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#1
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![]() Don't really see how what you posted there contradicted what Branaddar was saying, eqgamer. Which part of his statement specifically do you disagree with?
Also, the Play Nice Policy was a subsection of the Rules of Conduct, rather than the Guidelines of Conduct [You must be logged in to view images. Log in or Register.]
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Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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#2
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![]() Quote:
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#3
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![]() He'll be back in 12 hours just like last time he "quit"
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#4
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![]() don;t forget to repeat after you rinse!
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Team Bonghits
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#5
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![]() i read shampoo bottles while i shit!!!!
conditioner, too!
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Dyno, 50 rogue
Rawbster, 50 monk | ||
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#6
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![]() Quote:
Why are you shitting in your shower?
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#7
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![]() See, I find this whole "EQ WAS MADE TO BE A FRIENDLY GAME WHERE EVERYONE HOLDS HANDS AND TOUCHES PENISES TOGETHER TO KILL THE DRAGON" bullshit amusing simply because this is a classic emulation...
I dunno what the fuck you guys played EQ for but to me the only thing EQ has ever offered that was just head and shoulders above any other MMO was desireable shared content. i.e. things worth fighting over, that require you to fight for them to obtain. Any game with instancing loses this. So why in god's name would anyone want a classic EQ experience where raiding, i.e. the pinnacle of EQ competition is dumbed down and regulated to the point of being a test of who can sit in one place for 72 hours better? Sounds pretty fucking lame to me. Also, fuck PnP on normal loot/exp camps. That was the worst thing ever added to EQ. I would rather have a fucking wizard come KS me than have some piece of shit come tell me they want half of my camp because they are entitled to it based on the PnP. I always ignored those people til they went away on live. It's mildly annoying already that you are expected to share things that are easily one camp. Having to take turns on a single named is fucking ridiculous.
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#8
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![]() WOW! AMEN!
obviously, you guys didn't play when or where i did, because FFA was king. and it rocked.
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Dyno, 50 rogue
Rawbster, 50 monk | ||
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#9
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![]() My home server, Tholuxe Paells, had a "friendly FFA" policy when it came to raid mobs. Basically, it was stated that if someone was in the zone ready to go with a decent raid force, they got first crack at the mob. They had 10 minutes to engage from when a second guild showed up for it.
If they wiped or didn't engage in 10 minutes, second guild was in their rights to leapfrog. Any guilds found to be training or such were met with impunity by the other raid guilds and retribution often followed on their next raid target or two. Part of the problem with poo-pooing the PnP is, let's take for example Sebilis. I only make this example because I'm so familiar with it. Seb AE groups would camp most of upper Seb almost 24/7. Mainly because, at the time I was in them, no real xp groups went there. But that one group of 6 people were laying claim to, what, like 12 named camps? XP_Group01 shows up and would like to kill something besides trash. Without the PnP and with the "no camps" rules, the original AE group are in their rights to continue slaughtering everything in the zone and "accidentally" training anyone that shows up to kill in another camp. Call it carebear all you want, the fact is that most people don't know how to share. Just because I can kill 10 camps worth of mobs, does not mean I am entitled to those camps because "I was there first." There are always going to be examples where any particular set of rules sucks for somebody. XP Groups: - Need to be flexible on what is "their camp." - At the same time need some security that they're not going to get steamrolled by a level 50 just interested in plat. - Need to have some chance at particular nameds that are perma-camped by said 50s, or we end up with a near monopoly on certain drops where the lowbies have to farm plat for a week just to afford something they could have obtained in an XP group in a few hours. - Should take the initiative to work out a rotation on named spawns with farmers, and there should be some incentive for the farmers to do so. Whether it's a "share or die" attitude or what, I don't know. Raids: - Need to have some more active competition - Need to fail or succeed based on the time to mobilize, buff and engage - Should not be rewarded for sitting in a zone 24/7 waiting for a mob to pop - Should be chastised for training other raids - Should have 10 minutes to engage a mob from pop if they ARE sitting there "claiming" it while another guild is ready to go. I'm sure I've missed some points in my opinion, but I think something along those lines would go a long way to removing some of the "I have this camp/mob and nothing can be done about it." We can get more drastic with bending/removing rules, but I believe chaos isn't the answer. I never found it fun competition to be merrily clearing to or fighting a raid mob when suddenly some monk shows up with a train for your raid just because another guild wanted it. That's not competition, that's just douchebaggery. And in the end, the competition is only between how big of a train can be pulled and how many CC-ers/tanks/clerics are at the raid.
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Branaddar - Barby Shaman
Talinor - High Elf Pally Razormaw - Iksar Monkey-to-be ex-Tholuxe Paells player If I spent half as much time playing as forum-ing, I'd be 50 by now. | ||
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