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View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
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  #111  
Old 09-12-2012, 10:59 AM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
Nizzar and Destin dodging a simple question I've asked repeatedly. If the availability of resist gear for the avg player was a factor in balancing eq pvp 13 years ago, how the hell can you argue that things today don't need to be modified.
Must be wearing a lot of agi gear to keep dodging this question.
  #112  
Old 09-12-2012, 11:00 AM
heartbrand heartbrand is offline
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Because advocating item loot on an 80 pop server, where nihilum already has an incredibly large item / number / level advantage is dumb as fuck. I've tried hard to build something, a second guild, something that can raid accomplish things etc., and it's been hard given the pop / discrepancy of gear and level and what not but it's working. There's been so more civility on this server lately, LNS being honored, trash talk being toned down a bit, less asshattery in OOC and shit. You know what would kill all of that? Item loot. A bunch of nihilum members in full no drop gear raping the rest of the server and taking their loot. You want to see people rage quit and not log on again? You want to see this server return to the 30 pop it had, 90% of which was nihilum? Put in item loot.

I thought you want to encourage PVP. Item loot will just mean everyone carries gate pots @ all times, hugs zone lines, and never goes within three zones of possible PVP. It's bad enough with the exp loss on PVP death. This is not Rallos Zek. There are 80-100 people playing here, many of whom are not hardcore PVPers and will not stick around to see their items looted one by one.
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  #113  
Old 09-12-2012, 11:00 AM
Nirgon Nirgon is offline
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In an item loot system? I'd be happy as fuck to be a 59 rogue with a serpent tooth (pre epic) or vox spear.

You don't think people would camp out in ninja places to try to log in during a pull and gank tanks for dragon haste and shit? Give people something to do rather than kill them for 3% of their xp and then get corpse camped themselves? Heh.

Risk vs reward = fun

I think of people learned to bag their gear and the correct resist system was in place, you'd be fine with it.
  #114  
Old 09-12-2012, 11:00 AM
Nizzarr Nizzarr is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
This is a low populated pvp server. Of course melees will be the least populated demographic. Resists have nothing to do with it.
The melee retention could be greatly improved with classic resists. Thats troublesome isnt it? thinking there could be more people on the server by changing the resist system.
  #115  
Old 09-12-2012, 11:00 AM
Vayder Vayder is offline
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Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
I'm glad people are posting these other numbers about at what resist rate you basically become immune to spells according to Lucy. I hope it opens up the eyes of the druids/wizards/shaman/etc to see how much of their spellbook will become 100 percent useless and insta-resistable if our resist system was set to match that.
Do I have to post this again?

Necro
Lifetaps - essentially unresistable
Fire Line - essentially unresistable
Cessation of Cor - need 197 dr to be immune
Envenomed Bolt - need 175 pr to be immune
Scent of Terris - need 181 pr to be immune

Shaman
Malo - unresistable
Bane of Nife - 197pr to be immune
Pox of Bertox - 197dr to be immune

Wizard
Lures - essentially unresistable

Magician
Mala - unresistable
Malosini - 197mr to be immune

Enchanter
Tashanian - unresistable
Rapture - essentially unresistable
Asphyxiate - 197mr to be immune
Largarn's Lamentation - 197mr to be immune
Cripple - 181 mr to be immune

Druid
Winged Death - essentially unresistable
Breath of Ro - 181 fr to be immune

And that's not even taking into account the effect of debuffs. As in maybe, just maybe, a PVP server should emphasize tashing and maloing players like we do NPCs. Nor is it taking into account the ability to pumice off resist buffs.

So for instance, your precious root which you say will become absolutely useless:

If an enchanter is trying to Fetter a player in pvp that player needs 123mr to be immune. If the enchanter pillages and tashes the player would need 183mr to be immune. Now who in the world is going to be rocking 183mr unbuffed?

What the change does is make pvp tactics worth something. You might actually need to pillage GMR and perhaps cast tash before you start spamming spells.
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  #116  
Old 09-12-2012, 11:02 AM
heartbrand heartbrand is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
The melee retention could be greatly improved with classic resists. Thats troublesome isnt it? thinking there could be more people on the server by changing the resist system.
Honestly the biggest reason there aren't more melees is because the pop is so low it can't sustain enough viable groups for them to all EXP in. I've seen quite a few melees rage quit and reroll in my day, and that's what it boils down to, not resists. Having said that, I think resists do need to be fixed.
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  #117  
Old 09-12-2012, 11:02 AM
Nirgon Nirgon is offline
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Bards have decent debuffs as well. It's not just the enchanter/shaman show.
  #118  
Old 09-12-2012, 11:03 AM
Nizzarr Nizzarr is offline
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Originally Posted by SamwiseBanned [You must be logged in to view images. Log in or Register.]
Must be wearing a lot of agi gear to keep dodging this question.
and how is it more available? can you explain this to me? are the drop rates better?

People know where shit drops? well this goes for everyone sir. Are you telling us that casters dont know where the good things drop but the melees does?
  #119  
Old 09-12-2012, 11:05 AM
SamwiseBanned SamwiseBanned is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
The melee retention could be greatly improved with classic resists. Thats troublesome isnt it? thinking there could be more people on the server by changing the resist system.
I assure you if there was constant groupage there would be more melees. Again you dodge the real issue which is balance. If you are truely concerned about melees then how about you offer free pls? I promise you people will take you up on the offer and roll melee
  #120  
Old 09-12-2012, 11:07 AM
heartbrand heartbrand is offline
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1-50 isn't the issue for melees, anyone can buy some quick PL, it's the 51+ grind, the fact there's only so many chanters and clerics to go around, etc.
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