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View Poll Results: What should the Roleplay Guild Name be?
In Tenebris Nos Esse - In Darkness We Exist 7 28.00%
Vox Dei - Voice of God 1 4.00%
Vox Populi - Voice of The People 4 16.00%
Magnum Opus - Great Work 1 4.00%
Ignotus - Unknown 6 24.00%
Simul Sicut Unus 2 8.00%
Black Lotus 4 16.00%
Fellowship Of The Black Lotus 8 32.00%
Multiple Choice Poll. Voters: 25. You may not vote on this poll

 
 
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  #11  
Old 10-30-2012, 05:48 PM
Vellatri Vellatri is offline
Aviak


Join Date: Oct 2012
Posts: 70
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((
Quote:
Originally Posted by Lexical [You must be logged in to view images. Log in or Register.]
How can a follower of Mithaniel Marr group with a child of Innoruuk? Or better yet, how could a paladin of Rodcet Nife ever be around a follower of Bertoxxulous? They are just too polar opposites.
Chains. Duh.

Seriously, though, I wouldn't expect the guild (the game mechanic) to be the same Guild (in-character group) that every player belongs to. Does that make sense? At least to begin with, we can simply use the game mechanic to unite like-minded players while their unlike-minded characters have their own informal factions if they so desire. The characters do not have to acknowledge the existence of the guild.

This seems to be a good way to start because this may turn out to be only a small bunch of people. Splitting into two tiny groups prematurely might kill off one, leaving no real place for characters of that alignment. It may also be hard for the evil group to find enchanters and bards, for example.
))
 


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