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View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

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  #1  
Old 08-29-2012, 08:32 PM
tokso tokso is offline
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so if classic resist system is implemented, as an enchanter should I just gate after doing a couple dispels?
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Old 08-29-2012, 08:39 PM
SearyxTZ SearyxTZ is offline
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+

tashanian (-39 MR)

Most non-warrior classes running around w/ 80-120 MR unbuffed in resist gear == you can still land stuff

Mythd killed me on TZ using rapture-nuke-rapture-nuke-rapture-nuke. No root required. Rapture being the unresistable mez spell you get at 59. Think there's one in the low 50's too.

You also have charm spells.
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Old 08-29-2012, 10:59 PM
Vayder Vayder is offline
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I still can't fathom that classic resists worked the way you folks have described. Not saying they didn't cause I wasn't playing pvp then but using the explanation and Lucy data the following would be true:

Immune to Ice Comet at 117cr
Immune to Lava Bolt at 107fr
Immune to Venom of the Snake at 96pr
Immune to Anarchy at 71mr

Was that classic? If not, then your appeal to Lucy is wrong.
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Old 08-29-2012, 11:07 PM
gloinz gloinz is offline
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can confirm cleric/enchanter nukes never landed not sure bout all that other stuff
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  #5  
Old 08-29-2012, 11:21 PM
gloinz gloinz is offline
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also can confirm enchanters rly dont need nukes to play i'm sure lethdar would still destroy 3/4 the server without nukes
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  #6  
Old 08-29-2012, 11:40 PM
Lazortag Lazortag is offline
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Why is it bad if some spells become useless in pvp? Some spells are next to useless in pve (STR-debuffers, gravity flux, etc.) and we don't change them on the blue server to make them more balanced. Snares/roots/stuns are enormously gamebreaking in pvp and give huge advantages to players who have less experience with classic and are overall worse at the game. Moreover, Null seems to have no problem making whirl resist 100% of the time at a certain MR value, why should it be different for root and snare if that's how it was in classic? When people come to a classic server they expect to be able to reliably use strategies that worked throughout the classic period, like stacking lots of MR to become more or less immune from CC spells in pvp. They also expect that some strategies that didn't work (like spamming root over and over again) will still not work. It frustrates players when they invest a lot of time into a "classic" server only for one aspect of the server to be intentionally not classic.

I mean no respect to Null, he's devoted a lot of his time for this server and his work is great. I just don't see why we are forced to play with a resist system most of us hate because, in his opinion, the classic resist system was unbalanced. It makes no sense to me that a dev can unilaterally remove an important classic feature just because they personally dislike it.
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  #7  
Old 08-29-2012, 11:47 PM
SearyxTZ SearyxTZ is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
I still can't fathom that classic resists worked the way you folks have described. Not saying they didn't cause I wasn't playing pvp then but using the explanation and Lucy data the following would be true:

Immune to Ice Comet at 117cr
Immune to Lava Bolt at 107fr
Immune to Venom of the Snake at 96pr
Immune to Anarchy at 71mr

Was that classic? If not, then your appeal to Lucy is wrong.
No. We are talking CC spells only. This does not apply to anything else.

Wizard and Druid nukes still hit me plenty on 120+ FR
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Old 08-30-2012, 12:24 AM
Vayder Vayder is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
No. We are talking CC spells only. This does not apply to anything else.
Looking at Lucy there is no differentiation between CC spells and others. I originally thought this was a big problem to Nirgon's explanation but after reviewing the spell lines I think it seems ok.

It just makes debuffing all the more important.

Wizards lose out on Ice Comet and others but have lures that will land.
Mage spells all suck unless they Malo first.
Enchanter spells all suck unless they tash first and even then are suspect.
Clerics won't land anything.
Necros have some iffy spells, others that are difficult to resist (Ebolt) and the fire line that's basically unresistable.
Shamans have most of their DOTs very difficult to resist and get a debuff just in case.
Druids fire line is marginal without a debuff but have Winged Death (basically unresistable)
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Old 08-30-2012, 12:41 AM
Kief Kief is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
Looking at Lucy there is no differentiation between CC spells and others. I originally thought this was a big problem to Nirgon's explanation but after reviewing the spell lines I think it seems ok.

It just makes debuffing all the more important.

Wizards lose out on Ice Comet and others but have lures that will land.
Mage spells all suck unless they Malo first.
Enchanter spells all suck unless they tash first and even then are suspect.
Clerics won't land anything.
Necros have some iffy spells, others that are difficult to resist (Ebolt) and the fire line that's basically unresistable.
Shamans have most of their DOTs very difficult to resist and get a debuff just in case.
Druids fire line is marginal without a debuff but have Winged Death (basically unresistable)
This is correct, Searyx is wrong about the other spells landing "plenty". They would land with PARTIALS, significant PARTIALS. They would also be resisted statically with the resists you have mentioned before (120CR for ice comet resist) etc. Here you have ice comet essentially being a low mana lure that is twice the damage of their kunark lures. Druids spamming starfire that would literally be resisted 90% of the time with 80FR in kunark. Did no one pvp before this EMU server crap?
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Old 08-30-2012, 07:16 AM
Nizzarr Nizzarr is offline
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Quote:
Originally Posted by Kief [You must be logged in to view images. Log in or Register.]
This is correct, Searyx is wrong about the other spells landing "plenty". They would land with PARTIALS, significant PARTIALS. They would also be resisted statically with the resists you have mentioned before (120CR for ice comet resist) etc. Here you have ice comet essentially being a low mana lure that is twice the damage of their kunark lures. Druids spamming starfire that would literally be resisted 90% of the time with 80FR in kunark. Did no one pvp before this EMU server crap?
I've been saying that shit since this server started.
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