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Old 10-16-2012, 11:53 AM
Yeska Yeska is offline
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My friend wants to play a caster. I dont see her playing a chanter so that leaves us with Necro, magician and Wizard.

I can roll another class if its necesary, the classes i like apart from the Sk are Paladin, Wizard and Rogue.

one thing that bothers me is that i dont want to start in different continents, so if i roll a paladin and she a necro is going to be a problem, i use to die when i try to get the boat at lvl 1 lol.
  #2  
Old 10-16-2012, 02:51 PM
webrunner5 webrunner5 is offline
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Make a Human Necro. They can go a lot of places in this game and be liked. Both meet in EC. Problem solved.
  #3  
Old 10-17-2012, 11:52 AM
Ferok Ferok is offline
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Quote:
Originally Posted by Yeska [You must be logged in to view images. Log in or Register.]
My friend wants to play a caster. I dont see her playing a chanter so that leaves us with Necro, magician and Wizard.

I can roll another class if its necesary, the classes i like apart from the Sk are Paladin, Wizard and Rogue.

one thing that bothers me is that i dont want to start in different continents, so if i roll a paladin and she a necro is going to be a problem, i use to die when i try to get the boat at lvl 1 lol.
You've got some options. I think a question you might ask yourself is whether or not you want to XP in dungeons (with the possibility of adding in another group member or two to flesh out your group) or in open zones kiting and such.

Necro and Rogue should make an interesting kiting group, but they won't do much in dungeons without adding in at least 1, and most likely 2 more players.

Necro and Paladin would make a less optimal kiting group, but be a bit more viable in dungeons - and are just a healer away from being a very viable dungeon group.

Necro and SK I think is universally less promising than Necro and Paladin, but should offer similar utility of being viable both in the open, and somewhat in dungeons.

Necro and Wizard might work as a kite group, but each party might just be better off on their own.

Mage and Wizard may be universally viable, but not terribly optimal.

If your friend can play an Enchanter:
Enchanter and Paladin is a terrific group, will be very effective in dungeons. Add in a healer and you've got a solid crawl group, but even without you're in good shape - stuns and heals from the Paladin make charming much easier, and a paladin can heal himself pretty effectively with Clarity and Slows at higher levels.

If you want to play in Dungeons, and are concerned about travel, I recommend starting in Fay. Gnomes are good at all Casters, and High Elves make top flight Enchanters. Dwarves, half elves make excellent rogues; Dwarves, High Elves make the best Paladins. Only catch is there's (currently) no Shadowknight option available. However, Crushbone, Unrest, and Mistmoore will provide dungeon-bound XP from level 5 until you're in your 40's without ever leaving the island - and are similarly the best places on the server to find groups.
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Last edited by Ferok; 10-17-2012 at 11:56 AM..
  #4  
Old 10-17-2012, 12:25 PM
theguyy theguyy is offline
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Play the class you want, why? Because if one of you quits the other will still have fun. Sk/Necro is fine because all you have to do is add any healer to make it amazing. This is an MMO afterall.
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