Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 11-21-2012, 02:40 PM
Diggles Diggles is offline
Banned


Join Date: Aug 2011
Location: FEED UPON YOUR {◕ ◡ ◕}
Posts: 1,864
Default

Quote:
Originally Posted by RahlaeRuffian [You must be logged in to view images. Log in or Register.]

Also, no one ever responded to my last post. I was hoping someone could explain what kind of major changes would exist in EQN if it is more of a sandbox than other MMOs.
Player controlled cities and the like.
  #72  
Old 11-21-2012, 02:42 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
AKA Elder Scrolls combat
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #73  
Old 11-21-2012, 03:08 PM
RahlaeRuffian RahlaeRuffian is offline
Kobold


Join Date: Aug 2011
Posts: 171
Default

Quote:
Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
Player controlled cities and the like.
Do you think this would be kind of similar to Age of Conan where guilds could build there 'cities'/strongholds from the ground up or would there be some kind of diplomatic quest/dialogue system in place in already existing cities where players could gain status in a city based on their actions?
  #74  
Old 11-21-2012, 03:26 PM
Diggles Diggles is offline
Banned


Join Date: Aug 2011
Location: FEED UPON YOUR {◕ ◡ ◕}
Posts: 1,864
Default

Alarti, you can fanboy all you want, it looks like clunky ass TERA combat, sorry you're too hyped up to see it.

Quote:
Do you think this would be kind of similar to Age of Conan where guilds could build there 'cities'/strongholds from the ground up or would there be some kind of diplomatic quest/dialogue system in place in already existing cities where players could gain status in a city based on their actions?
Depends on how many things they take from EVE. EVE involved just going out into "frontier" space and making it your own, not sure how that would work in existing EQ lore considering everything was already established.

I was playing around with the idea of EQN starting with just Faydwer, Antonica and Odus, and when Kunark/Velious etc released in patches, players would establish the FV/OT of whatever continent it was, and it would turn into a player held thing.
  #75  
Old 11-21-2012, 03:36 PM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,110
Default

Quote:
Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
...players would establish the FV/OT of whatever continent it was, and it would turn into a player held thing.
Sounds very SW:G, and in a good way! I'd welcome that sort of thing [You must be logged in to view images. Log in or Register.]
__________________
  #76  
Old 11-21-2012, 03:44 PM
Alarti0001 Alarti0001 is offline
Planar Protector

Alarti0001's Avatar

Join Date: Oct 2009
Location: Seattle
Posts: 2,500
Default

Quote:
Originally Posted by Diggles [You must be logged in to view images. Log in or Register.]
Alarti, you can fanboy all you want, it looks like clunky ass TERA combat, sorry you're too hyped up to see it.

Depends on how many things they take from EVE. EVE involved just going out into "frontier" space and making it your own, not sure how that would work in existing EQ lore considering everything was already established.

I was playing around with the idea of EQN starting with just Faydwer, Antonica and Odus, and when Kunark/Velious etc released in patches, players would establish the FV/OT of whatever continent it was, and it would turn into a player held thing.
Just cause I have a different opinion doesn't mean I'm a fan boy. I actually have my doubts as to whether or not they can make a good MMO or a good TES game as an MMO.

I hope they will. However, you are basing your opinions on a very limited video over a year before release. The video if you listened to the narrative was designed to demonstrate very basic mechanics. The combat was displayed to demonstrate actions. Its usually a good idea to get all the facts about a subject before formulating rational opinions or making really off base comparisons. *Hint* it might require reading.
__________________
Irony
Quote:
Originally Posted by Samoht View Post
It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #77  
Old 11-21-2012, 03:48 PM
Diggles Diggles is offline
Banned


Join Date: Aug 2011
Location: FEED UPON YOUR {◕ ◡ ◕}
Posts: 1,864
Default

(10:44:23 AM) Baron-Sprite: ya
(10:44:33 AM) Baron-Sprite: teso is total shit and will be shit
  #78  
Old 11-21-2012, 10:27 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

It's actually very very simple.

