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#71
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#73
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#74
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Alarti, you can fanboy all you want, it looks like clunky ass TERA combat, sorry you're too hyped up to see it.
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I was playing around with the idea of EQN starting with just Faydwer, Antonica and Odus, and when Kunark/Velious etc released in patches, players would establish the FV/OT of whatever continent it was, and it would turn into a player held thing. | |||
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#75
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#76
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I hope they will. However, you are basing your opinions on a very limited video over a year before release. The video if you listened to the narrative was designed to demonstrate very basic mechanics. The combat was displayed to demonstrate actions. Its usually a good idea to get all the facts about a subject before formulating rational opinions or making really off base comparisons. *Hint* it might require reading. | |||
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#77
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(10:44:23 AM) Baron-Sprite: ya
(10:44:33 AM) Baron-Sprite: teso is total shit and will be shit | ||
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#78
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It's actually very very simple.
If you're like me and prefer tough penalties and no in-game map and no radar and no dumb travel and so on, you will find it almost impossible to find a good game that's mainstream. Let me just say it: Mainstream is out. It's not in my deck anymore. I don't care what the mainstream does because I know they can't do what I want. For me, these days, it's all about indy games and old games because they CAN do what I want. I'm playing Wurm Online right now. No in-game map. Even has corpse returns. Items have weight and volume. If you don't eat and drink, you lose weight and your stamina goes up slower and, at worst, it won't go up at all. It has a feel of realism at times. There're over 130 skills. It's a sandbox so you can build a house or build a city. There're pvp servers. There's a pvp server that has no rules. I could go on and on. This game has a lot of detail. It's the kind of game that will penalize you if you don't pay attention. It's not afraid to hurt you. Wurm Online is not a perfect game. Some parts of it are too grindy. Some parts are too easy. Some parts are just lacking. But it's the most immersive experience I've ever had in an online game. I swear to you guys, my first few weeks in Wurm Online this year were ones I won't forget. Today I am reminded that if a game cannot hurt me or be too complicated then it's not immersive. Too many games remove the pain and are too simple and hold your hand too much and they don't have any immersion. They're just disneyland. There're lots of games out there. The challenge is still there you just have to look for it. Not all MMO's are equal. Not all MMO's are trying to be like WoW or get 1 million subs. I'm one of you. I started EQ1 in March 1999. I played off and on until 2010. I played on Sullon Zek, the toughest server in all EQ (no level limit in pvp). I liked how EQ played in those early days. Here're a few things I don't like about some modern games: 1) Too many icons/windows/hotkeys/etc BS on the screen 2) Too many signs and symbols and !!!!!!!!!! and everything on rails 3) Combat and adventure feels too tame; too simple; too safe 4) Asian-models - i don't really like them; does htis make me racist? 5) Wow-like warrior models with over-sized muscles and made-for-kids feel 6) The rush to max level and the mudflation and the superficial-ness of it all 7) The always-increasing system requirements and the mega-millions needed for development 8) Too much skin and boobs and muscles in hte models 9) NPCs/Monsters are stupid and everytyhing about them feels staged and premade .... I like project 1999. I tried it for a while. Great place. But I'll admit that I wish it could be updated. I wish it could be upgraded and advanced and so forth. But I don't mean removing corpse returns. I don't mean making travel easy. I don't mean removing aggro or trains. I don't mean removing tough decisions. I don't mean removing the need to group with others. You know what I mean. But, honestly, EQ1 is not the end all of online worlds. No game is perfect. Even if EQ1 were perfect, people will get bored of its content, sooner or later. There's a need to always either add to the game or to change parts of it. It's what changes and how fast that matters. I'll just stop at this: EQ1 is great, but it's not the end! (btw, for old games, visit gog.com)
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||
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Last edited by stormlord; 11-21-2012 at 10:54 PM..
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#79
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"8) Too much skin and boobs and muscles in the models"
Lara Croft inspired boobs are mandatory! It makes things sell, have you ever noticed that every EverQuest game box has a large-chested Firiona Vie featured? But this might be going too far: [You must be logged in to view images. Log in or Register.] | ||
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Last edited by Telin; 11-22-2012 at 01:42 AM..
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#80
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Lineage was the one that took "sexy chainmail bikini" a few steps too far [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.] eq2 on other hand was always criticizes for their ultra-realistic (non fantasy) look of medieval armor. Anyone who wore plate looked like they were wearing a rusted tin bucket... | ||
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