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#6
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Here is the true to life, honest to God, exact fucking value and calcs for Immobolize and how the calculations should be determined. What I don't have / probably couldn't get is the algorithm that generates their "roll to hit" -- I don't know the seed for the random or .. really too much in that department. This is exactly how it functioned:
Undisputable: Spell: Immobilize (39) ID: 132 Resist: Magic, 0 (standard resists apply) PVP resist(base): 50 PVP resist(max): -5 pvpresistcalc: 101 result for lvl 39 enc vs. lvl 49 Player: calc is 101 base is -5 result : does NOT lands, 101 is number to beat but has no resist... so the target is deemed 95 resist points (-5 due to level difference) 1.) target is 10 levels lower, -5 is their starting point. so they would need a 106 Magic resist to outright resist the spell 2.) target is 10 levels higher, 50 is their starting point, they would need a resist of 51 to outright resist the spell. This makes sense to any classic player too. I didn't make these numbers up, I can post them for other spells. Shit, they might even match Lucy, I haven't compared. What it also proves is that level does in fact have a lot to do with how successful spells are to land. Now before you say "where's the randomness!".. the above *only* shows what level to deem "no this spell can never land on me as many times as you cast it". If you don't meet those values, you can still attempt to pass saving rolls. As I outlined above, I don't how how that works exactly ... but I do have this. If you don't meet that exact value: Quote:
This is how it worked kids. I'm not interested in retarded opinions. I'm interested in people who I know played on the classic pvp servers to try and knock this down. The above completely destroys any thing you or Null are going to post about "resists are fine because I have 128 mr and can still get rooted". That shit is real dumb son. I'm not saying Null is dumb and I appreciate his efforts to put an actual system in the game, it's something I'm sure took him a while and he did his best. What I've supplied here (oh and yes I can get more) is the guide lines for him or whoever picks up his work to implement a classic PvP system. You're welcome! | |||
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