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  #11  
Old 09-17-2012, 12:09 PM
greatdane greatdane is offline
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Always ratio. The thing is that slow 1h weapons tend to have better ratios than faster weapons of otherwise comparable quality, and are also a tiny bit more efficient if you have to move around during combat and can't be in melee range at all times.
  #12  
Old 09-17-2012, 03:13 PM
MaksimMazor MaksimMazor is offline
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  #13  
Old 09-20-2012, 08:58 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
And unless someone who says "faster = more aggro" has proof, just ignore them. I've never ever ever seen anyone offer any hard proof that doing damage with more frequent, smaller hits generates MORE aggro than less frequent, larger hits. It is a valid argument that lower delay tends to mean more even thread per time, but that's not the same thing.
So you are telling us that if I am a Warrior and I have a choise between a weapon with a delay of say 20 or one with a delay of 70 to try to KEEP agro it makes no difference?
  #14  
Old 09-20-2012, 09:20 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
So you are telling us that if I am a Warrior and I have a choise between a weapon with a delay of say 20 or one with a delay of 70 to try to KEEP agro it makes no difference?
No.
  #15  
Old 09-20-2012, 09:24 AM
Cippofra Cippofra is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
So you are telling us that if I am a Warrior and I have a choise between a weapon with a delay of say 20 or one with a delay of 70 to try to KEEP agro it makes no difference?
More damage = more aggro. Only time when your scenario could possibly make sense is if you wanted aggro at the very beginning of the fight but didn't care about it later. Simple fact of the matter is, two equal warriors without procs, same stats and gear, the guy doing the most damage will keep the most aggro, every single time. As a monk if I ever had to tank and break mez in the process I would for a flying kick to come up. If it were feasible it could also make sense to temporarily equip a hard hitting 2hb to break it as well.
Last edited by Cippofra; 09-20-2012 at 09:34 AM..
  #16  
Old 09-20-2012, 09:24 AM
Lanuven Lanuven is offline
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Quote:
Originally Posted by godbox [You must be logged in to view images. Log in or Register.]
I think title is self explanatory. I heard conflicting things from people I asked in game so I will just phrase the question real quick and any feedback or debate would be welcome =)

since double attack doesn't go off every round does weapon speed (i.e. i high dmg ratio wep) really matter as much or is it better to go for something that when it lands you know it lands.

to further simplify it:
Seb croaking dirk vs green jade axe for offhand?
You make me sad Phatkid [You must be logged in to view images. Log in or Register.]
  #17  
Old 09-20-2012, 09:26 AM
Lanuven Lanuven is offline
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Quote:
Originally Posted by Cippofra [You must be logged in to view images. Log in or Register.]
More damage = more aggro. Only time when your scenario could possibly make sense is if you wanted aggro at the very beginning of the fight but didn't care about it later. Simple fact of the matter is, two equal warriors without procs, same stats and gear, the guy doing the most damage will keep the most aggro, every single time.
Not true always. They have skills to use to get agro without procs.
  #18  
Old 09-20-2012, 09:26 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
So you are telling us that if I am a Warrior and I have a choise between a weapon with a delay of say 20 or one with a delay of 70 to try to KEEP agro it makes no difference?
No. I plainly said that faster does not mean more. I didn't say it wasn't different, and I didn't say ANYTHING about warriors at all... seeing as this is a thread about rogue offhands.
  #19  
Old 09-20-2012, 10:27 AM
Furniture Furniture is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
And unless someone who says "faster = more aggro" has proof, just ignore them. I've never ever ever seen anyone offer any hard proof that doing damage with more frequent, smaller hits generates MORE aggro than less frequent, larger hits. It is a valid argument that lower delay tends to mean more even thread per time, but that's not the same thing.



Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Aggro is generated based on swings, regardless of hits or misses. This has always been the case both here and on live. Go read The Steel Warrior if you think I'm incorrect or that this server is not classic in that regard.

So with your example of two warriors doing the same amount of swings, even if one does more damage, they will have the same aggro. There is a *slight* biase for mobs towards their current target, so it will take more than +1 over the current top to take aggro from them (it is still a relatively small biase, and it is taken into consideration for taunt. It's only there to prevent a mob literally pulling 180's every swing between two players).
So yeah your wrong
Last edited by Furniture; 09-20-2012 at 10:34 AM..
  #20  
Old 09-20-2012, 10:36 AM
Tecmos Deception Tecmos Deception is offline
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Nm. Was commenting on the rogean quote out of context.
Last edited by Tecmos Deception; 09-20-2012 at 10:48 AM..
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