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Old 11-29-2012, 05:44 PM
Kope Kope is offline
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It's difficult to say a stright exchange rate. The softcap for AC depends on level, and AC mitigates damage while HP just helps you take more of it. It depends on your healer etc..
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Old 11-29-2012, 06:05 PM
pasi pasi is offline
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You really don't have too much of a choice in AC/HP until Augs come into play, but generally 1AC = 5 HP.

I'd side with the HP side of that equation though. CHeal is not capping on anyone on this server and such a large percent of Kunark damage comes from non-melee (or due to a large damage bonus rather than a high Damage Interval).

I'm not sure how it is on this server, but during this era on live (and through Velious), AC was hardcapped (Source = Khavok, developer). The high HP stuff generally came with a shit load of AC anyways.
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Old 11-29-2012, 06:46 PM
Galelor Galelor is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
You really don't have too much of a choice in AC/HP until Augs come into play, but generally 1AC = 5 HP.

I'd side with the HP side of that equation though. CHeal is not capping on anyone on this server and such a large percent of Kunark damage comes from non-melee (or due to a large damage bonus rather than a high Damage Interval).

I'm not sure how it is on this server, but during this era on live (and through Velious), AC was hardcapped (Source = Khavok, developer). The high HP stuff generally came with a shit load of AC anyways.
Just for fun: I took all AC for my pally once augs came into play. I took a 1 to 10 ratio for hp/ac on gear. Pally was a twink, but he could out tank many of our mains due to his high AC.
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