Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 06-06-2010, 05:37 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,641
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
No matter what the devs say now. If the server is still running 3 years from now when we are over a year into Velious, new content will have to come out or the server will die period. Something will have to be done.
I can assure you, if we do it won't be the trash that Sony released.

Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
Everyone (including some of the developers) that is being 100% stubborn right now and saying "We will never go past Velious and no new content will come out" has no idea what they are saying, unless they fully intent to just let the server die.
I know fully what I'm saying. That means I don't have to listen to jackasses (Not you!) whine all day and I might actually get to play =P.

Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
Also for everyone saying to go to another server. There is no other server to play on that is anything like P99, and thats what makes it so great. No other server has the population besides PEQ to make the game fun. And really PEQ is just people boxing, and I hate that. Even with the boxing, PEQ averages around 250 people at peak, compared to P99s over 700+. I would not be surprised if P99 breaks 1000+ people online within a couple months.
I won't be shocked either if it does break 1k. CD does a great job with PEQ, but they really can't have a lot of the custom fixes that we have here. That is why it is different.

Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
Right now if you want to play a legit non custom EQ emu server that has a near live population you have 1 choice and that is P99. So telling everyone that might want content past velious to F off and go to another server isnt really that good of an option. There are other solutions such as creating a new server that will go past velious and allowing the people that want to, to transfer to it. Or any of the suggestions in the other thread.
Very few of the current staff, myself included, even want to touch the stinking mire of feces that was Luclin and beyond.

Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
It really discourages me when I see a dev post things that basically amount to them saying the server will stagnate after Velious. But then I remember they will pretty much HAVE to do something, they dont want the server to die just as much as we dont. I know quite a few people who are 50 right now that are taking a break waiting for Kunark or PoSky since they are already bored. We are still quite a few months away from Kunark. The same thing will happen after Velious comes out and the raid content is on farm status, only when that happens people wont take breaks, they will just quit because there is nothing left to look forward to. Which is why I know the devs will add content when the time comes.
We don't have to do anything. That is the great part. Our mindset is not to satisfy anyone but instead deliver exactly what we said we would: A classic progression server mimicing the game as it began in 1999. As I said earlier, when everyone is gone and the server itself is complete then we'll actually get to enjoy it =).

Quote:
Originally Posted by anthony210 [You must be logged in to view images. Log in or Register.]
Granted, all of this will happen years from now so its not a big deal right now. But
Bingo!
__________________
I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #22  
Old 06-06-2010, 07:45 PM
eqdruid76 eqdruid76 is offline
Banned


Join Date: Apr 2010
Posts: 342
Default

Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
Actually the first part of your sentence is correct, as nilbog has already stated. It is not gonna go there for sure. [You must be logged in to view images. Log in or Register.] That's one of the biggest reasons for this server's success imho - it's nilbog's baby, and he's sticking to his guns like they were glued there. Sony started listening to the daydreaming back in 2001. nilbog clearly won't (other than for fun).

Another quote you could add to your OP if you were so inclined...
I hope you're right. All this "IWANTNEWCONTENTNOW" nonesense is precisely what destroyed Everquest live. It wouldn't surprise me if these people weren't the very same ones who "vocally" suggested the same damned crap to the Sony devs and were directly responsible for ruining it for everyone else, which is truly what I see here.

I've said this over and over again. There are two kinds of people who are playing on Project 1999. 1). The ones who realize that the entire purpose of the existence of this project is to emulate Everquest as it existed on the live servers from launch to Velious, and 2). The ones who don't. So many people are pushing for non-classic changes that they can already experience on any number of other private servers. I think, in their minds, they believe that the reason EQ live lost its charm was that there wasn't enough new content, new graphics, new game mechanics, etc. They are incorrect. It lost its charm BECAUSE of these things. There are much better modern MMOs on the market than Everquest as it exists on live today. But there is NOTHING better than the original Everquest.

I would have dismissed these threads entirely, had the first one not been started by a dev. I realize he has repeatedly said it was just for his own interest, but longtime vets have heard this before. Once upon a time, Absor, Rytan and a few other live devs would make posts VERY similar to this, and some of the same wild speculation and horrible ideas that players foamed about were actually taken seriously by them (ex. The Bazaar, PoK books, chat channels, AA, to name a few)...horrible ideas that contributed to the decline of the game.

