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#251
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Still you don't deny your matra, or borg directive...you just make excuses for it. Excuses that are so far in the past, that it could matter less. No one playing now really cares about how IB dominated the end game raiding with shadyness. Maybe we can agree to fix things that are fixable now? Which is how we are handling the end game raid scene presently.
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#252
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If you want to TRY to sound intelligent at least get the fucking words right -- not like it's going to help and seriously,, you're saying "borg directive"?? How old are you again? I'm guessing your age is about the same as your IQ given your tunnel vision and narrow mindedness. | |||
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Last edited by India; 11-23-2012 at 11:48 PM..
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#253
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I actually prepared a document the other day to explain why the raid scene is more stagnated by lack of development than player interaction. In addition to FTE shouts, here's what the release of Velious would entail; Classic/Kunark Mini: Phinigel Master Yael 2 Minis Demi: Maestro Draco 2 Demis Semi: Venril Sathir King Queen 3 Semis Raids: Vox Naggy Cazic Inny Trakanon Talendor Sev Gore Fay 9 Raids Exclusive: Silverwing Hosh Druushk Nexona Phara Xygoz 6 Exclusives 22 raidmobs in Classic+Kunark Now for Velious alone Minis: Lodizal Kelorek`Dar Lord Bob Everything in West Wastes Mini count 3 Demi: Velketor Vindi Woushi Demi count 3 Semi: StatueO Flurry Drakes Semi count 2 Raids: Zlandicar Klandicar Dozekar Tormax Sontalak Lenindara Aaryonar Dagarn Feshlak Nevederia Jorlleag Zlexak Sevelak Vyemm Vulak Koi`Doken Tunare Eashan of the Sky Ikitiar the Venom Lady Mirinella Avatar of War Coldain King Yelinak New CT New Inny Count: 25 raid mobs Exclusives: All four warders including... Master of the Guard Final Arbiter Count: 6 exclusives At least 40 mobs added in Velious that are worthwhile. Kunark and Classic have 22. I would guess that we would only want VS, Phara, Fay, Trak, and when we need scales- What dragons drop them, plus the gods themselves. (CT/Inny) (Due to the planes revamps) Velious release would put the number of mobs we care about to 48, out of 62, or 24 mobs on which we give 0 fucks regularly, and most of Kunark mobs would be only relevant to us for a short period of time and we certainly wouldn't be camping alt forces at them. Now lets think of what we'll actually get. I'll say well..... out of the ones we want, we'll get about 85%, or 40-41 mobs out of each 62 cycle, or 2/3rds or so of all mobs. The problem isn't us working together, the problem is them releasing Velious. This server has become so incredibly stagnant that plenty of unskilled level 60's want to enter the raid scene but don't have the leadership or the dedication to do so. This is intended to be a "Classic" EQ experience, but it cannot be if the timelines are stretched so far beyond their normal timelines that there just ends up with too much player inflation in the endgame. I came to this server with three friends and started TMO, made good choices, passed leadership to Zeelot and now they are even better than I had hoped they could be. It was a long hard fight to get here, every hour of the day, every day of the week for months and months on end. Do you honestly think any one would be willing to give up things they worked so hard for just to, "Make things better!". I'm sorry, this isn't real-life, you aren't starving Ethiopians or the animals on the sad commercials on TV. This is a game we play to have fun, in games- you have fun winning. I don't see any reason to be charitable to people wanting to win without them giving the same effort we did, as no one would ever have done the same for us. If you're not having fun? Don't fucking play, if your "fun" is bitching about how you could have more fun if we had less- Go fuck a tree. If you want my/TMO's primary concern to be your enjoyment of the game, then you'll have to join TMO. I'm sorry, but I can't in good conscience make "everyone else's" enjoyment of the server take priority over the people who have been with me this whole time, whom without- we might be under the same retarded tyranny we were when IB ran the server.
__________________
![]() Part of me says I can't keep drinking like this. The other part of me says, "Don't listen to that guy. He's drunk" | |||
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#254
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nothing to argue against there. and for the record i don't preach about rotations, but rather respect and fair play. But when it comes down to guilds poopsocking or racing for god while accidentally training each other...emotions are fueled and the worst comes out. What other options are there?
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#255
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I can't see any better way to solve our current problems. Even if the shouts don't correspond with FTE logs- if they give us this ability we can police ourselves, and I am sure we can do this civilly if it were implemented, sans the instances of kiting or training. In fact, this would not only lessen people sitting on spawn- because if you do, you know people are gonna bail if you get FTE and it's all on you (instead of Trak/VS vaporization)
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![]() Part of me says I can't keep drinking like this. The other part of me says, "Don't listen to that guy. He's drunk" | |||
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Last edited by Loly Taa; 11-24-2012 at 12:04 AM..
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#256
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@ metallikus.... if you let your emotions control you that is no one else's fault. I suggest you reign them in. Its EQ shit happens | |||
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#257
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I would also personally take the time to figure out average path time for mobs to camp and add additional shouts to specific mob quest code so they can alert the zone themselves when they have taken lets say 30% longer than normal to path to an average pull spot. This could even alleviate problems related to kiting or training of a raidmob.
__________________
![]() Part of me says I can't keep drinking like this. The other part of me says, "Don't listen to that guy. He's drunk" | ||
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#258
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#259
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__________________
![]() Part of me says I can't keep drinking like this. The other part of me says, "Don't listen to that guy. He's drunk" | |||
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#260
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"We worked hard" does not equal entitlement for dominating an entire server. As if EQ raids are even remotely challenging anyways lol. When Velious releases, the army of alts will just camp the whole of Velious instead of Kunark/Classic anyways, which is far from a healthy raid scene for an entire server.
With that said TMO are just players working within the rules of the server and they can't be faulted even if they dominate every camp of every spawn in every zone because it's how a completely non instanced game works. But because there are no other servers for people to raid on I believe this forces the devs hand into making a semi healthy raid scene because all evidence points to the contrary come Velious. | ||
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