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Old 06-16-2010, 06:12 PM
Skope Skope is offline
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Dumping spawn variance will increase guild-mob monopolies and doesn't address the issue of camping. The 48h +/- and 24 +/- allow for multiple guilds of all time zones to get a fair shot, but it's actually been abused because of the first to 15 in zone rule; essentially making the 48hour +/- a 10-15minute "get back to your PC" event for the guild that's been in there 3-4 days. Variance also makes sure that these guilds camping a target for 3 days may inevitably miss out on another target (say vox spawned early). Variance isn't a bad idea, it's ultimately which rules it's coupled with that make or break its intended purpose.
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Old 06-16-2010, 06:22 PM
Phallax Phallax is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Dumping spawn variance will increase guild-mob monopolies and doesn't address the issue of camping. The 48h +/- and 24 +/- allow for multiple guilds of all time zones to get a fair shot, but it's actually been abused because of the first to 15 in zone rule; essentially making the 48hour +/- a 10-15minute "get back to your PC" event for the guild that's been in there 3-4 days. Variance also makes sure that these guilds camping a target for 3 days may inevitably miss out on another target (say vox spawned early). Variance isn't a bad idea, it's ultimately which rules it's coupled with that make or break its intended purpose.
I think variance will destroy the raiding atmosphere in velious. Sure it works now but will fail later. There NEEDs to be some sort of agreement between guilds that doesnt include camping. NToV and VP has to many targets in 1 zone for the current rules to handle correctly.

But Phallax, Velious is years away.

BTW when Variance was introduced to EQlive it was only +/-12 not this 48 bs.

Sure it is, but why wait untill then to refine the raid rules to work with it. A rotation or FFA may not work so well now, but with tons more targets in the future it may work then.
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