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View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

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  #41  
Old 08-30-2012, 10:36 AM
CrystalBlue CrystalBlue is offline
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Let me guess, you are a warrior main and you want to be immune to CC/spells?

Yeah, that will be real good for population.
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  #42  
Old 08-30-2012, 11:09 AM
Vayder Vayder is offline
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Quote:
Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
Yes, this is just what we need on a "pvp" server, to make half of our remaining players useless in PvP.
This is what I originally thought when I saw Nirgon's explanation. But as I looked at the spell data it became clear that it's not actually the case.

Necro
Lifetaps - essentially unresistable
Fire Line - essentially unresistable
Cessation of Cor - need 197 dr to be immune
Envenomed Bolt - need 175 pr to be immune
Scent of Terris - need 181 pr to be immune

Shaman
Malo - unresistable
Bane of Nife - 197pr to be immune
Pox of Bertox - 197dr to be immune

Wizard
Lures - essentially unresistable

Magician
Mala - unresistable
Malosini - 197mr to be immune

Enchanter
Tashanian - unresistable
Rapture - essentially unresistable
Asphyxiate - 197mr to be immune
Largarn's Lamentation - 197mr to be immune
Cripple - 181 mr to be immune

Druid
Winged Death - essentially unresistable
Breath of Ro - 181 fr to be immune


Quote:
Originally Posted by CrystalBlue [You must be logged in to view images. Log in or Register.]
Under a classic resist system ALL debuffs except the unresistable ones will always be resisted. Cripple, malo line, necro line, etc. What debuffs are we talking about? the weak level 60 ones? Ok maybe. Will drop people from 150MR to 100 MR, and they will still be immune to all magic under a "classic" system.

Debuffs land here now only because of Nulls resist system letting them.
Using Lucy data you can see that tash, cripple, mala, malo, and necro line will all be landing.

Honestly, using Lucy data seems the best way to go to me.
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  #43  
Old 08-30-2012, 11:16 AM
CrystalBlue CrystalBlue is offline
Kobold


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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Early pvp change. All spell debuffs take away 70% more.
I do belive it was 50 percent more and it did not happen until at least SZ was around.
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  #44  
Old 08-30-2012, 11:28 AM
CrystalBlue CrystalBlue is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
But as I looked at the spell data it became clear that it's not actually the case.

I dont trust any of that spell data on Lucy in regards to what was "classic" spell resists.

Any classic pvper will tell you what classic spell resist pvp was all about. It was all about spells that were impossible to resist (rapture, lifetaps, lures, healing, dispel,pets, etc) and melee.

The question is, and Null answered it for us months and months ago in the form of his custom resist system, is that what is best for this server?

I far prefer what Null has done to what it was like in "classic" pvp. Because remember this too: We all know what is up now. Prepare for nothing but monks with t-staff and rogues with ragebringer owning all if you guys DO succeed in trolling null/nilbog into making it like the bad old days here.

Wizards already have ZERO chance vs. certain melees. (and im talking end game where "pvp happens" and what you all are rushing to get to as fast as you can, please leave out the qeynos noob yard battles).

Bring in anything close to "classic" pvp resists, and then expand that uselessness to most other casters. Then watch them quit because they do not have it in them to level a monk to 60 to join in on the tstaff party.

THINK about what you guys are asking for.

Null: you did a good job, dont let them troll you. You brought a complexity to pvp that did not exist before. Its nice that spells like Cripple, malosnia (the resistable kind..) , etc. have an actual use in pvp. Thanks for helping me to be something other then a one trick rapture bot so I can continue to play and enjoy pvp.

All you rogues and monks out there: How dare you ask to be CC immune ontop of already being grossly overpowered. 1k double backstabs and chain t-staff procs are not enough?
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  #45  
Old 08-30-2012, 11:38 AM
Nirgon Nirgon is offline
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It's 70 without me even looking, go dig through patch notes. I'm done with that for a while until my existing stuff's bumped off the pile.
  #46  
Old 08-30-2012, 11:48 AM
bamzal bamzal is offline
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Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
with the huge RNG factor for resisting CC spells on this server, the strategy in any situation becomes 'spam cc spells' instead of use tactics/strategies/skills that you learned/developed/used on live (like jousting for example). creating a truly un-classic experience
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
in live a player could take on a group, and a group could take on a raid. Here they just get spam root/snare and zergged down. completely different game requiring no skill like it did on live, catering to the zerg bluebie armies
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Ah classic resists, that would be nice
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
this server caters to zergs and there is no skill required in pvp. doomed from the start. Null - fix resists. What makes you think that you can add a custom mechanic into the server when everyone else on the project is trying to make this classic.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
classic eq pvp wasnt about getting rooted or snared or hit by anything magic base. there were whole other aspects that required entirely different skillset that is nonexistant here. not classic
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Even though they call this classic, its not. Its custom and its shitty. LoZ on the other hand is custom, and its fun.

