Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #71  
Old 08-22-2012, 06:59 AM
Shinko Shinko is offline
Planar Protector

Shinko's Avatar

Join Date: May 2011
Posts: 1,354
Default

arena's
__________________
- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue


-Shinko Guild Leader <Safe Space> Green
  #72  
Old 08-22-2012, 08:20 AM
Arteker Arteker is offline
Fire Giant

Arteker's Avatar

Join Date: Apr 2010
Posts: 707
Default

i laugh at people who says wow class balance > eq.

As besta tester i did have a clue about what was wow before the launch and wich class was the best suited dps heal and kill other players.


i did pick a enhacement orc shaman while most go tauren, when u single handle killed ten alliance players of your same level without troubles thanks to windfury and that crafted axe was priceles.
  #73  
Old 08-22-2012, 09:26 AM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by Loli Pops [You must be logged in to view images. Log in or Register.]
Vanilla WoW sans BGs
I dunno, WSG/AB/AV all had their moments and were a ton of fun. The later BGs just didn't do it for me. PvP without BGs just becomes gang warfare, which isn't as fun for a pseudo-casual player who just wants to PvP every now and then on a fairly even plane.

AV as a hunter was some of the most fun I ever had, although I really felt Alliance had a much better layout (all versions). AB and WSG were flat awesome, esp if you had 2 or 3 RL friends to team up with.

Quote:
Originally Posted by Arteker [You must be logged in to view images. Log in or Register.]
i laugh at people who says wow class balance > eq.

As besta tester i did have a clue about what was wow before the launch and wich class was the best suited dps heal and kill other players.

i did pick a enhacement orc shaman while most go tauren, when u single handle killed ten alliance players of your same level without troubles thanks to windfury and that crafted axe was priceles.
So did you actually play after Beta? Doesn't sound like you did.

Windfury was really strong, but frost shock was much more a pain in the A for alliance before DRs were implemented, so if you're pointing at windfury as an example of no class balance, you've already lost.

The very proposition that "WoW class balance was just as bad or worse than EQ's" is laughable from the start. I'm sorry, if you don't see it i'm not going to bother to explain it.
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
Last edited by Messianic; 08-22-2012 at 09:30 AM..
  #74  
Old 08-22-2012, 11:16 AM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

Just my 2 cents on the "new" topic of this thread. To preface I played EQ basically from launch until after OoW was released, I actually did the majority of stuff through PoP including Quarm but only a sliver of GoD. I playeyd WoW from Vanilla on and off again until a bit after Cata launched. In both games I was pretty hardcore usually playing within the top 3 guilds on a server. On EQ my main was a Wiz on WoW a mage and I have played numerous alts on both.

Simply put, in my opinion EQ is a more difficult game, WoW gameplay is more complex in combat, but then EQ overall is (or at least was) more complex.

I will attempt to expound. EQ is more difficult because while the mechanics for typical playing (dpsing/healing/tanking) are simpler, encounters in the game are less forgiving. Aside from the obvious lack of quests, the xp penalties for death, the failures for tradeskill combines, it is harder to progress in EQ because of the game structure. In WoW any class can solo to max level, not the case in EQ. In EQ not only is leveling a large timesink but the opponents you face are much more difficult in comparison to your own strength and abilities. This kind of plays into the point about WoW being more complex with gameplay. Every class in WoW had more abilities in frequent use (I phrase it this way because later in EQ with AAs you had a ton of abilities but they weren't all in a typical encounter).

The same is true for raids in my mind. EQ had some tough encounters later on, things like the rathe council expected a lot of people all doing their fairly simple jobs very well and anyone messing up would be a wipe for the raid. WoW on the other hand has everyone jumping through multiple hoops but it was less of a big deal most of the time if a couple of people died. Obviously I can't blanket statement both games and all encounters with in them.

