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  #21  
Old 10-16-2012, 04:54 PM
Droog007 Droog007 is offline
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Large bronze drops in Najena - probably out of reach until mid-20's.
  #22  
Old 10-16-2012, 05:20 PM
phobus phobus is offline
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I think SK/necro is workable - you'll just have to think outside the box.

Think about how a necro charm-kills - charm a pet and have it kill another mob, right? Now they can do the same, using the "rooted mobs attack the closest target" mechanic to focus damage on the charmed pet. This will take a little bit of work, pulling the pet on top of the target mob by spamming the "pet back off" button. The SK will do minimal DPS compared to a rogue or monk, sure, but he will still be an effective puller and still be able to tank most stuff well enough if there's no suitable charm targets around.

And of course, there's always fear-kiting, if outdoors (or indoors if there's enough room), for both undead and normal mobs. With both classes getting FD eventually, you can experiment a lot without too much fear of dying.
  #23  
Old 10-16-2012, 05:45 PM
godbox godbox is offline
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its not a min max for min max sake. I like to play in combos that click well together. like on my rogue I look for paladins and SK's alot. I didnt know that sham/necro was a godlike duo until I was like 49 50.
So if someone says "hey my friend is set on a necro I was thinking of going SK but am wondering if theres other things that sync up better with necro?"
Im gonna say Sham.
  #24  
Old 10-17-2012, 03:03 AM
Pyrion Pyrion is offline
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Why not druid? You get a nice DS as a tank, druid can heal, sow, port you all around... there is never an issue with DoT stacking, and you can easily travel later. Druid + SK complement each other very well. Druid can't fear anything beside animals, but SK can. Druid snare is much cheaper and easier for fear kiting. Plus, at 39, you get a great melee buff when the druid turns you into a wolf.

If she wants to play a caster, a druid is the most caster-like of all priest classes.
  #25  
Old 10-17-2012, 09:03 AM
Extunarian Extunarian is offline
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Quote:
Originally Posted by phobus [You must be logged in to view images. Log in or Register.]
...they can do the same, using the "rooted mobs attack the closest target" mechanic to focus damage on the charmed pet.
Unless this was recently changed back, PC's on the hate list will always be hit if they are in range even if the charm pet is closer.

I know it used to work....I would duo on my chanter with a rogue all the time using that mechanic to allow the rogue to backstab and avoid hits, but sadly, it is no longer the case. I believe it was changed prior to kunark coming out on this server.
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  #26  
Old 10-17-2012, 10:56 AM
godbox godbox is offline
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^ mobs still attack closest in range when rooted.
  #27  
Old 10-17-2012, 11:52 AM
Ferok Ferok is offline
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Quote:
Originally Posted by Yeska [You must be logged in to view images. Log in or Register.]
My friend wants to play a caster. I dont see her playing a chanter so that leaves us with Necro, magician and Wizard.

I can roll another class if its necesary, the classes i like apart from the Sk are Paladin, Wizard and Rogue.

one thing that bothers me is that i dont want to start in different continents, so if i roll a paladin and she a necro is going to be a problem, i use to die when i try to get the boat at lvl 1 lol.
You've got some options. I think a question you might ask yourself is whether or not you want to XP in dungeons (with the possibility of adding in another group member or two to flesh out your group) or in open zones kiting and such.

Necro and Rogue should make an interesting kiting group, but they won't do much in dungeons without adding in at least 1, and most likely 2 more players.

Necro and Paladin would make a less optimal kiting group, but be a bit more viable in dungeons - and are just a healer away from being a very viable dungeon group.

Necro and SK I think is universally less promising than Necro and Paladin, but should offer similar utility of being viable both in the open, and somewhat in dungeons.

Necro and Wizard might work as a kite group, but each party might just be better off on their own.

Mage and Wizard may be universally viable, but not terribly optimal.

If your friend can play an Enchanter:
Enchanter and Paladin is a terrific group, will be very effective in dungeons. Add in a healer and you've got a solid crawl group, but even without you're in good shape - stuns and heals from the Paladin make charming much easier, and a paladin can heal himself pretty effectively with Clarity and Slows at higher levels.

If you want to play in Dungeons, and are concerned about travel, I recommend starting in Fay. Gnomes are good at all Casters, and High Elves make top flight Enchanters. Dwarves, half elves make excellent rogues; Dwarves, High Elves make the best Paladins. Only catch is there's (currently) no Shadowknight option available. However, Crushbone, Unrest, and Mistmoore will provide dungeon-bound XP from level 5 until you're in your 40's without ever leaving the island - and are similarly the best places on the server to find groups.
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Last edited by Ferok; 10-17-2012 at 11:56 AM..
  #28  
Old 10-17-2012, 12:25 PM
theguyy theguyy is offline
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Play the class you want, why? Because if one of you quits the other will still have fun. Sk/Necro is fine because all you have to do is add any healer to make it amazing. This is an MMO afterall.
  #29  
Old 10-17-2012, 08:31 PM
Bubbles Bubbles is offline
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Like many have said both druid and shaman get SOW, and thats so incredibly helpful to untwinked players it deserves mentioning again.

Shammy - DOTs, pet later, regen, heals, sow, not gear dependant, good mana regen with canni.. only real annoyance i can think of with the combo is the shammy HP buff line doesnt stack with the necro Shielding.. well that and Shammy starting areas are nowhere *near* Necro starting areas... Everfrost and Qeynos (if the necro goes Bertoxx) maybe, and even thats a huge reach.

Druid - Heals, regen, ports later on, CHEAP SNARE, tracking, magic based dots, sow, Skin-Like HP buffs stack with necro Shielding. And druids are good races, so the druid can bind anywhere and port out to druid rings to be the designated seller/banker of the acquired lewtz.

The OP wanted to know what compliments a necro well. Both are very solid choices. SK can certainly work, but theres such a large list of advantages going priest that it's not even a min-max thing, it's turning your back on a ton to get weaker versions of the same spells, the lowest possible melee dps, a high need for expensive gear to outfit a tank, and an XP penalty to share (even worse if troll or ogre is picked) for all the trouble.

As i always point out in these threads, if you do stick SK/NEC, pick human or erudite and snap up all the low priced Flayed Skin armor in East Commons you can. Lotta bang for the buck there for both classes. [You must be logged in to view images. Log in or Register.]
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  #30  
Old 10-18-2012, 11:39 AM
Yeska Yeska is offline
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thanks for the nice tips guys. Unfortunetly I dont want to play a class i dont like even if its a good combo so a shammy or a druid are not an option for me and my friend wants to play a caster. She wants to play a character that wears cloth so i doubt she likes druids even if they can nuke very well.

Do you think a Magician + necro combo would be an option? i dont remember if mages can heal their pets but if they can the "1 tank pet + 1 dps pet + two healers" can be interesting.

If not i supose ill go with Paladin (me) + Necro/Magician/wizard (my friend).

Im not playing yet becouse im having technical problems, i have 2 PCs, in none of them i can run EQ :/
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