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Old 09-07-2012, 01:36 PM
azeth azeth is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Another issue at play here is the server population. On live, the some of the servers peaked anywhere between 3000-4000 players during primetime at the high points before server splits started occurring.
Yikes that is far from what I remember. I'd say tops 2500 ppl before splits. That's actually kind of wild to think about regardless of the 1500 person difference. When I played, P99 averaged I think 700 people and it felt like a pretty busy server.
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Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 09-07-2012 at 01:38 PM..
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Old 09-07-2012, 01:52 PM
Ele Ele is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
Yikes that is far from what I remember. I'd say tops 2500 ppl before splits. That's actually kind of wild to think about regardless of the 1500 person difference. When I played, P99 averaged I think 700 people and it felt like a pretty busy server.
The few servers that did peak that high didn't stay that way for an extended length of time. I agree that most peaked at 2000-2500 during prime time Kunark/Velious era. A sudden influx of people to raise the population to 2000 here would be insane considering the overall power level of individual players on this server with the trickle down effects of cheap gear from CoM/Seb/KC flooding the low level markets.

Throwing most people playing on this server back into the 1999/2000 fray in a normal xp group would likely cause them to gouge their eyes out at how slow the xp was due to the amount of people inhabiting each dungeon. Just in LGuk dead side on my live server for example had the following individual camps for a group of 4-6 during prime time: Lord and/or AM (held as one or split into two camps), frenzy, sent, GIBS, spider/bat, safe hall, ritualist, ass/sup, exe, cav, sav. You could walk through the zone without seeing a single mob spawned. Here, if one group isn't doing the entire dead house (ass/sup, cav, sav, exe) then the xp sucks, but on live the population just didn't support one group to monopolizing the area during that era.
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