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  #281  
Old 09-17-2012, 08:57 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
http://wiki.project1999.org/Loraen%27s_Enchanter_Guide

I wrote up a draft of my Enchanter guide after months of procrastination. Would love to hear some feedback. Try not to vandalize it too much with 'i like dicks' type stuff.
Fun read so far.

When I got to the part about the stat debuff lines + how crazy mob stats are, I remembered that I felt like stat debuffs made a noticable difference back on live so I took you up on your advice to check out the stats of sebilite protector.

Ok. So he has 300 for all of his stats. But enchanters can stack asphixiate, cripple, and weakness for something like -175 str, -110 agi, -65 dex, and -30 AC. I don't know how that translates into the mob taking more melee damage and dealing less melee damage, but that debuffing hardly seems insignificant even in the face of the sick stat column that mob has.

I would HAVE to imagine that firing off those debuffs in a solo situation, when mana/time permits, would make a pretty big difference in how well a charmed pet would fare against whatever you're fighting.
Last edited by Tecmos Deception; 09-17-2012 at 09:00 PM..
  #282  
Old 09-17-2012, 09:06 PM
Handull Handull is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
I would HAVE to imagine that firing off those debuffs in a solo situation, when mana/time permits, would make a pretty big difference in how well a charmed pet would fare against whatever you're fighting.
my guess is that compared to landing slow, these debuffs are useless. also, on a lvl 60 mob, it might take 1-4 casts to land slow. trying to cast these other debuffs will take many tries/lots of mana as well as increase how much agro you have. when fighting a lower level mob you can for sure stun/mez/slow/mez/debuff/mez/memblur, then med up for a sec, charm a pet, n take that mob down easily without having to haste/weaponize your pet (which can spell doom on a charm break, esp if you are new to soloing high end stuff). thats just my guess though. you have to keep in mind how long the debuffs will last for when you plan to memblur/med, obviously
  #283  
Old 09-17-2012, 09:13 PM
Tecmos Deception Tecmos Deception is offline
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I guess I didn't really mean to argue that they were going to be useful on a regular basis (I did say "when mana/time permits"), but that the guide's "These are relatively ineffective against mobs with their insane stats" might not be too accurate.
Last edited by Tecmos Deception; 09-17-2012 at 09:16 PM..
  #284  
Old 09-17-2012, 10:04 PM
Splorf22 Splorf22 is offline
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Well suppose that -175 str is -20% damage - a pretty reasonable estimate and far from trivial. That's less than 1/3 of the damage reduction of Forlorn Deeds alone. So slow stuff and find something else that is useful to do.

Even on Kunark raids I think their use is quite limited. Good luck landing on Trakanon without tash and malo, and if it takes you 3-4 casts (optimistic for a magic based spell on a L65 mob) the fight will be half over before you land it, so you're probably better off runing the tank. For the longer Velious fights it might make sense though. Of course, the Avatar of War has some seriously ludicrous stats.

http://mqemulator.net/npc.php?id=113457
  #285  
Old 09-17-2012, 10:09 PM
Handull Handull is offline
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compared to slow, they are very ineffective, especially against mobs that hit so hard to begin with. but if you are having trouble with a hasted/buffed pet breaking and killing you, i'd recommend not hasting/buffing your pet but instead strongly debuffing the mob you want to kill. weaker mobs can also be rooted much more easily, which gives you more time to debuff them
  #286  
Old 09-20-2012, 05:20 PM
Handull Handull is offline
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Solo'd Fright in fear, no clickies (no strings, no mallet, no cheal, etc)! Been soloing the break in the last few mornings. Today a few people ended up joining me over time, and we had a lot of fun. Then we left to go down ragefire (grats Amud), and I came back after to go for Fright. I still had to clear a few pathers, as well as Frights two guards. My first attempt I harmo'd one guard then got agro, put pet on Fright, rooted the other guard, but charm broke at ~75%. My pet started to run away cause he was blind, I got blinded, and it was over after about 15 seconds of trying to run away. For the second try I made sure to kill his guards first, then prepped again, fully buffed my pet, got FM, recharmed, and pulled Fright. If charm broke I was done for, but it held the whole fight. I tried to step in twice to dot him, but got blinded once and interrupted, so I just healed my pet after that. Without heals the fight was neck n neck, but my pet finished with ~30% hp and i was at maybe 20m. Didn't clear 100% of the mobs on the way myself, but I just as easily could have, and I won't be bothering to try them again. Got my monk fully shiver-geared in the process, but that vermi bp is still elusive.
  #287  
Old 09-21-2012, 01:58 AM
Splorf22 Splorf22 is offline
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Nice job ploktor! I think this is the first time anyone has killed a god mode mob without the clickies too.
  #288  
Old 09-22-2012, 12:53 AM
Handull Handull is offline
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Better story than soloing Fright.... once again this morning I spent hours in fear. I was kinda bummed cause I had to leave for work even though a lot of gorgs were still up. anyway, I came home to check the zone. Just like the night before, while I was out someone "cleared" the zone. I say "cleared" because mobs were still popping after they left. So i saw some stuff was up, but not much, n had a look around. Saw a shiverback n a boogy up, so charmed to kill the boogy, but no loot there. Then saw a gorgon was up. Took me a minute to pull him, but finally did n there was my tunic! (sorry to whoever was there before n missed the pop) after hours n hours there this week I finally have full vermi gear! i'm so burnt out on PoFear though and won't want to go back for a good while for sure :P

also grats to Kalderia on your shaman epic, sorry to miss the fight, but sounds like you had overkill anyway [You must be logged in to view images. Log in or Register.]
  #289  
Old 09-25-2012, 02:37 AM
Triangle Triangle is offline
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Just got undertaker lord solo, really really hard fight. Ill post some screenshots i guess since i have the time. Didn't use charmed pet and he really kept me dotted up and stuff. not fun.

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  #290  
Old 09-25-2012, 03:45 AM
pasi pasi is offline
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Should have a 60 enchanter soon enough to screw around with this list.

Anyhow, is Undertaker Lord's room enough DPS for a dictate sacrifice to work?

Basically
1) Pacify room
2) Rapture Undertaker Lord
3) Tash/Slow
4) Dictate him as Rapture fades.
5) Have him Attack everything paci'd in the room.
6) when dictate breaks (or if he's super low, gazughi), attempt to aoe stun after he summons you.
7) AoE blur/Spores and hope with pacify, most stuff is out of social range or aoe stun + (optional wind of tash, dunno how resistant his room is) + aoe stun 2 + fascinate/mezmerization.
8) Either Puppet Strings a pet, blur Undertaker Lord to reset your aggro so he focuses pet. or (if he's not dotted) Rapture him, yank a pet, and blur him to reset your aggro.
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