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#11
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I myself enjoy grinding. I like sitting in a group with others chatting, interacting, having fun. I don't however like going from NPC to NPC loading up on quests and soloing/duoing my way ahead. I am not singling out any other mmo here this is the jist of exp'ing in every MMO it seems. And it just doesn't feel very MMO to me. In EQ you worried about your reputation, you thought twice about double crossing someone, or another guild. Didn't always stop you but in the back of your mind you're always thinking is this going to ruin me in the long run, are my guildmates going to be upset, will they kick me? There was consequences for the way you held yourself in EQ. Most guilds didn't recruit tools that had a bad rep for ninja looting or training people. And this is all credited to EQ being more personal than most other games these days are. It's spending those 5 hours in Solb that you get to know people. | |||
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#12
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Once you know how something is done it instantly becomes trivial to me as far as MMO's are concerned. And this is no jab I am genuinely curious. Like raid encounters, none of it's hard. It's all button pushing or being in the right place to avoid something. Once you know it the encounter becomes easy. | |||
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#13
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I think having such huge time sinks for everything in EQ and P99 makes it a lot more rewarding for you as a player when you reach the upper echelon. I remember the first toon I had on live and the giddy feeling I would get when I got an upgrade at higher levels. The same can be said on this server. I'm not rich or anything on this server so grouping in Sebilis and having an RBG drop in one of my groups for the first time got my adrenaline pumping just rolling on the item. More modern MMORPGs lack that quality of excitement. Sure I've had fun playing the WoWs and Age of Conans but my greatest accomplishments in those games couldn't stand up those from EQ Live or even here.
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#14
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comparing any noteworthy real life achievement with gaining more pixels is just lol. | |||
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#15
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1. Perseverance is not a skill. It's something you're initially born with or were taught, yes. However it's almost like an instinct, but not quite. You work towards getting your ability to persevere up, yes. But it's not a talent, a skill, or anything that can be bunched up together like that. It can be equated to something like pain tolerance. Pain tolerance can also be worked on to get it up, but it is not a skill either.
2. You could be the most patient and persevering man/woman in the world and if you don't know how to run a business, hold a scalpel, or convince a jury, you're never going to become a CEO, a doctor, or a lawyer, respectively. 3. People on welfare has nothing to do with the topic. In fact bringing that up here would be akin to saying how much you like sports cars while your son is coming out of the closet to you, one has nothing to do with the other and it's introduction in the conversation is pointless. As a side note, that stems from economic struggles, despite what your middle/upper class white friends and you may think. 4. How often a runner runs is an attempt to work towards a skill or physical condition (like endurance) that is necessary to reach their goals. They are indeed persevering through the training necessary to reach that goal, but the perseverance itself is not necessarily related. Also, you cannot compare that to Everquest's timesinks as a whole. For example, the example given would best compare to someone spending time working on Tradeskills to get the skill level needed to make certain items they want or need. However comparing that to, say, running from one city to another to do a hand in (also a timesink) is completely different. Running to that city was not any form of training to make you better. It was a delay between receiving your last hand in item and giving it to Joe Blow in Qeynos. Simple as that. 5. Comparing the trials and tribulations of real life to the strains of life in a video game is asinine, as anyone with common sense would pick real life over the game pixels anyway. Again, to give an example, doing so is like comparing the pain of a broken toe to the pain of a limb amputation without anesthetics. Both of them are painful, just as real life and Everquest both have time sinks, but one is far more serious/painful (or important) than the other. Apples to oranges. But please, continue. As I'm sure that this is mostly just a blind hatred of everything World of Warcraft just because you're a Classic Everquest player. Most replies will likely arrive from people who have never even played WoW. Only heard stories. Similar to the people that bash modern EQ when they stopped playing the minute Luclin dropped and saw that breasts were no longer triangles, rage quit, and haven't played since. Perfectly legitimate ways to formulate an opinion, especially one you will then deem necessary to claim is 'fact'.
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#16
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Rainbowned.
/thread | ||
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#17
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Ooo some flamey replies. Apparently I hit a nerve. Too much fluff and b.s., though.
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Last edited by Arclanz; 08-21-2012 at 07:36 PM..
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#18
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nt (let me address it in a post)
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Last edited by Arclanz; 08-21-2012 at 07:50 PM..
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#19
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Dany your post is a bit verbose; hope you don't mind if I summarize
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#20
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Job creators are shipping factories to SE Asia in search of maximum profits and foaming at the mouth about high taxes because their tax refunds weren't as large as they would have liked. Caterpillar rams pay freezes and increased pensions down its workers' throats in times of record profits. If you persevere in repeating something enough, it might become true without the need to refer to facts and evidence. Thanks for the talking point, Arclanz. | |||
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