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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#651
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As for minimizing GM involvement, more simultaneous repops would accomplish that. On Live there were repops on average once every 1-2 weeks, here we often go for months without patches.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#652
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may as well spawns npc that you hail and the raid mobs spawns and you can kill it until you're fully geared from it.
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#653
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Variance is the only reason I'm not in a raiding guild on this server.
It's a weak, hands-off approach to dealing with the immaturity of the raiding population on p99. Beta management. | ||
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#654
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#656
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#657
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Hands-off is whats needed here with the 2 server gms you guys have. yea im sure they want to spend more time dealing with you guys. | |||
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#658
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#659
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Are you referring to this server when you say 'back in classic'?
My join date is when I started playing here, which has allowed me plenty of time to observe how awful the raid population is on p99. I don't need to experience 'the whole server sitting on nagafen' to make a valid point. Variance is one way of dealing with that when there's a lack of administrative resources, but it's weak. It effectively cuts off raiding for anyone who doesn't have hours to burn during a window. If you don't think that's a shit situation, we have little further to discuss. | ||
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#660
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