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| View Poll Results: so? | |||
| keep added +50% on forever |
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60 | 73.17% |
| +25% extra would be enough |
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8 | 9.76% |
| back to normal exp as it was before kunark. |
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14 | 17.07% |
| Voters: 82. You may not vote on this poll | |||
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#21
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Quote:
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The Rushmore Doctrine
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#22
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daxum, so you say easy exp is bad... why have we been able to box and get lvl 50 within a week playing casualy on your server 3 years ago ?
iam not sayin that i want it as easy as vztz was but iam rly amazed about daxums writings in here
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Mitic<Transatlantic Nihilum> | ||
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#23
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I learned a lot of things over the years. I just shared one of them with you.
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<3
EQEmu [Founder] Daxum (ServerOp) <Vallon Zek / Tallon Zek (VZTZ) Emu Server> - Legit / Guild PvP - (2007 - 2011 RIP) [Developer] TheLieka (Code Monkey) <EQEmulator.net> Vallon Zek [60 Enchanter] Stiles (Dark Elf) <Torrent>, <Silent Souls>, <Vexare>, <Macabre> Project 1999 (Blue) [50 Enchanter] Stiles (Dark Elf) | ||
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#24
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thinkin about it, hotzones might be the best idea.
hotzones helps new players to stick together/to group and also helps to find pvp! i could see following zones as hotzones faydwer: crushbone unrest mistmore antonica east: oasis najena antonica south: lower guk antonica central: runyeye antonica west & north: blackburrow kunark: that low lvl dungeon at field of bone odus: lol whut?
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Mitic<Transatlantic Nihilum> | ||
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Last edited by mitic; 08-26-2012 at 11:45 AM..
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#25
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I tell ya h'whut
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#26
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Well, if you're getting into specifics, here are my two cents. It's list time!
There are a few things you have to keep in mind before choosing Hot Zones.
Now for the actual zones that I would pick:
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<3
EQEmu [Founder] Daxum (ServerOp) <Vallon Zek / Tallon Zek (VZTZ) Emu Server> - Legit / Guild PvP - (2007 - 2011 RIP) [Developer] TheLieka (Code Monkey) <EQEmulator.net> Vallon Zek [60 Enchanter] Stiles (Dark Elf) <Torrent>, <Silent Souls>, <Vexare>, <Macabre> Project 1999 (Blue) [50 Enchanter] Stiles (Dark Elf) | ||
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#27
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Quote:
Pandering to whiners is a door you don't even want to crack open, because once you set a precedent for it then it never stops (and good god did I ever learn this the hard way). Separating real feedback versus a players personal preferences is not always easy especially with this community, but I do think the polls give a lot of hard data. And there's a wide chasm of difference between "I want to level fast because I'm lazy and want to play Counterstrike With Elves. DO IT" and "I'm leveling on your server and it isn't fun because I've seen five people since I started and have to solo grind and opportunities to pvp are extremely fleeting due to the size of the world combined with the size of the playerbase combined with the lack of design considerations to funnel players in the same areas". I really think the 1-40 player experience is what needs a look. I think the high level experience is probably pretty damn solid and has lots of good pvp opportunities, which is the only reason I'm playing and gutting it out. I know I'll be able to roll into KC or Seb and find plenty of people to kill. The staff here have very rarely communicated with the players on the forums though Dax, about anything. To some extent I'm sure you can understand why. It's not.... fun, dealing with this kind of player discontent. I think Nilbog actually does care but he's been doing this for some 3+ years now and is also responsible for the blue server iirc. I also think this box is like one patch away from being in a state where it can be left alone, and players have this tendency to exaggerate minor gripes or complaints. Like "I'm not playing because this server doesn't have YT".... really? Of all the reasons you could not play on an EQ PvP server, that's what's holding you back? You were cool with Monks kicking for 300 and MQ2 script kiddies running shop and incomplete item/npc databases five years ago, but you're not cool with this? Quote:
This server needs 2 hotzones. No more 3. Any more than that defeats the purpose. We have 50-100 players to work with, spread across 60 levels. Rotating would be fine. I personally wouldn't highlight zones in out of the way locations, as cool as some of the lesser-visited zones are. I'd stick to Kunark. That's where people are going to be anyway, and travelling in EQ is a god damn pain. Something as simple as this: Low/Mid Hotzone: Lake of Ill Omen (or Overthere) High Level Hotzone: KC (or Seb/Chardok) bam -- lowbies are leveling in Lake. Instead of being spread across Lake, Overthere, Warsilks, FM, Oasis, Guk, Unrest, Crushbone, Blackburrow, Solusek A/B, etc.... they're in that one zone. They're fighting eachother. They're grouping. It almost resembles a classic red server. | ||||
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#28
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why make it the less populated zones, everyone knows unrest is the place to be for lowbie pvp, no reason not to make it a hotzone. tbh hotzones arent needed, how about just keep xp bonus. people are gonna level where they are going to level regardless of hotzones. if you make it some zone noone wants to go to people wont come, maybe a power leveler but i would go to unrest whether its a hotzone or not.
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#29
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make runnyeye/kedge a hotzone, bet itll be as empty or low populated as it was before hotzone.
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#30
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Unrest would be fine. That's probably the only old world zone worth considering (maybe Upper/Lower Guk).
Something like Unrest and Dreadlands/KC being highlighted would work wonders. Keeping in mind that there are ~106 zones in the game with Kunark. Also keeping in mind that traveling on foot across Antonica and then taking the boat to Kunark can take upwards of two hours. | ||
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