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  #151  
Old 10-21-2012, 08:13 PM
Nixus Nixus is offline
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Sirken, I'd like to have your babies.
  #152  
Old 10-24-2012, 05:17 PM
Humerox Humerox is offline
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There's nothing wrong with red as it is now.

Resists aren't perfect but they're adequate. Item loot isn't going to happen. YT would be ok because global /ooc is in.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #153  
Old 10-31-2012, 08:27 AM
Old_PVP Old_PVP is offline
Sarnak

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Everything good has already been suggested somewhere else in this thread. Make the server closer to either a Rallos Zek or Sullon Zek type ruleset.


EXP LOSS/TEAMS

If there is exp loss with pvp, then add teams. People are here for the pvp, not to grind back boring PvE exp. Exp loss in pvp is a big turn off early on, and it causes new people to quit more often than not. Teams provide a little extra security at the low levels with zone control and allies to group with, and keeps new people here just long enough that they get invested in their character. Sullon had exp loss with exp bonus in PvE, but teams are also required for this model to work I think.

ITEM LOOT

Whether it is a FFA or team based server, I think item loot is a great mechanic in order to keep people in line. I know this is an unpopular idea to many people, but there are a ton of benefits to item loot, that believe it or not are all healthy to a pvp server.

1.) It allows the underdogs of the server the potential to make a difference and affect the top guilds.
2.) It adds an extra edge of excitement and thrill to the game that you would not get otherwise.
3.) There is no pvp adrenaline rush that compares to possibly losing some of your gear.
4.) It cuts back on overpowered twinks.
5.) It allows undergeared, lower level players to band together and employ guerrilla warfare tactics to devastating effect, and actually cause serious consequences and monetary loss to otherwise untouchable people.
6.) Keeps the economy in check, no longer will droppables, rare or common, be ridiculously overpriced.
7.) Bragging rights, and we all know half the fun of pvp is the trash talk, both before and after.

YELLOW TEXT

This has already been mentioned a ton of times, and would be a great addition. It would make the server feel more alive. Make an option to filter it though for the people who don't want to see it.


Yeah so basically I want to see teams or item loot, with or without exp loss (depending on teams).

Just the 2 coppers of an old pvper.
  #154  
Old 11-02-2012, 11:50 PM
PopoTheGreat PopoTheGreat is offline
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First, not to sound like a brown nose, but as a new EQ player, I appreciate the idea that the GM's are actually listening.

That being said, something I think would help with the balance, and possibly cut down on the corpse camping/greifing, is to allow casters to come back from a PvP death at something more than 0% mana.

When a caster is slain by another player, especially if they're killed near their bind (which does happen, though not as much as people complain about), they're put at a serious disadvantage, requiring them to med, sometimes for a rather long time, before they can join the battle, or even have a chance to invis, or shadowstep, etc, to get away, whereas a melee character can get up from a PvP death, and immediately leap into the fray once again.

Again, I've only just started playing EQ about a month ago, and this is admittedly my first server, but I enjoy the shit out of this server. The people are mostly good people (despite the forum posts to suggest otherwise), and the server has my immersion factor to 11.

Sadly there's no way to actually prevent bind camping, other than to plug, but that's just part of the game.
  #155  
Old 11-12-2012, 11:34 PM
Sirken Sirken is offline
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this will not come easy for most of you as you feel some sense entitlement, or that you really are special/important.

this is not to everybody,

as i have said before, i have spoken with Nilbog. and i have sent the same topics of discussion to Rogean with my own and Nilbogs opinions attached. that doesn't mean Rogean is going to simply stop everything hes doing to rush out non classic features in an attempt to ensure the happiness of a bunch of loud mouthed, ungrateful kids with a disgusting sense of entitlement.

all it means is that Rogean is now aware of what the players want, and he knows how Nilbog and myself feel about those topics, and so it gets dumped on his plate with everything else.

that does NOT mean the things u want get bumped to the front of the line.

but please by all means, keep on acting the same way, and see if it yields different results.

ill be closing this thread, and ill update it after Rogean gets back to me. ive never given an exact date because i dont have one. when it comes back to me, i'll share it with you.

until then, have fun and good luck!
Last edited by Sirken; 11-16-2012 at 08:04 PM..
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