If you are stuck playing custom, then why play shit, when you can have fun?
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
please make resists classic and i will log in. that means not being stunned and rooted. period.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Resist Feedback post 11/6/2011 - 18/6/2012
still bad and non-classic
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
^derp
http://everquest.allakhazam.com/history/patches.html

This thread is spiralling outta control. So much fail on one page.
It's clear certain players & developers have no interest in a classic experience, even though this is advertised as classic (boggling???), so im just done arguing.
Peace
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Zereh, Sirken, and any other moran still wondering:

The question being asked by the OP is NOT: "Heres why resists suck so bad.." OR "Why do resists suck so bad?" OR "Heres how you fix resists"

The question being asked IS: "Why are we implementing this SHITTY CUSTOM resist system, on a CLASSIC server?"

Please stay on topic, you fucking morans
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Apple you're gonna get a kick outta this one...

http://www.eqclerics.org/forums/show...53&postcount=7
http://www.eqclerics.org/forums/showthread.php?t=103

06-05-2000, 04:55 PM

^ Thanks for helping me prove my point Neolm, such a relevant post.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
This is just a drop in the bucket as to how game-breaking/altering the spell resist mechanics are. This is suppose to be a classic server, but this single non-classic mechanic is affecting entirely all other aspects of the server, giving the overall experience a feel of a custom server (with shitty pvp).

Anyone remember a pvp tactic called jousting??? Obvously Null DID NOT.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
[03-02-2001] http://www.eqclerics.org/forums/show...11&postcount=3
First, dont lvl. Clerics stink at pvp at higher lvls.
Use furor to inturrupt others spells.
All magic based spells (root/blind/stun) are good up to about lvl 35 then many people have the magic resist to pretty much resist all those.
PvP in a group, solo you will stink at mid to higher lvls
There are lots of tactics, just think defense...

[03-08-2001] http://www.eqclerics.org/forums/show...15&postcount=7
I'm level 49 and I've learned I can only land one spell: cancel magic. Anything else and you're going to be wasting your time on a red server. Blue servers will tell you to use this or that nuke and stun because all the do is duel and people on blue servers have horrible MR. The only stun I even consider loading is the level 1 stun, just to interrupt a cast if I think I can. All the others stun and do damage, giving them 2 sv magic checks, thus making them twice as likely to be resisted.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Null, enough with the custom bullshit. Enough tweaking this and tweaking that. Do work son. Get it right, once and for all. You alone are driving people away.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Just want classic, classic is not getting perma stunned and raped by clerics. Clerics shouldn't be able land their magic based spells in high level pvp with 100+ MR.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
PEOPLE WILL ACTUALLY PVP IF THEY ARE NOT GOING TO JUST GET ROOTED AND ZERGGED DOWN. YOUR CUSTOM RESISTS ALREADY CHASED ALL THE DIEHARD PVPERS AWAY. CLASSIC PVPERS CAME HERE TO EXPERIENCE PVP AS IT WAS IN 1999, JUST LIKE EVERY OTHER ASPECT OF PROJECT 1999. HOWEVER YOUR CUSTOM RESIST SYSTEM IS COMPLETELY GAME-BREAKING, NO ONE REMEMBERD IT THAT WAY, NO ONE WANTS TO PLAY IT THAT WAY. JUST STICK TO MAKING THINGS CLASSIC, ESPECIALLY RESISTS.

IF YOU WANT TO GO MAKE SOMETHING CUSTOM, GO DECORATE A HOUSE IN FREEPORT.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
resists are so messed up thats pretty much the only thing making the server utterly broken when it comes to pvp, turning any classic PvPer away (who made it above 20)
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Resist Feedback post 11/6/2011 - 19/4/2012 (RIP): THEY BLOW!!! FIX!!! PLZ MAKE IT CLASSIC LIKE YOU NORMALLY DO!!!
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
How did they think up resists here? They strive for a truly classic experience, and then custom resists? WTF!!!!
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Yeah but don't you know? Null had this great system he devloped in his spare time
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Next time do your homework Null... You ruined this server.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
just fix resist already. no need for some shitty custom resist system. Make it classic alreay! I never got rooted blind stunned snared etc
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
Won't be logging back in until I am unrootable/usnarable/unstunnable.
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
don't forget the shitty resist code that needs a mentioning
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
just take root and snare out of the game altogether. That would be a more classic feel to be honest
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
shits fucked cry wolf chain casting root gg
Quote:
Originally Posted by bamzal [You must be logged in to view images. Log in or Register.]
This thread is so fail

You think the P1999 developers care about how you think non-classic spell mechanics should work? They are focused on recreating an experience as it was in 1999.

