Quote:
Originally Posted by Itap
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Did I miss something?
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I believe (I could be mistaken) based on server talk that spawn times in popular zones have been modified to spawn faster or slower based on the number of players in the zone. I think this was in the motd and not documented in the patch notes. My main point is that countless times things have been added to somehow balance or enhance the game that are not so classic. One such instance I can think of is the changed the change to the way exp is awarded to pet classes. I love this server but I just can't really see anyone arguing for 100% classic over balance and functionality, because that's how its been going. To see helpful UI things such as a compass and a pet window go (and maps, spell sets, etc) doesn't make sense to me when you change the game blatantly in other ways. Let me reiterate, I love the server great stuff, just stop with 100% classic bologna when justifying little UI changes.