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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1281  
Old 10-19-2012, 02:28 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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Well yeah sure your zerg force keeps running off any sliver of competition that pops up. I'm not saying you guys don't have good players. I'm simply saying the other good players aren't getting a chance cause of the unclassic variance. GMa are trying to find a way to fix this and you keep saying they are just messing the server up by trying to baby everyone outside of TMO.
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  #1282  
Old 10-19-2012, 02:32 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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And also it is very much TMOs own fault they gave so many players that want to raid. You guys could beat IB back in the day on equal ground so you absorbed another guild so that you could just out do them with numbers. That led to IB forming their relationship with VD to bolster their numbers to compete in the level that you guys took it to. Correct me if I'm wrong...
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  #1283  
Old 10-19-2012, 02:39 PM
mgellan mgellan is offline
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I agree with Nilbog about teleports, I don't mind up to 10 mins (it goes fast!) and if ppl don't want to get stuck in dangerous places then get a freakin' hat, it's trivial for insta-port to WC.

THANK YOU Rogean and Nilbog for the upcoming changes!!!

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  #1284  
Old 10-19-2012, 02:48 PM
stonez138 stonez138 is offline
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Quote:
Originally Posted by Fountree
And, honestly, I don't have many personal in-game interests left. I've been 60 since June '11. I've experienced all the content. What interest I have left is seeing my guild shit on the rest of the server.
Thought I'd correct that for you. What you posted was laughable.
Last edited by stonez138; 10-19-2012 at 02:51 PM..
  #1285  
Old 10-19-2012, 02:49 PM
happyhappy happyhappy is offline
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Quote:
Originally Posted by mgellan [You must be logged in to view images. Log in or Register.]
I agree with Nilbog about teleports, I don't mind up to 10 mins (it goes fast!) and if ppl don't want to get stuck in dangerous places then get a freakin' hat, it's trivial for insta-port to WC.

THANK YOU Rogean and Nilbog for the upcoming changes!!!

Regards,
Mg
The actual effect of porting groups to safe spot is to keep guilds from camping fully buffed raids on top of a spawn point and spam connect, ensuring the "safety" of farming groups on reset is more of a side effect.
  #1286  
Old 10-19-2012, 03:00 PM
cyryllis cyryllis is offline
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ITT: Proposed repop and reduced variance = good
TMO= evil because they like playing a lot and raiding all the time

I just keep getting this feeling that very few of you played live or can actually remember what went on. On my server (Fennin Ro) there was always a top guild pretty much dominating the raid scene and leaving very little for anyone else. No, they didnt have batphones- much of the time they just spent the vast majority of the day on and formed up when numbers were sufficient/ had designated raid times. The population was higher and despite having multiple higher end guilds with various timezones, the "top guild" still got 90+% of raid targets-especially early on.

Even when it came to later expansions, like PoP, when there was vastly more content than we have here, guilds complained about the same stuff. TMO was clearing PoF/PoE/PoA/PoW, while the guild I was part of Severed was trying to catch up, but just then taking the chance to backgear in Vex thal and lower planes since we never got the chance to farm much during luclin. When TMO was farming the crap out of PoTime (before they made it multiple instances) we were shit out of luck and they owned the zone.

Game has always been this way, regarding the high end. The difference is that back then, a much higher percentage of the server population was happy just experiencing the 1-60 content, grouping with friends, chatting with guildies, having random adventures, etc. The high end game raiders were a smaller percentage of the server for years, until Sony decided to basically 100% devote content to these people, add instancing, etc. However, on this server the majority of players that came here are from raiding guilds and very few care about the low end now.

People want a classic experience (or so they claim)- but on a server this top heavy, where everyone wants to raid and see all the content- you simply cant see it all and keep it classic.
Last edited by cyryllis; 10-19-2012 at 03:08 PM..
  #1287  
Old 10-19-2012, 03:03 PM
Fountree Fountree is offline
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To add to Cyryllis's point, Club Fu on BB had every server first from PoP till their dissolution a few years ago. That's pretty insane. And before Fu, AO dominated just about everything. I saw most raid boss's on live after they had already been beaten by the top guilds. Do you really expect this server to be different?
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  #1288  
Old 10-19-2012, 03:07 PM
Sweetbaby Jesus Sweetbaby Jesus is offline
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The argument isn't that there shouldn't be a top guild, there is always a top guild. Its the fact that the top guild is there because the spawns on here are not like they were on classic.
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  #1289  
Old 10-19-2012, 03:12 PM
Ferok Ferok is offline
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I don't recall any top guilds in classic getting all the spawns. Getting a couple of chosen spawns, sure. Clearing every raid mob on the server, not so much.
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  #1290  
Old 10-19-2012, 03:16 PM
Nirgon Nirgon is offline
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After the variance is cut in half and given how long Kunark has been out, throw them a freaking bone every now and then.

It helps the population.
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