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#11
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Not gonna lie, the beta is good. Like, if it was a one time 60 dollar fee, I would buy it in a heart beat as is. The problem is they're going to make it f2p with a subscription option, and the real issue is whether or not they're going to be reasonable with the f2p or pull EQ/EQ2 and make it almost unplayable unless you sub.
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#12
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I would like to order an EQNext, supersized please. Yes I want all the devs in it. Yes I want all the classic EQ in it. Hold the Smedley.
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Drunke
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#13
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$50 says EQ next will have Rift/GW2 type events in it. Seems to be the new norm getting away from the "!" or "?" NPC style gameplay.
Problem is what I lked about EQ1 won't ever be an option in a new game because when I started Kunark was already out and Velious soon after. So there was a lot of zone choices. Which meant for under used zones allowign some sort of gear distinction. New games everyone follows the same path, same gear sets, same quest paths. No real sense of being a nomad like EQ1 gave. Having said that I do like features such as instances and dungeon finders for dungeons. Nothing worse than taking 1-2 hrs putting a group together then having to go. In the end it's hard to please everyone, I may just have to rely on lore and old friends to make the game worthwhile [You must be logged in to view images. Log in or Register.] I like seeing some old zones redone too. Playing EQ2 Rise of Kunark was neat to see zones redone and lore changes. Such as who's running the show in Karnors Castle now in EQ2. I didn't see that coming. | ||
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#14
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I'd like an mmo that focuses around exploration, EQ and WoW had this feeling back when they launched but after you learn everything you're kinda screwed. One of the things I liked about EVE so much is the ability to go into a system twice to explore, and new things being available and the entire uncharted Wormhole system which brought you even more ~~mystery and discovery~~.
Popping into a wormhole sector with no chat, no map, and nothing but ruins, drones, and possibly hostile ships on your scan was an amazing feeling (and paranoia inducing) | ||
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#15
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EVE is a great concept for a game, but it ultimately didn't hold my interest long term, once i realized i was just going to be mining or sitting at a gate waiting to 1 shot someone.
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Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | ||
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#16
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lol "exploring" Eve, its all an empty void of black with some rocks
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![]() In your unfailing love, silence my enemies; destroy all my foes, for I am your servant. Blessed be the LORD my strength, who teaches my hands for war, and my fingers to fight. (Psalms 143:12-144:1) [10:53] <@Amelinda> he grabbed my ass and then i broke his nose. | ||
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#17
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id play EQ Next based on very few "must haves"
1. No "go here" arrows or quest dialogue 2. world bosses and AoW-like mobs that're implemented without feasible ways to kill them. 3. unforgiving world | ||
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#18
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Irrlich endgine
multiverse kickstarter cheeply and easily produced professional content in blender EQ next is in your hands, just call it something else. I would do it but i'm slightly retarded and dumb. Also SoE cant keep litigating and controlling the market forever. The way to beat the game is promise server and client source after X years, you can still produce art and keep trademarks, but fuckit let the original art out too. if you MIT or opensource the art you can build off of community effort and still charge a small fee for the package/scripting/next big texture release | ||
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#19
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The above model keeps costs and staff low on your end so you can keep it garage box level but still make decent money while it gets big like minecraft or dwarf fortress, yes you can do it for free, if its good you will get the support you need to keep doing it and probably live comftorbley until you pass on the torch.
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#20
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err yeah soe is realeasing community content in the market place soon anyway so their basically downsizing to do the same thing
but we can do it better then the facsist corporate pigs | ||
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