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  #21  
Old 12-09-2012, 06:06 PM
Tradesonred Tradesonred is offline
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Mind you im just talking hypothetically, i dont think we have a good chance of devs giving a fuck about all this

This has been explained inside out a million times since server launched
  #22  
Old 12-09-2012, 08:24 PM
Jenni D Jenni D is offline
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before i moved & quit there was numerous pvp 6v6 outside chardok vs nilly dragon hasted lvl 60s who went down quicker than HB on Supreme!
  #23  
Old 12-09-2012, 08:50 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by Jenni D [You must be logged in to view images. Log in or Register.]
before i moved & quit there was numerous pvp 6v6 outside chardok vs nilly dragon hasted lvl 60s who went down quicker than HB on Supreme!
Im not denying pvp occurs, im saying it doesnt last for long and has a weak ratio vs PVE
  #24  
Old 12-09-2012, 09:26 PM
compulsion compulsion is offline
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
If the penalty for dying was reduced much, Nihilum would have had to actually earn the raid gear they could farm for months unchallenged in Fear, through pvp.

The way its set up, all they had to do is come up with zerg numbers, this assured that nobody even wanted to try cockblocking them.

You end up with pvp that is like Founding fathers waiting for stragglers at entrance

Once <Full Retard> breaks Nihilum, then what? They become the next "zerg" nobody wants to challenge

Im not saying it should be totally removed, but drastically reduced since im sure item loot wont be implemented

With that heavy a penalty, its just a game of "Who can recruit the most people the fastest as they reach our lvl bracket"

It discourages people on the server from forming smaller guilds, and encourages large 2 party guilds that tip over once the numbers start shifting one way or the other.
4% isn't much unless you die several times, but that is totally subjective. It certainly isn't enough to stop people from bind rushing, because that still happens all the time.

Nihilum did "earn" their gear because they did fight. They were challenged, and they won. You can debate the whys and hows for eternity, but the fact remains that Holo and FF both contested content and both no longer exist. In any case, they certainly didn't fold because they got deleveled 4% at a time.

Larger guilds are necessary here because of the brutally high resist thresholds on this server. On live I never raided because I didn't find assisting someone and hitting 1 a lot of times to be enjoyable. I had no problem gearing and enjoying my toons through item loot and a little trading. Here, you either raid or just accept your toon being shit. 120 fr/cr here is useless, you won't partial anything; 180 fr/cr and you will partial over 50%. But you won't get to those critical mitigation values without the big numbers that you get on raid gear.

I think people don't stick around because it's not fun to get 2 shotted when you have put a pretty respectable amount of time and effort into your toon. It's not fun to basically be on even footing with someone wearing crushbone gear because 120 resist has the same effect as base resists. It's not always fun to constantly fight an uphill battle against what, in many cases, are shitty players with amazing gear.

And I'm probably one of the few people who actually prefers this resist code.
  #25  
Old 12-10-2012, 01:27 AM
Prince Prince is offline
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Originally Posted by Sickpuppy [You must be logged in to view images. Log in or Register.]
I did not read a fucking thing from this post but I'm level 60 and I have a twink/ alt in evey level range just for pvp
give 1 to me
  #26  
Old 12-10-2012, 02:54 AM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
Nihilum did "earn" their gear because they did fight. They were challenged, and they won. You can debate the whys and hows for eternity, but the fact remains that Holo and FF both contested content and both no longer exist. In any case, they certainly didn't fold because they got deleveled 4% at a time.
I was in both Nihilum and FF and i can tell you that we rarely got challenged, and challenged.

I tried for a long time to get holo and FF to group up to challenge Nihi in fear and that happened only a couple of times because of some 4 year old drama or what not. Even while i was pushing for this though, i understood why people didnt want to go and fuck with Nihi in fear and i admit, sometimes myself did not feel like it. These (Abysal, Andis, me, Brainz and others) are people that enjoy pvp. Bragging in /ooc was a big part of why people like abysal did it. So you have people who enjoy pvp, people who when odds are even, never hesitate to engage. So why arent they engaging with Nihilum at much lower numbers just to slow their gear progression and have fun pvp at the same time? Its because of the xp loss. Because the grind is already horrible and you do not want to add to it. You must have really huge blinders not to see this. Why would people like Abysal say no to a night of fucking with Nihilum? Because of the xp loss. There is no other reason than this. If there is one, maybe someone can point it out to me.

After i switched to Nihi, and we were sitting in fear unchallenged with FF sometimes sitting at entrance to kill stragglers. Beside one attempt at fuckin people up by a single guy while we were killin CT in a month of raiding i saw 0 challenges.

If they didnt fold because of xp loss, not so sure why they folded when they already had the grind done on red. And why is it that shitty players are decked out in amazing gear if they got regularly challenged?

I guess now its a bit better because numbers are more even a bit, but back when Nihi was zerganormous, it was the state of things

It does not change what im saying, that xp loss makes pvp happen alot less than it would if it was toned down by a good portion.

From what i can tell the ratio of PVE/PVP is 1h grind/1death at 57

It should be 3-4 deaths IMO
Last edited by Tradesonred; 12-10-2012 at 01:20 PM..
  #27  
Old 12-10-2012, 12:33 PM
Bamzal Sherbet Bamzal Sherbet is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
If the penalty for dying was reduced much, Nihilum would have had to actually earn the raid gear they could farm for months unchallenged in Fear, through pvp.

The way its set up, all they had to do is come up with zerg numbers, this assured that nobody even wanted to try cockblocking them.

You end up with pvp that is like Founding fathers waiting for stragglers at entrance

Once <Full Retard> breaks Nihilum, then what? They become the next "zerg" nobody wants to challenge

Im not saying it should be totally removed, but drastically reduced since im sure item loot wont be implemented

With that heavy a penalty, its just a game of "Who can recruit the most people the fastest as they reach our lvl bracket"

It discourages people on the server from forming smaller guilds, and encourages large 2 party guilds that tip over once the numbers start shifting one way or the other.
the shitty resist system also caters to this - 1 root landing out of 50 is gamebreaking
  #28  
Old 12-10-2012, 12:47 PM
SamwiseRed SamwiseRed is offline
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Wtf my Druid root on wow only works outdoors
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  #29  
Old 12-10-2012, 01:27 PM
Bamzal Sherbet Bamzal Sherbet is offline
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Quote:
Originally Posted by compulsion [You must be logged in to view images. Log in or Register.]
I think people don't stick around because it's not fun to get 2 shotted when you have put a pretty respectable amount of time and effort into your toon. It's not fun to basically be on even footing with someone wearing crushbone gear because 120 resist has the same effect as base resists. It's not always fun to constantly fight an uphill battle against what, in many cases, are shitty players with amazing gear..

more good reasons why the resist code here is so shitty. null your a piece of shit
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