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| View Poll Results: Classic Resist System or Custom? | |||
| Classic Everquest Resists. |
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63 | 77.78% |
| Null's Custom Resists. |
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18 | 22.22% |
| Voters: 81. You may not vote on this poll | |||
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#41
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Let me guess, you are a warrior main and you want to be immune to CC/spells?
Yeah, that will be real good for population.
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-Crystalblue Persuasion, Level 45 Enchantress
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#42
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Necro Lifetaps - essentially unresistable Fire Line - essentially unresistable Cessation of Cor - need 197 dr to be immune Envenomed Bolt - need 175 pr to be immune Scent of Terris - need 181 pr to be immune Shaman Malo - unresistable Bane of Nife - 197pr to be immune Pox of Bertox - 197dr to be immune Wizard Lures - essentially unresistable Magician Mala - unresistable Malosini - 197mr to be immune Enchanter Tashanian - unresistable Rapture - essentially unresistable Asphyxiate - 197mr to be immune Largarn's Lamentation - 197mr to be immune Cripple - 181 mr to be immune Druid Winged Death - essentially unresistable Breath of Ro - 181 fr to be immune Quote:
Honestly, using Lucy data seems the best way to go to me.
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#43
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-Crystalblue Persuasion, Level 45 Enchantress
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#44
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I dont trust any of that spell data on Lucy in regards to what was "classic" spell resists. Any classic pvper will tell you what classic spell resist pvp was all about. It was all about spells that were impossible to resist (rapture, lifetaps, lures, healing, dispel,pets, etc) and melee. The question is, and Null answered it for us months and months ago in the form of his custom resist system, is that what is best for this server? I far prefer what Null has done to what it was like in "classic" pvp. Because remember this too: We all know what is up now. Prepare for nothing but monks with t-staff and rogues with ragebringer owning all if you guys DO succeed in trolling null/nilbog into making it like the bad old days here. Wizards already have ZERO chance vs. certain melees. (and im talking end game where "pvp happens" and what you all are rushing to get to as fast as you can, please leave out the qeynos noob yard battles). Bring in anything close to "classic" pvp resists, and then expand that uselessness to most other casters. Then watch them quit because they do not have it in them to level a monk to 60 to join in on the tstaff party. THINK about what you guys are asking for. Null: you did a good job, dont let them troll you. You brought a complexity to pvp that did not exist before. Its nice that spells like Cripple, malosnia (the resistable kind..) , etc. have an actual use in pvp. Thanks for helping me to be something other then a one trick rapture bot so I can continue to play and enjoy pvp. All you rogues and monks out there: How dare you ask to be CC immune ontop of already being grossly overpowered. 1k double backstabs and chain t-staff procs are not enough?
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-Crystalblue Persuasion, Level 45 Enchantress
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#45
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It's 70 without me even looking, go dig through patch notes. I'm done with that for a while until my existing stuff's bumped off the pile.
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#46
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Last edited by bamzal; 08-30-2012 at 07:35 PM..
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#47
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There's a reason shaman dots stacked and disease was prevalent, thank god that's been addressed here and boy did it take some teeth pulling. Insidious decay -> dispell them/heal yourself, dispel your pet if rooted. Dispelled people and scrubs were still highly suspect to taking a "game ender" envenomed bolt. A self buffed caster has pretty much lost a fight where EB lands without cure pots. Trollborn seems to like this system everyone hates and complains about, he also wants xp gone. I want the xp gone too, but, I know MANY PEOPLE would leave the box. I also know people sent me tells while playing to keep pushing for resist fixes etc who are no longer here. People here don't dispel and think resists are fine. Guess what? NOPE. People think whirl and stun are "balanced" mechanics. Oh fucking really? Lol, I watched a green con basilisk chain stun a 130 magic resist buffed 50 necromancer here. I mean are you serious? People have this kind of stuff happen and just see this as another VZTZ box with slower xp. I can't think of one EQEmu server that has gotten resists anywhere close to right, though this one is right about there in terms of FR/CR. If Nilbog or Darth Rogean want to have the sit down talk about resist rates, I am happy to go through EVERY aspect of it with them. Star Wars sucks and being a lime light EQEmu developer is >. | |||
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#48
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You have not logged on since they nerfed your Ice Comet to do 66% pvp damage from the previous 80 percent.
Same as Darwoth who left without a trace when they stopped allowing him to recharge his insta gate halfling hats. Re: Bamzal, good post. Almost everything you said is why we desperatly need to keep Null's custom resist system in. We cant afford for all those potentialy nerfed into the ground classes (in pvp) to quit the box. All I see is people who want to pvp solo without a risk of dieing. At the expense of half the server's classes being made useless in pvp and at the abject mercy of CC immune rogues/monks/etc. p.s. pvp debuffs had a 50 percent bonus attached to them, not 70 percent. I wonder what else you were wrong about Nirgon................
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-Crystalblue Persuasion, Level 45 Enchantress
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#49
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Why don't you just post as Tr0llb0rn instead of making a fake second account?
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#50
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i never would have thought that an everquest pvp server would digress into using 'Blind' as a valid tactic.
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