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Old 10-01-2012, 11:54 AM
Thulack Thulack is offline
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Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
He is asking why are we doing things "just like live" why don't we use some of the things that made EQ easier and less painful for all instead of going down the wire tit for tat like Live did.

I'm guessing he wants the luxuries of maps, compass', target rings and things like that which made EQ much easier to navigate and less of a health risk.

Not that I agree with him, just trying to clarify for the chap. Personally I like not having those things. And here is why. When I zone into Emerald Jungle trying to get to Old Seb or CoM I am just a little terrified. As a rogue do I stealth all the way there and waist 2 hours of my day? Or do I evil kinevil it and run and try my best to avoid aggro? The prospect of getting lost with aggro on me.

This to me makes the game more fun. A lot more dangerous for sure, but in the end...more fun. The impending danger at every turn is what made EQ it's classic and beautiful self. Dungeon crawls are not dungeon crawls unless there is a strong possibility you might die and have to do one hell of a CR. That exp bar is made precious by these things.

Just the other day I was in Solb and someone didn't want to do BnB because they didn't want to die and CR. There is risk with the game without all these "fluff tools" you speak of. The zones you are in you become more familiar with. You know them inside and out because you don't have those maps.
You mean time is made precious by these things. Lossing xp doesnt bother me as much as wasting an hour or 2 trying to get get corpse back if no one is around. Makes some people choose easier camps or classes to play instead of what they really want to play. Personally i'm tired of bitching about things though so i just play. If i die somewhere and can't get my corpse i log off for a day or 2 and play on live or do something else til i get the urge to log back on and get corpse.
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