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#21
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__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#22
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I've said this over and over again. There are two kinds of people who are playing on Project 1999. 1). The ones who realize that the entire purpose of the existence of this project is to emulate Everquest as it existed on the live servers from launch to Velious, and 2). The ones who don't. So many people are pushing for non-classic changes that they can already experience on any number of other private servers. I think, in their minds, they believe that the reason EQ live lost its charm was that there wasn't enough new content, new graphics, new game mechanics, etc. They are incorrect. It lost its charm BECAUSE of these things. There are much better modern MMOs on the market than Everquest as it exists on live today. But there is NOTHING better than the original Everquest. I would have dismissed these threads entirely, had the first one not been started by a dev. I realize he has repeatedly said it was just for his own interest, but longtime vets have heard this before. Once upon a time, Absor, Rytan and a few other live devs would make posts VERY similar to this, and some of the same wild speculation and horrible ideas that players foamed about were actually taken seriously by them (ex. The Bazaar, PoK books, chat channels, AA, to name a few)...horrible ideas that contributed to the decline of the game. I think....I THINK...that the devs have learned from Sony's mistakes enough to dismiss all these "the grass is always greener" players' ideas to dumb down and simply the game, because I honestly and whole-heartedly believe that the reason that Project 1999 is the most populated server is its mission statement, which is to emulate live as closely as possible up to Velious. To deviate from that would be a very huge mistake, and I think they know it. Too many companies worry more about new content than about fixing the content they've released. Everquest was notorious for this. Luclin wasn't even finished when it was released. Bad business model. This server is all about the nostalgia of the look and feel of the game when it was launched. That nostalgia tapers off with the Luclin expansion and beyond for a lot of players. I think the same core group of people playing on this server new will still be playing on it in 4 years' time, if it still exists, because we're here for the nostalgia and the mission statement. Meanwhile, the fringe "kewldood" players who are voicing all of these incredibly stupid ideas will probably have moved on to another server in 2 or 3 months, which is eerily similar to later live expansions; Most of the horrible changes to live were championed by players who abandoned the game soon afterwards. Again, I truly hope the devs have learned from the mistakes of the past. Players who aren't satisfied now probably still won't be satisfied no matter how many of the changes they suggest are made. | |||
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Last edited by eqdruid76; 06-06-2010 at 08:07 PM..
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#23
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Don't get the wrong idea this is just for my own interest as to how you guys think it should have gone post velious
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#24
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#25
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#26
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I am hoping after Velious we will all have companion space chickens that shoot lazer beams from their beaks and new zones are added on a distant planet where you slaughter enlarged walking brown anus monsters that fling poo. Of course this new planet would be reachable by the new lobby zone with giants that fling you in fact to every zone in the game, created by professor Woozelbangbang the talking magical penguin.
That is all nothing crazy or anything. Seriously though the only thing I think would be interesting would be custom AAs created by the devs in the spirit of the trilogy. | ||
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#27
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I've continued to play on regular EQ servers until very recently (all in all about 7 of the last 10 years). I cancelled two accounts last week after 5 days on this server (yes, you guys will be getting some of that savings).
There were so many things that were done wrong - travel, corpse summoning, levels, extremely overpowered aa's and massive escalation in spells; the one that sticks in my craw more than anything is itemization. I remember (and am now reliving) the days when everyone was fighting or saving for a bit more AC, a few more wis or AGI or DEX or whatever. There came, and came much too quickly, a point in the Sony's version of this game where everyone simply got maximum in every stat, and got it fairly early and easily. That, combined with required levels, is what really demolished the game. I wouldn't mind (and would actually hope for) some occasional new zones and new content, as long as they represent a legitimately scaled increase over currently available items. If we ever get to the point where widely treasured items from the original expansion are no longer desired, even for low level players, then that will be the point of failure. I loved that almost everything was always available to any player at any level, if you could afford to buy it or could pass it down to an alt. If there is any single great joke that Sony has made of itemization, it is summed up in 'fabled' items. My absolute favorite is the Fabled Fungus Covered Scale Tunic, which has 25 pt regen and much better stats than the original.... and is required level 65. The lore on that item should have been: "we are totally clueless." Thanks for a great server. | ||
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#28
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When the time comes the decision will be made on what to do. I highly doubt it will end with velious. Things will stagnate and people will leave.
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#29
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I will get flamed for this but here goes:
level 60 raid difficulty versions of all the lower level dungeons. I would even go as far as to say, don't add loot or if you do just make it stuff that was removed between classic and Velious (like boxes of Abu-Kar, etc.) Would it have to be instanced? Probably But the point would just be to give level 60's something fun to do. Imagine battling in Crushbone at level 60 and needing 3+ groups just to break into the zone. EPIC! | ||
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#30
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Ya know, I might get hammered but...
The only thing I would add after SoV is LDoN. Yea they were instanced but I always had fun with them. | ||
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