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View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
Voters: 28. You may not vote on this poll

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  #131  
Old 09-12-2012, 11:25 AM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
The same minds that came up with the classic trilogy came up with this resist system.

Those minds did not envison half the servers meeles running around in rainbow shields and phara dar robes either (and every other best in slot resist gear item), which will soon be the case. How do you think Trakanon was beat with 26 and the other kunark raidmobs with sometimes less? Shitty resists?

***** please


Those minds were also constantly adjusting the system behind the scenes. Stop pretending they had a perfect system and knew what they were doing flawlessly.

I'm convinced you have a secret directive from Cast to deep-six the server. This lunacy you are pushing on our 80 pop server coupled with item loot can mean nothing less.
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  #132  
Old 09-12-2012, 11:26 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
Stop pretending they had a perfect system and knew what they were doing flawlessly.

No u.

And I won't stand for you blaspheming the classic Everquest trilogy. I will go Swampmad on your ass.
  #133  
Old 09-12-2012, 11:27 AM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
I dunno I just don't get rooted on checkraise with any level of consistency. Just not experiencing this issue. Other resists though are a different story.
I heard through a grape vine that you killed a famous enchanter yesterday, 1v1 is this true?

BUT I THOUGHT THE RESIST SYSTEM MADE YOU A FREE TARGET!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

You were rooted the entire fight and blinded/stunned/etc, right checkraise????


Nirgon so clueless.
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  #134  
Old 09-12-2012, 11:28 AM
heartbrand heartbrand is offline
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The only thing interesting about item loot is the nihilum app who kills someone mid raid and loots their cloak of flames and then gate pots out. Otherwise it's a terrible system that will discourage PVP, make the Zerg guilds bigger, kill out anyone else who isn't a part of those guilds, increase griefing, more rage quitting, etc etc
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  #135  
Old 09-12-2012, 11:28 AM
Nirgon Nirgon is offline
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Trollborn, I'm hardly clueless. Again, resorting to ridiculous statements and extremes to have a discussion.
  #136  
Old 09-12-2012, 11:29 AM
SamwiseBanned SamwiseBanned is offline
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I'd say 90% of the melees who quit before max level did do because groups were far and from between. To make matters worse new clerics and enchanters are soloing through the first 40 levels. I cannot count the number of times I've seen a cleric who preferred soloing unrest to grouping including myself at times. I remember stasis saying if his buddies didn't carry him to 50 he would not have made it.
Last edited by SamwiseBanned; 09-12-2012 at 11:32 AM..
  #137  
Old 09-12-2012, 11:29 AM
CrystalBlue CrystalBlue is offline
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Oh i forgot Nirgons favorite spell, whirl.

you were WHIRLED the entire fight too checkraise.. RIGHT?????????? I mean you were just a baby helpless to that caster I bet.

lawl, Nirgon so clueless.
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  #138  
Old 09-12-2012, 11:30 AM
Nirgon Nirgon is offline
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Right, I agree. This isn't just a melee vs caster discussion from me. For a lot of people involved? It is. If you're in that boat, you haven't thought everything through.

I was definitely spam whirled when I played. That's as bad or worse than fear being usable in PvP. I hope that spell is useless now.
  #139  
Old 09-12-2012, 11:33 AM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
I'd say 90% of the melees who quit before max level did do because groups were far and from between. To make matters worse new clerics and enchanters are soloing through the first 40 levels. I cannot count the number of times I've seen a cleric who preferred soloing unrest to grouping including myself at times.
This is the 100 percent truth.

Frankly, those "group support" classes just solo more times then not, especially in the lower end game. This is why I keep pushing the xp bonus to be made into a group bonus, the bigger the group the higher the xp bonus.

This will get the clerics out of unrest, the druids away from specters, and the enchanters away from wtf ever they charm solo and into groups.. making friends and building in-game relationships that KEEP people playing.

Its a huge issue and deserves far more attention then all these other issues combined. Its a shame its so ignored and neglected.

/inc another 30 solo classes who solo to end level and then quit and /inc another 30 meeles who solo to 15, cant find groups, and quit. rinse/repeat
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  #140  
Old 09-12-2012, 11:33 AM
Nirgon Nirgon is offline
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Those soloing support classes have that option, its classic mechanics and maybe they should be more team focused on their goals... like I hear you guys preaching as a guild motto. I predicted this one coming too :P.
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