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View Poll Results: Are you in favor of the proposed resist system changes | |||
Yes |
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13 | 46.43% |
No |
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15 | 53.57% |
Voters: 28. You may not vote on this poll |
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#111
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#112
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![]() Because advocating item loot on an 80 pop server, where nihilum already has an incredibly large item / number / level advantage is dumb as fuck. I've tried hard to build something, a second guild, something that can raid accomplish things etc., and it's been hard given the pop / discrepancy of gear and level and what not but it's working. There's been so more civility on this server lately, LNS being honored, trash talk being toned down a bit, less asshattery in OOC and shit. You know what would kill all of that? Item loot. A bunch of nihilum members in full no drop gear raping the rest of the server and taking their loot. You want to see people rage quit and not log on again? You want to see this server return to the 30 pop it had, 90% of which was nihilum? Put in item loot.
I thought you want to encourage PVP. Item loot will just mean everyone carries gate pots @ all times, hugs zone lines, and never goes within three zones of possible PVP. It's bad enough with the exp loss on PVP death. This is not Rallos Zek. There are 80-100 people playing here, many of whom are not hardcore PVPers and will not stick around to see their items looted one by one.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#113
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![]() In an item loot system? I'd be happy as fuck to be a 59 rogue with a serpent tooth (pre epic) or vox spear.
You don't think people would camp out in ninja places to try to log in during a pull and gank tanks for dragon haste and shit? Give people something to do rather than kill them for 3% of their xp and then get corpse camped themselves? Heh. Risk vs reward = fun I think of people learned to bag their gear and the correct resist system was in place, you'd be fine with it. | ||
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#114
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#115
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Necro Lifetaps - essentially unresistable Fire Line - essentially unresistable Cessation of Cor - need 197 dr to be immune Envenomed Bolt - need 175 pr to be immune Scent of Terris - need 181 pr to be immune Shaman Malo - unresistable Bane of Nife - 197pr to be immune Pox of Bertox - 197dr to be immune Wizard Lures - essentially unresistable Magician Mala - unresistable Malosini - 197mr to be immune Enchanter Tashanian - unresistable Rapture - essentially unresistable Asphyxiate - 197mr to be immune Largarn's Lamentation - 197mr to be immune Cripple - 181 mr to be immune Druid Winged Death - essentially unresistable Breath of Ro - 181 fr to be immune And that's not even taking into account the effect of debuffs. As in maybe, just maybe, a PVP server should emphasize tashing and maloing players like we do NPCs. Nor is it taking into account the ability to pumice off resist buffs. So for instance, your precious root which you say will become absolutely useless: If an enchanter is trying to Fetter a player in pvp that player needs 123mr to be immune. If the enchanter pillages and tashes the player would need 183mr to be immune. Now who in the world is going to be rocking 183mr unbuffed? What the change does is make pvp tactics worth something. You might actually need to pillage GMR and perhaps cast tash before you start spamming spells.
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Last edited by Vayder; 09-12-2012 at 11:02 AM..
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#116
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | |||
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#117
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![]() Bards have decent debuffs as well. It's not just the enchanter/shaman show.
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#118
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People know where shit drops? well this goes for everyone sir. Are you telling us that casters dont know where the good things drop but the melees does? | |||
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#119
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#120
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![]() 1-50 isn't the issue for melees, anyone can buy some quick PL, it's the 51+ grind, the fact there's only so many chanters and clerics to go around, etc.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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