I think....I THINK...that the devs have learned from Sony's mistakes enough to dismiss all these "the grass is always greener" players' ideas to dumb down and simply the game, because I honestly and whole-heartedly believe that the reason that Project 1999 is the most populated server is its mission statement, which is to emulate live as closely as possible up to Velious. To deviate from that would be a very huge mistake, and I think they know it.

Too many companies worry more about new content than about fixing the content they've released. Everquest was notorious for this. Luclin wasn't even finished when it was released. Bad business model.

This server is all about the nostalgia of the look and feel of the game when it was launched. That nostalgia tapers off with the Luclin expansion and beyond for a lot of players. I think the same core group of people playing on this server new will still be playing on it in 4 years' time, if it still exists, because we're here for the nostalgia and the mission statement. Meanwhile, the fringe "kewldood" players who are voicing all of these incredibly stupid ideas will probably have moved on to another server in 2 or 3 months, which is eerily similar to later live expansions; Most of the horrible changes to live were championed by players who abandoned the game soon afterwards.

Again, I truly hope the devs have learned from the mistakes of the past. Players who aren't satisfied now probably still won't be satisfied no matter how many of the changes they suggest are made.
Last edited by eqdruid76; 06-06-2010 at 08:07 PM..
  #23  
Old 06-06-2010, 08:03 PM
mixxit mixxit is offline
Sarnak


Join Date: Mar 2010
Posts: 407
Default

Don't get the wrong idea this is just for my own interest as to how you guys think it should have gone post velious
  #24  
Old 06-06-2010, 08:17 PM
Malrubius Malrubius is offline
Fire Giant

Malrubius's Avatar

Join Date: Nov 2009
Posts: 899
Default

Quote:
Originally Posted by mixxit [You must be logged in to view images. Log in or Register.]
Don't get the wrong idea this is just for my own interest as to how you guys think it should have gone post velious
^this So don't sweat it, they won't try to "improve" classic EQ. [You must be logged in to view images. Log in or Register.]
  #25  
Old 06-06-2010, 11:06 PM
Kluren Kluren is offline
Aviak


Join Date: Feb 2010
Posts: 54
Default

Quote:
Originally Posted by eqdruid76 [You must be logged in to view images. Log in or Register.]
I hope you're right. All this "IWANTNEWCONTENTNOW" nonesense is precisely what destroyed Everquest live. It wouldn't surprise me if these people weren't the very same ones who "vocally" suggested the same damned crap to the Sony devs and were directly responsible for ruining it for everyone else, which is truly what I see here.

I've said this over and over again. There are two kinds of people who are playing on Project 1999. 1). The ones who realize that the entire purpose of the existence of this project is to emulate Everquest as it existed on the live servers from launch to Velious, and 2). The ones who don't. So many people are pushing for non-classic changes that they can already experience on any number of other private servers. I think, in their minds, they believe that the reason EQ live lost its charm was that there wasn't enough new content, new graphics, new game mechanics, etc. They are incorrect. It lost its charm BECAUSE of these things. There are much better modern MMOs on the market than Everquest as it exists on live today. But there is NOTHING better than the original Everquest.

I would have dismissed these threads entirely, had the first one not been started by a dev. I realize he has repeatedly said it was just for his own interest, but longtime vets have heard this before. Once upon a time, Absor, Rytan and a few other live devs would make posts VERY similar to this, and some of the same wild speculation and horrible ideas that players foamed about were actually taken seriously by them (ex. The Bazaar, PoK books, chat channels, AA, to name a few)...horrible ideas that contributed to the decline of the game.

I think....I THINK...that the devs have learned from Sony's mistakes enough to dismiss all these "the grass is always greener" players' ideas to dumb down and simply the game, because I honestly and whole-heartedly believe that the reason that Project 1999 is the most populated server is its mission statement, which is to emulate live as closely as possible up to Velious. To deviate from that would be a very huge mistake, and I think they know it.

