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Old 12-10-2012, 11:07 PM
Handull Handull is offline
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Join Date: May 2011
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Classic:
Best: Enchanter
Worst: Nothing really

Kunark:
Best: Shaman with puppet strings, otherwise Enchanter
Worst: Druid

Velious:
Best: Iksar Warrior
Worst: everyone else

Here is my problem with Druids: at 60 fights are just too long and mobs have too much HP for their nukes and heals to be effective. This puts the Druid squarely in the 'generalist' role and usually for a full group you can find another class that works better. For example, War/Mnk/Rog/Dru/Cle/Enc simply gets better when you swap the Druid for a Shaman, a Mage, or even a Necromancer. What Druids really need to be effective is a heal with a 4-5:1 HP/mana ratio and/or better mana regeneration so that they can at least pretend to be main healers in groups. Something like 1200 hp / 300 mana / 10 second cast time.

That said Ploktor is kind of in a class of his own with the Robe of the Spring and Puppet Strings [You must be logged in to view images. Log in or Register.]
Its hard to argue with you. Though I would hate to imagine a server where "/who all druid 30 60" returned zero results and I was stuck using wc caps, ot hammers, and frost/swamp pots as my main means of travel.

The hard part about a general "who is best" question is that there is a huge difference between high end single mob raiding (dragons, etc), high end zone-wide raiding (hate/fear, parts of sky, etc), full exp groups, exp/loot duo/trio groups, solo exp, and solo farming.

In your "druid vs sham/mag/necro" group example, here is what I see as the main benefits to each class

dru: damage shield, snare, root, spot heals, dots, nukes, str buff, regen, tracking
mag: damage shield, root, pet dps, nukes
shaman: spot heals, haste, slow, stat buffs, regen, root, dots, pet dps
necro: pet dps, dots, ghetto heals, snare, root, twitch

all those classes overlap in abilities. with War/Mnk/Rog/Cle/Enc already you really have pulls, cc, haste, and slow covered. i would say ideally you want a 2nd rogue :P but imo a druid brings a lot more to the table than say a paly or sk would, since tanking is already covered. a wizard has nice burst dps, but the druid ds/regen alone will probably be more helpful then one nuke per mob.

don't forget harmony and tracking. i'd much rather pull the cut-throat zone KC on my druid than my monk. I can pull just as easily on the druid especially with snare root, and an enc in the group to CC, and with tracking i know when and where the named spawn, so if i fall behind on pulls, no one can snipe the mobs i want from me. and with harmo i can run right for the named and come back for the exp mobs at my leisure.


but to get back to the OPs concerns.... it really doesn't matter what class you play. a shitty player is a shitty player. if you play your class right, and in a way that won't get others killed, and you have fun with it, then thats what matters
 


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