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  #71  
Old 09-14-2012, 11:42 PM
SamwiseBanned SamwiseBanned is offline
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dem pixels man, people will do anything to get em easier than they already are
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  #72  
Old 09-17-2012, 04:03 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
different faction table.
It's not ENTIRELY faction based. For instance: spectres in oasis are my favorite example of social creatures. They have no faction and should not be invis pullable imho.

I have no EQMac access and we never even bothered trying on Live because we knew this didn't work... but maybe a test on EQMac will reveal specs can be invis pulled with IVU.

The ground rule is that invis or not invis shouldn't effect creatures in almost every case. There may be exceptions to the rule, but I think they should be few and far between. If they social? Invis shouldn't effect, gg.

For instance if you pulled a guild master through freeport, the guards should stomp your face as well.
Last edited by Nirgon; 09-17-2012 at 04:32 PM..
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  #73  
Old 09-17-2012, 08:22 PM
Nirgon Nirgon is offline
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Have someone cast invis on you on the pull though. I know how they're supposed to work normally.
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  #74  
Old 09-17-2012, 08:52 PM
anotherfiz anotherfiz is offline
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Werent undeads always the exception to the rule, they train on random people, they dont run, they dont act like... living beings?
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  #75  
Old 09-18-2012, 11:11 AM
Nizzarr Nizzarr is offline
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
So , there are two things wrong with how the mechanics work on this server.

1) For monks - Sneak should not assist FD in mem blurring, besides that it appears to be working right. Invis works in the same manner and shouldnt.

2) Invis pulling is supposed to work , but only if the mobs are on a different faction table.

The reason invis pulling should not and will not work in Chardok is because all the mobs in chardok are on chardok faction, there is social agro. Same thing with seb juggs, and myconids - They should all social and invis pulling should not work.

The situation in which invis pulling does and should work on live, like in VP 1.0 for example, was because the Dragons were not on the same faction as the wurms and other roamers, as a result there is no social agro. I personally pulled like this during vel.
This is exactly how I remember it.

Fix the current invis pulling please.
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  #76  
Old 09-18-2012, 11:59 AM
Nirgon Nirgon is offline
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+4 for Nizzar
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  #77  
Old 09-18-2012, 12:13 PM
kaev kaev is offline
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
Werent undeads always the exception to the rule, they train on random people, they dont run, they dont act like... living beings?
Most undead, yeah. Many (?most?all?) factioned or named undead (i.e. the ghost in Unrest, Undead Frogluks in LGuk, the undead in Kaesora, not sure about other factioned Kunark undead) behaved like live mobs.
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  #78  
Old 09-18-2012, 12:31 PM
Nirgon Nirgon is offline
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So you shouldn't be able to invis pull Emperor Chottal to the zone in :P.
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  #79  
Old 09-18-2012, 01:48 PM
uygi uygi is offline
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Whether or not an undead behaves like a live mob has nothing to do with whether they should be invis pullable. Most undeads just (theoretically should) have slightly different target selection criteria and not run. Has nothing to do with their basic ability to proximity and social aggro, which should be the same as all other social creatures.
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  #80  
Old 09-18-2012, 04:06 PM
hatelore hatelore is offline
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I played a sk on live from 1999 until about the end of pop. I was invis pulling on live from the second i learned how, as was any other sk with a circlet that knew how. This caused a nerf to the new circlets that dropped but not to the mechanics of a pull with the pre nerf circlet. I even remember doing it in pog alot when i pulled it. Not sure on the fd/hide ability though since i didn't know that trick back then.
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