Too many companies worry more about new content than about fixing the content they've released. Everquest was notorious for this. Luclin wasn't even finished when it was released. Bad business model.

This server is all about the nostalgia of the look and feel of the game when it was launched. That nostalgia tapers off with the Luclin expansion and beyond for a lot of players. I think the same core group of people playing on this server new will still be playing on it in 4 years' time, if it still exists, because we're here for the nostalgia and the mission statement. Meanwhile, the fringe "kewldood" players who are voicing all of these incredibly stupid ideas will probably have moved on to another server in 2 or 3 months, which is eerily similar to later live expansions; Most of the horrible changes to live were championed by players who abandoned the game soon afterwards.

Again, I truly hope the devs have learned from the mistakes of the past. Players who aren't satisfied now probably still won't be satisfied no matter how many of the changes they suggest are made.
Thank you, EQdruid. I'm a true classic veteran who appreciated the content directly done through Verant Interactive (up to Velious). You really said it right (for us).
  #26  
Old 06-06-2010, 11:24 PM
mokfarg mokfarg is offline
Kobold

mokfarg's Avatar

Join Date: Feb 2010
Posts: 178
Default

I am hoping after Velious we will all have companion space chickens that shoot lazer beams from their beaks and new zones are added on a distant planet where you slaughter enlarged walking brown anus monsters that fling poo. Of course this new planet would be reachable by the new lobby zone with giants that fling you in fact to every zone in the game, created by professor Woozelbangbang the talking magical penguin.

That is all nothing crazy or anything. Seriously though the only thing I think would be interesting would be custom AAs created by the devs in the spirit of the trilogy.
  #27  
Old 06-06-2010, 11:27 PM
Xenephex Xenephex is offline
Kobold


Join Date: May 2010
Posts: 102
Default

I've continued to play on regular EQ servers until very recently (all in all about 7 of the last 10 years). I cancelled two accounts last week after 5 days on this server (yes, you guys will be getting some of that savings).

There were so many things that were done wrong - travel, corpse summoning, levels, extremely overpowered aa's and massive escalation in spells; the one that sticks in my craw more than anything is itemization.

I remember (and am now reliving) the days when everyone was fighting or saving for a bit more AC, a few more wis or AGI or DEX or whatever. There came, and came much too quickly, a point in the Sony's version of this game where everyone simply got maximum in every stat, and got it fairly early and easily. That, combined with required levels, is what really demolished the game.

I wouldn't mind (and would actually hope for) some occasional new zones and new content, as long as they represent a legitimately scaled increase over currently available items. If we ever get to the point where widely treasured items from the original expansion are no longer desired, even for low level players, then that will be the point of failure. I loved that almost everything was always available to any player at any level, if you could afford to buy it or could pass it down to an alt.

If there is any single great joke that Sony has made of itemization, it is summed up in 'fabled' items. My absolute favorite is the Fabled Fungus Covered Scale Tunic, which has 25 pt regen and much better stats than the original.... and is required level 65. The lore on that item should have been: "we are totally clueless."

Thanks for a great server.
  #28  
Old 06-07-2010, 12:06 AM
rioisk rioisk is offline
Sarnak


Join Date: Feb 2010
Location: RI
Posts: 271
Default

When the time comes the decision will be made on what to do. I highly doubt it will end with velious. Things will stagnate and people will leave.
  #29  
Old 06-07-2010, 12:38 AM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

I will get flamed for this but here goes:

level 60 raid difficulty versions of all the lower level dungeons.
I would even go as far as to say, don't add loot or if you do just make it stuff that was removed between classic and Velious (like boxes of Abu-Kar, etc.)

Would it have to be instanced? Probably

But the point would just be to give level 60's something fun to do. Imagine battling in Crushbone at level 60 and needing 3+ groups just to break into the zone. EPIC!
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #30  
Old 06-07-2010, 01:48 AM
RKromwell RKromwell is offline
Sarnak

RKromwell's Avatar

Join Date: Jun 2010
Posts: 340
Default

Ya know, I might get hammered but...

The only thing I would add after SoV is LDoN. Yea they were instanced but I always had fun with them.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:59 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.