If you're like me and prefer tough penalties and no in-game map and no radar and no dumb travel and so on, you will find it almost impossible to find a good game that's mainstream. Let me just say it: Mainstream is out. It's not in my deck anymore. I don't care what the mainstream does because I know they can't do what I want. For me, these days, it's all about indy games and old games because they CAN do what I want.

I'm playing Wurm Online right now. No in-game map. Even has corpse returns. Items have weight and volume. If you don't eat and drink, you lose weight and your stamina goes up slower and, at worst, it won't go up at all. It has a feel of realism at times. There're over 130 skills. It's a sandbox so you can build a house or build a city. There're pvp servers. There's a pvp server that has no rules. I could go on and on. This game has a lot of detail. It's the kind of game that will penalize you if you don't pay attention. It's not afraid to hurt you.

Wurm Online is not a perfect game. Some parts of it are too grindy. Some parts are too easy. Some parts are just lacking. But it's the most immersive experience I've ever had in an online game. I swear to you guys, my first few weeks in Wurm Online this year were ones I won't forget. Today I am reminded that if a game cannot hurt me or be too complicated then it's not immersive. Too many games remove the pain and are too simple and hold your hand too much and they don't have any immersion. They're just disneyland.

There're lots of games out there. The challenge is still there you just have to look for it. Not all MMO's are equal. Not all MMO's are trying to be like WoW or get 1 million subs.

I'm one of you. I started EQ1 in March 1999. I played off and on until 2010. I played on Sullon Zek, the toughest server in all EQ (no level limit in pvp). I liked how EQ played in those early days.

Here're a few things I don't like about some modern games:
1) Too many icons/windows/hotkeys/etc BS on the screen
2) Too many signs and symbols and !!!!!!!!!! and everything on rails
3) Combat and adventure feels too tame; too simple; too safe
4) Asian-models - i don't really like them; does htis make me racist?
5) Wow-like warrior models with over-sized muscles and made-for-kids feel
6) The rush to max level and the mudflation and the superficial-ness of it all
7) The always-increasing system requirements and the mega-millions needed for development
8) Too much skin and boobs and muscles in hte models
9) NPCs/Monsters are stupid and everytyhing about them feels staged and premade
....

I like project 1999. I tried it for a while. Great place. But I'll admit that I wish it could be updated. I wish it could be upgraded and advanced and so forth. But I don't mean removing corpse returns. I don't mean making travel easy. I don't mean removing aggro or trains. I don't mean removing tough decisions. I don't mean removing the need to group with others. You know what I mean. But, honestly, EQ1 is not the end all of online worlds. No game is perfect. Even if EQ1 were perfect, people will get bored of its content, sooner or later. There's a need to always either add to the game or to change parts of it. It's what changes and how fast that matters.

I'll just stop at this: EQ1 is great, but it's not the end!

(btw, for old games, visit gog.com)
__________________
Full-Time noob. Wipes your windows, joins your groups.

Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 11-21-2012 at 10:54 PM..
  #79  
Old 11-22-2012, 01:18 AM
Telin Telin is offline
Developer

Telin's Avatar

Join Date: Oct 2012
Location: Boca Raton
Posts: 1,598
Default

"8) Too much skin and boobs and muscles in the models"

Lara Croft inspired boobs are mandatory! It makes things sell, have you ever noticed that every EverQuest game box has a large-chested Firiona Vie featured?

But this might be going too far:
[You must be logged in to view images. Log in or Register.]
Last edited by Telin; 11-22-2012 at 01:42 AM..
  #80  
Old 11-22-2012, 01:57 AM
Kika Maslyaka Kika Maslyaka is offline
Planar Protector

Kika Maslyaka's Avatar

Join Date: Apr 2011
Posts: 1,052
Default

Lineage was the one that took "sexy chainmail bikini" a few steps too far [You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]

eq2 on other hand was always criticizes for their ultra-realistic (non fantasy) look of medieval armor. Anyone who wore plate looked like they were wearing a rusted tin bucket...
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:12 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.