If you don't remember, on live they were always making changes to the PvP mechanics.

All this talk about Kunark and Velious does not matter right now, so just save it for when it does matter.

If you started playing after Kunark you should not be posting. If you only played emulator pvp you should definitely not be posting.

The P1999 developers probably don't want to hear all your theories about how PvP spell mechanics should work, considering it is evident that most of your experiences are far from classic.

Stop wasting everyones time creating false recollections of the truth when the facts are out there.

Example:
http://everquest.allakhazam.com/hist...ches-1999.html


Quote:
------------------------------
September 13, 1999
------------------------------
PVP Changes:
- In order to make PVP combat between spellcasters and melee types more
viable some changes to PVP spell effects have been made. All damage
spells cast in PVP combat will do less damage to the PC than the same
spell would do to an NPC. When a PC is under the effect of a root-type
spell there is a 20% chance that they will break free when a direct
damage spell is cast upon them.


So cut the BS. Help Red99 by getting real facts so they can develop it.
Last edited by bamzal; 08-30-2012 at 07:35 PM..
  #47  
Old 08-30-2012, 12:08 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Nizzarr [You must be logged in to view images. Log in or Register.]
I always remembered disease/poison dots being not that hard to resist either.

Basically what this resist system does is make people really hard to kill with spell damages and hard to CC. We'd see longer fights(3x/4x longer) where skill would shine. This makes melees much more viable and a staple in pvp combat. Levels means a lot more than they do now. A level 60 with minimal resists will resist everything a 52 will throw at him.

This means a lower number force can win against greater odds if they're MUCH better than the opposing force. This isnt possible with the current system because joe blow lvl 44 druid can land root/snares/stuns pretty reliably on a lvl 52.

If I understand it right, a level 60 will also have an easier time landing spells on lower levels.

Basically, this is what everquest live was like.


Question is: is this what we really want?
You know Nizzar's been showing up to class lately with his homework done. Poison and disease WERE easy to resist. I'd say with just resistant skin, a rune scale cloak and DMF up on a wizard that should be enough to resist 90% of envenomed bolts casted.

There's a reason shaman dots stacked and disease was prevalent, thank god that's been addressed here and boy did it take some teeth pulling. Insidious decay -> dispell them/heal yourself, dispel your pet if rooted. Dispelled people and scrubs were still highly suspect to taking a "game ender" envenomed bolt. A self buffed caster has pretty much lost a fight where EB lands without cure pots.

Trollborn seems to like this system everyone hates and complains about, he also wants xp gone.

I want the xp gone too, but, I know MANY PEOPLE would leave the box. I also know people sent me tells while playing to keep pushing for resist fixes etc who are no longer here.

People here don't dispel and think resists are fine. Guess what? NOPE.

People think whirl and stun are "balanced" mechanics. Oh fucking really? Lol, I watched a green con basilisk chain stun a 130 magic resist buffed 50 necromancer here. I mean are you serious? People have this kind of stuff happen and just see this as another VZTZ box with slower xp. I can't think of one EQEmu server that has gotten resists anywhere close to right, though this one is right about there in terms of FR/CR.

If Nilbog or Darth Rogean want to have the sit down talk about resist rates, I am happy to go through EVERY aspect of it with them.

Star Wars sucks and being a lime light EQEmu developer is >.
  #48  
Old 08-30-2012, 12:16 PM
CrystalBlue CrystalBlue is offline
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You have not logged on since they nerfed your Ice Comet to do 66% pvp damage from the previous 80 percent.

Same as Darwoth who left without a trace when they stopped allowing him to recharge his insta gate halfling hats.

Re: Bamzal, good post. Almost everything you said is why we desperatly need to keep Null's custom resist system in. We cant afford for all those potentialy nerfed into the ground classes (in pvp) to quit the box.

All I see is people who want to pvp solo without a risk of dieing. At the expense of half the server's classes being made useless in pvp and at the abject mercy of CC immune rogues/monks/etc.

p.s. pvp debuffs had a 50 percent bonus attached to them, not 70 percent. I wonder what else you were wrong about Nirgon................
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  #49  
Old 08-30-2012, 12:26 PM
heartbrand heartbrand is offline
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Why don't you just post as Tr0llb0rn instead of making a fake second account?
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  #50  
Old 08-30-2012, 12:35 PM
bamzal bamzal is offline
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i never would have thought that an everquest pvp server would digress into using 'Blind' as a valid tactic.
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