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  #21  
Old 10-09-2012, 09:47 AM
Nogdar Nogdar is offline
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I've never even tried really the new models more than 10 seconds because back then I could barely run EQ and then I simply hated them with a passion for not being nostalgic at all to me. Did they add different looks for the armors? I suppose there still is only 1 type of plate armor for ogres for example, but I'm curious?
  #22  
Old 10-09-2012, 09:58 AM
Belz Belz is offline
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Quote:
Originally Posted by rafaone [You must be logged in to view images. Log in or Register.]
LOL man, for real? Troll and Ogre Classic models are WAY better than the Luclin ones. They are the true powah [You must be logged in to view images. Log in or Register.]
This.
  #23  
Old 10-09-2012, 10:11 AM
Ryba Ryba is offline
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custom helms looks way more badass on old models, especially iksar.

http://mentalized.net/journal/2003/0...ustom_helmets/
  #24  
Old 10-09-2012, 10:28 AM
orsk orsk is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
original models or nothing
This
  #25  
Old 10-09-2012, 11:04 AM
EdwardCullen EdwardCullen is offline
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What is clasic?
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  #26  
Old 10-09-2012, 11:22 AM
Danth Danth is offline
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Quote:
Originally Posted by Nogdar [You must be logged in to view images. Log in or Register.]
Did they add different looks for the armors? I suppose there still is only 1 type of plate armor for ogres for example, but I'm curious?
Strangely enough, there are actually fewer armor textures using the new models because the new models don't support Velious textures.

-----------------------------

While I don't care too much what someone else prefers, my main gripe with respect to the Luclin models relates to how a character might have entirely different features like facial hair and hair color depending on which model was selected. The terrible quality of animations for the newer models didn't help any, either.

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  #27  
Old 10-09-2012, 11:39 AM
Droog007 Droog007 is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
... my main gripe with respect to the Luclin models relates to how a character might have entirely different features like facial hair and hair color depending on which model was selected.
But didn't they add, at the same time, the ability to change your character customizations as many times as you wanted? Your choices were no longer frozen at character creation. (Which was no small hit to immersion, IMO)
  #28  
Old 10-09-2012, 12:24 PM
Ferok Ferok is offline
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Animations were the problem in most cases, not the model.
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  #29  
Old 10-09-2012, 12:25 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Ryba [You must be logged in to view images. Log in or Register.]
custom helms looks way more badass on old models, especially iksar.

http://mentalized.net/journal/2003/0...ustom_helmets/
Removal of velious textures was a terrible move. They should have been looking for more ways to customize a character's look, not trivializing it.
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  #30  
Old 10-09-2012, 12:42 PM
dredge dredge is offline
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