I say EQ was a more complex game overall because I feel like there were more non-common knowledge things in the game. A lot of the quests you need to progress in EQ, such as the key quests invovled getting drops off of what would be really random mobs if you didn't have a wiki or some outside reference. WoW had several items that were quest pieces but they were pretty expliclity pointed out to you and there was a kind of pattern to how you did things for one quest that would let you understand future quests. I guess it all comes down to the intent of WoW to steer you in the directions and give you guidance where as EQ instead just left you to your own devices and you may encounter a quest NPC or find out something from another player's experience.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
  #75  
Old 08-22-2012, 11:34 AM
lawll lawll is offline
Sarnak

lawll's Avatar

Join Date: May 2012
Location: Philadelphila
Posts: 312
Default

Lol at all the people who think pointless grinds and forced social interaction is a solid MMO game model.
__________________
  #76  
Old 08-22-2012, 11:40 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 20,036
Default

Did anyone play the early days of EQ2? Group XP penalty if anyone in the party died. Got trained and wiped? Wave goodbye to your XP :P

Sorry, bit of a derail... funny to think though, that EQ2 is generally considered a total failure. I blame the high end PC required to run it (WoW could be played on a much lower spec), poor group mechanics and the ridiculous attempts they made to implement PvP.
__________________
  #77  
Old 08-22-2012, 12:05 PM
subatis subatis is offline
Large Rat


Join Date: Oct 2010
Posts: 9
Default

Quote:
I use to always use magelo, castersrealm, alla, plenty of things for information involving EQ, what's the difference with WoW? Yes, EQ made you explore and figure things out on your own more, but I'm pretty sure a majority of players used fan sites for help more than you think. In the end though, all of that exploring and running around is, ding ding ding, a timesink. Running from point A to point B, and taking an hour, isn't really "gameplay". It may feel like more of an accomplishment to some, but I'd rather just play the video game, because in the end, that's all it is.
i think this is where the difference of opinion shines through...for me, playing EQ isn't 100% about leveling and gearing, which to me pretty much embodies WoW. i am a very casual player, probably log on 5 hours per week tops, and take long breaks regularly...but even after this game has been out for so long, i still enjoy poking around, leveling at my own pace, doing random quests, etc.

tl;dr that's just like, your opinion, man.
  #78  
Old 08-22-2012, 12:26 PM
Atmas Atmas is offline
Planar Protector


Join Date: Jun 2011
Location: In the bushes outside your window
Posts: 1,009
Default

Square, to use your own word "your biggest failure" is that you can't post in this thread objectively. It is a shame, as others have already pointed out, that you cannot express your conflicting opinions without making underhanded comments. No where in my post did I mention that EQ or WoW is a better game because of their mechanics. I could easily make a post mirroring yours that your lack of understanding the complexity of EQ is reflective of your lack of play.

In either case I made post specifically stating that you can't make a blanket statement about all encounters in the games. I also tried to place emphasis on the the difference between difficulty of actions required and time required.

Timesinks are not complex, they are more difficult, saying they are not is illogical. Running a mile is not any more complex than running half a mile really (please don't jump on some stupid point about pacing here) it is more difficult because it requires more resources. Some people seem to be upset by this because it does not include a quality increase and therefore is inferior. If you feel that way fine, but don't try to argue timesinks don't make things more difficult.

For the record I actually had a lot of fun with both games when I played them. Both of them have gone in directions I am not super found of today but I still consider them great experiences.
__________________
60 Wixxor - Atmas
60 Paladin - Opmeter
54 Rogue - Ories
Some other toons
Formerly of TZ
Last edited by Atmas; 08-22-2012 at 12:30 PM..
  #79  
Old 08-22-2012, 12:50 PM
Dirtnap Dirtnap is offline
Sarnak


Join Date: Jul 2010
Posts: 349
Default

Square's a young bully. Everyone who has a differing opinion "automatically fails".

Good game sir.
  #80  
Old 08-22-2012, 01:08 PM
Dirtnap Dirtnap is offline
Sarnak


Join Date: Jul 2010
Posts: 349
Default

What kind of experience? You can experience something without having hands on experience. You can have experience by watching someone else, or by hearing from someone else.

And to be fair, you have done the most name calling in this entire thread. You can't go a paragraph without insulting someone in some way. I'm just calling it like I see it.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.