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| View Poll Results: Classic Resist System or Custom? | |||
| Classic Everquest Resists. |
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63 | 77.78% |
| Null's Custom Resists. |
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18 | 22.22% |
| Voters: 81. You may not vote on this poll | |||
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#81
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At 120 I was getting rooted about 1 out of 7 with an even con. Sort of moot though when in pvp it doesn't seem to apply for that first cast when you enter a zone. With two people casting, that means you're rooted in a matter of seconds. A pure melee has no chance to pumice if someone is hitting them with 0 channeling. Thats basically good game for something that takes 1% of your mana bar and a matter of a few seconds.
I wasn't playing Destin at the time btw.
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#82
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Quote:
First test, grasping root with 32 MR then 72 MR. oddly I resisted root more with lower MR lol. Anyhow i'll still post. EDIT: 2nd screenshot should read 4/10 resisted not landed. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Second test, snare with 32 mr then 72 mr. clearly helped, at 72 mr was almost immune to snare. EDI: first SS should say 4/10 resisted not landed [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Last test i went back to grasping root, again first with 32 mr then 72. These results made a little more sense. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] I was casting on myself so this could be issue if somehow the resist check is different when casting on self. at least this ensure even level range. Wish I had MR gear to test out 100+ mr [You must be logged in to view images. Log in or Register.] | |||
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Last edited by SamwiseBanned; 09-04-2012 at 06:54 PM..
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#83
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in summary:
Grasping root at 32 MR 5/10 resisted then 6/10 resisted Grasping root at 72 MR 4/10 resisted then 8/10 resisted Snare at 32 MR 4/10 resisted Snare at 72 MR 9/10 resisted Not shown but tested, another 20 grasping roots with 72 mr 13/20 resisted | ||
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Last edited by SamwiseBanned; 09-04-2012 at 07:01 PM..
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#84
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My tests were over 100+ casts. 10 casts is not even close to a legitimate sample size. 100 isn't even, but it gives you a general idea.
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#85
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i know it small, wish i had more time and more mr to test. I am pretty confident that first cast has the same resist check as any other cast. It doesn't make sense for it to be different.
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#86
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Pro test Samwise, 10 casts beats the zero casts shown by other folks. Definitely need to see more proofs.
Maybe the nulls custom system is just a /random so we're all perplexed haha..turns out resist gear has no bearing. I have a guy with 200 dex and root lands 0/10 times so I think thats the secret. | ||
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#87
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Null has already shown the graphs. Its not exactly mysterious if you look up his posts. Its just not classic, or balanced in any way. Having the ability to CC someone with MR in literally every slot is ridiculous.
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#88
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Quote:
EDIT: maybe im nub but most of the group pvp ive been involved with has been "FF the clerics/chanters/wizards" so not sure how you are getting rooted right off the bat. sounds like you are running into groups thinking you should be immune to 6 people ability to stop you from emo diving into the casters then plugging your way out of death. | |||
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Last edited by SamwiseBanned; 09-04-2012 at 10:20 PM..
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#89
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From the VZ 60 Cap Rogue on the safehouse.
http://www.thesafehouse.org/forums/s...ead.php?t=2872 "Recommended Resists by Order of Importance: 1. Magic: 160-180+ (minimum 140) At this level it is exceedingly rare to be snared/rooted but it occasionally happens when tashed/maloed. Most magic DDs will be resisted totally or partially. Normal mezzes should be resisted. 2. Heat: 140-180+ (minimum 120) Many classes use fire, and it hits hard. 3. Disease: 130-160+ (minimum 100) Most useful against Pox of Bertoxxulous. Pox will stick a good bit at 80 and the surrounding range. Insidious Malady is highly difficult to resist and will decrease disease resist by a lot. It takes 2 charges of SHM cure disease potion to cure and is fast casting. PoB takes 2 charges as well. 3. Poison: 120-140+ (minimum 100) Most useful vs. Envenomed Bolt (ebolt) and Bane of Nife. Same success rate as PoB, perhaps a little lower. 3. Cold: 120-140+ (minimum 100) Not used very much. Shaman nukes and bracer mostly, occasionally druid, rarely wizard. " this guy ran around with 140 minimum but suggests up to 180+, his guide is huge and a good read. I actually linked it when i first started playing but noone commented. anyhow his suggestions seem to fall in line with what is needed here to be safe from CC. | ||
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Last edited by SamwiseBanned; 09-04-2012 at 10:33 PM..
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#90
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Pretty good post there. It does seem like MR should be more effective against CC spells. On live during kunark and velious, I remember 100 being considered pretty much fine and dandy for good pvp action at low levels, and the above for higher levels.
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