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#9
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Quote:
Now that isn't TMO or BDA's fault. I'm not suggesting you guys split up or cut down on your numbers, or bring less people to raids. But I'm just giving you some perspective as to why casual guilds can't compete at the same level - if we did, we would have to spend all our time tracking and neglect our RL responsibilities, because we don't have enough people to pass tracking responsibilities around to. This has probably been the #1 reason why the raid scene has always been dominated by 1 or 2 guilds on p99, while on Live content was spread more evenly. Add to that the fact that casual guilds tend to have stricter recruiting requirements. Add to that the fact that mobs often spawn at ridiculous times like 3 or 4 AM eastern, when almost no one is awake. I've tracked mobs for days only to have it spawn early in the morning - a small guild can't have an enormous european contingent that logs in immediately once a mob spawns. So people get discouraged, they stop tracking, they miss a few TOD's, and you get what we have now: a raid scene where for the most part, only 2 guilds bother to compete over raid mobs. The solution isn't for everyone to rotate mobs, or for everyone to play nicer, or for TMO to give us handouts, it's for the system to be changed so that I don't have to spend up to 96 hours straight pressing "track" just for a chance at pixels. I know very few people who would waste that much time for a guarantee at pixels, how many do you think will do it for a ~33% chance at it? 2 and a half months ago Nilbog said he had a proposal to fix all this. What happened to that?: http://www.project1999.org/forums/sh...6&postcount=72
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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