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View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
Voters: 28. You may not vote on this poll

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  #181  
Old 09-12-2012, 01:32 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
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No, I didn't play much into Luclin on the wizard.

Again, jumping to wild baseless conclusions. The tears must be welling up.

Click my sig for the dates I played. I'm sure they pretty solidly conclude that I know what I'm talking about.

The epic wizard in my forum avatar is winking at you right now.

Quote:
Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
70 percent bonus on live just the other day?
Eh, I admitted I was wrong when I checked back on it. Grats on reading a patch note, you know everything now. Could have fooled me after my run ins with Mellowyellow when I was playing here though. I thought to myself, this guy has no idea what he's doing.
  #182  
Old 09-12-2012, 01:40 PM
CrystalBlue CrystalBlue is offline
Kobold


Join Date: Aug 2012
Posts: 133
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You are dead wrong about the gear situation on this server.

"a little bit of VP gear floating around on rallos"

lol you fool, go ask the blue server how much VP gear they got floating around, and now imagine how long it will take Nihilum to start looting that stuff on alts here on our 80 pop server.

"oh rainbow shield is rare!"

lol fool, I can count on one hand the number of nihilum meeles that DONT have it.

"oh but I fought people in velious gear!"

Great, tell us all about it when velious hits.

And you have the nerve to want "classic" resists and spell immunity? Yeah so half the meeles on this server (the nihilum half) become 100 percent resistant to all things arcane.

"but i killed folks on classic!!!"

yeah, you cherry picked scrubs in noob gear on a 2k pop server on live. on a wizard, great job. Try that here. Actually thats why you dont bother to log in. Come try to gank a nihilum meele and tell me how it goes. Try some more after they become immune to all CC like you want them to be lolz. Talk about griefed off the server in record time.

That would be your fate, son.
__________________
-Crystalblue Persuasion, Level 45 Enchantress
  #183  
Old 09-12-2012, 01:41 PM
SamwiseBanned SamwiseBanned is offline
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Join Date: Feb 2012
Posts: 828
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Do you really think your online rpg resume from 13 years ago gives you a free pass to talk nonsense? I am not impressed that you hold former pixels on a pedestal. If you cannot grasp the fact that the metagame from 13 years ago on live and the metagame played today on r99 are vastly different then you cannot be helped nor can you come to a conclusion/solution to how resists should be balanced.
Last edited by SamwiseBanned; 09-12-2012 at 01:43 PM..
  #184  
Old 09-12-2012, 01:50 PM
Nirgon Nirgon is offline
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Location: Ruins of Old Paineel
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I wouldn't call a lot of the people I killed scrubs lol. Velious loot is superior to VP loot and I was fine in a classic system. Nuff said.
  #185  
Old 09-12-2012, 02:04 PM
mindsculptor mindsculptor is offline
Aviak


Join Date: Jun 2012
Posts: 79
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
To the above enchanter, do you know how good mana sieve / theft of thought are? Do you think its more mana efficient to drain a healers mana through that method or by trying to win the nuke/heal war?
ToT is amazing, but in group v group pvp I feel I should try to provide some CC. I am not really complaining about the current system, if mez/root landed easily then I agree it would make casters too powerful, but the fact is that they do not land easily at all. In fact it is so hard to land that Nirgon thinks I am an awful chanter for bothering to cast mez instead of just mana draining folks.

My point is just that it is already very hard to land mr based spells we do not need greater resists. I also am against a magic number that makes you immune. Resists do not work like this in PvE, you can have best in slot magic resist gear for every slot and there is still a small chance that a dragon will fear you. There should always be a positive gain to increasing your resists in my opinion. I accept that there should be diminishing marginal returns on this, but it should never be zero. Perhaps asymptotically approaching zero, but never actually be zero.
  #186  
Old 09-12-2012, 02:12 PM
Nirgon Nirgon is offline
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People in full resist gear are supposed to be hard to cc. Thus why I think resist gear should be a risk for an advantage.

Buff stacking and charm can work on mobs. Is beed. happy to share if you are interesy
  #187  
Old 09-12-2012, 02:14 PM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
People in full resist gear are supposed to be hard to cc. Thus why I think resist gear should be a risk for an advantage.

Buff stacking and charm can work on mobs. Is beed. happy to share if you are interesy
People in FULL resist gear should be hard to CC. not being immune to CC with a tranix crown an 1 MR ring.
  #188  
Old 09-12-2012, 02:17 PM
SamwiseBanned SamwiseBanned is offline
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A 40 bard with good instruments can easily give you an additional 100mr and selos for that matter. GMR adds another 55 plus you base 25 MR. So without a single piece of resist gear you can sport around 180 mr. yes its situational but its something you could easily take advantage of. you are trying to balance MR around 1v1, melee vs druid, outdoor situations which is redonkulous. btw Nihilum has 3 main bards that I can think of at the top of my head. Dekadenz, Punk, and Tune. Where the hell are these guys when Nizzar and Destin are getting greifed by root, I have no idea, but clearly they have the gear and the players to run around with CC immunity.

my fav part about the root/cc problem is there are counter measures beyond MR that can be taken as in pumice/crim pots, wands, and a novel of pvp tactics that can keep you from getting "mass rooted"
Last edited by SamwiseBanned; 09-12-2012 at 02:23 PM..
  #189  
Old 09-12-2012, 02:51 PM
Nirgon Nirgon is offline
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But you say it never lands anyway. Kinda stuck now aren't ya?
  #190  
Old 09-12-2012, 03:02 PM
Nirgon Nirgon is offline
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You really couldn't tell I was introducing a hypothetical situation? This makes me sad.
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