro setup and there is no reason to boot people off the server. If, perhaps, Rogean deems it reasonable to make it so as the server population grows, then so be it. This, however, is a "feature" that would have to be decided not by the players but by the GM staff. As the ruleset stands there is nothing against AFK camping. If they implemented this, their own server rules would be moot. Something to note: a roll call clause was put into effect in the player made rulset to allow a guild to take rights from another guild if they were AFK to the point that they could not meet the minimum requirements to claim a raid force when a mob spawns. It has been used multiple times with little to no success. That tells me that there are enough people active that adding this rule will not alter the gamescape much. 2. Dumesh's idea still focuses on FFA and is only really applicable, as he said, to outside boss encounters. There are no outside boss encounters right now that are appropriate for this sort of thing unless you have very particular stipulations for CT. For future encounters it may be useful but you're relying on everyone to have the same timer, and to respect it. Not to mention the fact that by attempting to steal agro, you're pretty much going against server rules of attempting to KS engaged mobs. Find me a situation where you're not going to have an opposing raid force attempting to agro the mob off of the original kiter. If, on the flipside, you are saying that once agro a guild would have 15 minutes to get ready and engage while the kiter(s) kite, we might be on to something. I will say that for all of the outside dragons in Kunark and Velious, this is a pretty good idea. A guild can claim the spawn by actually having it agroed. If their guild fails to mobilize and engage the target within a set time period, they would lose their claim. No other guild will be able to interact with the dragon unless the kiters from the first guild die. I would expect some level of whining and foul play, though. Damaging a mob to make it summon would be the biggest offense, here. In the event of that, I hope the guild with claim would be ready to engage very quickly, but it defeats the level of respect that would need to be present for this rule to work. If we can calm down the current raiding environment, I would consider this one hell of a pro idea for later expansions and hope that it could discussed in the next guild meeting! 3. Increasing the spawn variance would be interesting but you're severely limiting the extent to which a raiding guild with the "kill the boss" mentality will even bother to log in. Whether or not this type of guild truly exists isn't apparent as of right now as the raiding climate is still in a state of flux. A flat timer before spawn variance even starts only pushes the window further out. Again, the same issue would exist. Since that timer would be known (or could be deduced) it only serves to increase the time between kills. If enough guilds are hot and bothered by the idea of a god or dragon kill, only seeing 2-3 a month is going to piss off a lot of people. On the flipside, this does make dragon and god loot more rare. I'd expect the market for CoFs and RBGs to maintain a highly inflated price for quite some time if either of these ideas were added. Not to say that it's bad but it would be a reasonable expectation. This would not affect overall "mudflation" too much but we'd still see sore spots in the market. I would go so far as to extend this to the idea that all drops should be more rare, whether through spawn rates or drop rate. It would give the game a more epic feeling, but to what extent is that a bad thing? And it's definitely not classic. 4. I don't even know what this would accomplish. As it stands the only bans that took effect were those when guilds first started bickering, and members of guilds that couldn't stop backtalking to GMs. As far as the events go that have been posted on the forums, any bans that occured were not about making stories up but basically disrespecting the staff. There has been suspicion of some activities between guilds but no hard evidence is available either way and because of that, there is very little to gain from it. If anything I'd see this more as an attempt to foster more intervention from GMs by creating a GM/Guide rule that says, "just ban us if we are terrible people" and not so much a deterrent to any particular actions. Enough things are possible in this game that it takes way too much proof to prove. This is a video game, not a courthouse. | ||||
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#250
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![]() current rules don't bother me that much but some people are bored of afk camping.
imo, IB, DA rotation, if you're raid is not in the zone within 15 minutes of spawn it is ffa. Of course other guilds could crash the party by camping per current rules but I haven't seen them camp any bosses yet. | ||
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