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  #11  
Old 08-21-2012, 04:45 PM
Houdiny Houdiny is offline
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Quote:
Originally Posted by lawll [You must be logged in to view images. Log in or Register.]
Grinding isn't so bad when you find good ways to hide it but not straight in your face grind like EQ was.
This is very true. If there is an objective or a reason for grinding it does mask it some.

I myself enjoy grinding. I like sitting in a group with others chatting, interacting, having fun. I don't however like going from NPC to NPC loading up on quests and soloing/duoing my way ahead. I am not singling out any other mmo here this is the jist of exp'ing in every MMO it seems. And it just doesn't feel very MMO to me.

In EQ you worried about your reputation, you thought twice about double crossing someone, or another guild. Didn't always stop you but in the back of your mind you're always thinking is this going to ruin me in the long run, are my guildmates going to be upset, will they kick me?

There was consequences for the way you held yourself in EQ. Most guilds didn't recruit tools that had a bad rep for ninja looting or training people. And this is all credited to EQ being more personal than most other games these days are. It's spending those 5 hours in Solb that you get to know people.
  #12  
Old 08-21-2012, 04:54 PM
Houdiny Houdiny is offline
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Quote:
Originally Posted by lawll [You must be logged in to view images. Log in or Register.]
Just because I need to run across the world to make it to the next city to turn in a quest item doesn't make it hard at all. Or just because I need to get my 50 raid members keyed for a new raid zone doesn't make it hard. It's just a pointless time sink to hold of progression.
Just wanting your opinion here. But give me some examples of when turning in a quest is hard. My MMO experiences are limited to a handful of games. So there could be something out there I don't have a clue about honestly. I have never really found a game "hard" yet. I don't PvP so putting that aspect of a game aside, none of them I have tried have been hard. You either know what to do or you don't is the consensus I get with MMO's. And the people that don't know there is youtube these days.

Once you know how something is done it instantly becomes trivial to me as far as MMO's are concerned. And this is no jab I am genuinely curious. Like raid encounters, none of it's hard. It's all button pushing or being in the right place to avoid something. Once you know it the encounter becomes easy.
  #13  
Old 08-21-2012, 05:44 PM
RahlaeRuffian RahlaeRuffian is offline
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I think having such huge time sinks for everything in EQ and P99 makes it a lot more rewarding for you as a player when you reach the upper echelon. I remember the first toon I had on live and the giddy feeling I would get when I got an upgrade at higher levels. The same can be said on this server. I'm not rich or anything on this server so grouping in Sebilis and having an RBG drop in one of my groups for the first time got my adrenaline pumping just rolling on the item. More modern MMORPGs lack that quality of excitement. Sure I've had fun playing the WoWs and Age of Conans but my greatest accomplishments in those games couldn't stand up those from EQ Live or even here.
  #14  
Old 08-21-2012, 05:47 PM
bluejam bluejam is offline
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Quote:
Originally Posted by lawll [You must be logged in to view images. Log in or Register.]
Who really wants to put 6-8 hours a day into a mmo to even feel like you did anything. That's why interest in EQ game model died out and everyone is copying what blizzard is doing.
this.

comparing any noteworthy real life achievement with gaining more pixels is just lol.
  #15  
Old 08-21-2012, 07:06 PM
Danyelle Danyelle is offline
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1. Perseverance is not a skill. It's something you're initially born with or were taught, yes. However it's almost like an instinct, but not quite. You work towards getting your ability to persevere up, yes. But it's not a talent, a skill, or anything that can be bunched up together like that. It can be equated to something like pain tolerance. Pain tolerance can also be worked on to get it up, but it is not a skill either.

2. You could be the most patient and persevering man/woman in the world and if you don't know how to run a business, hold a scalpel, or convince a jury, you're never going to become a CEO, a doctor, or a lawyer, respectively.

3. People on welfare has nothing to do with the topic. In fact bringing that up here would be akin to saying how much you like sports cars while your son is coming out of the closet to you, one has nothing to do with the other and it's introduction in the conversation is pointless. As a side note, that stems from economic struggles, despite what your middle/upper class white friends and you may think.

4. How often a runner runs is an attempt to work towards a skill or physical condition (like endurance) that is necessary to reach their goals. They are indeed persevering through the training necessary to reach that goal, but the perseverance itself is not necessarily related. Also, you cannot compare that to Everquest's timesinks as a whole. For example, the example given would best compare to someone spending time working on Tradeskills to get the skill level needed to make certain items they want or need. However comparing that to, say, running from one city to another to do a hand in (also a timesink) is completely different. Running to that city was not any form of training to make you better. It was a delay between receiving your last hand in item and giving it to Joe Blow in Qeynos. Simple as that.

5. Comparing the trials and tribulations of real life to the strains of life in a video game is asinine, as anyone with common sense would pick real life over the game pixels anyway. Again, to give an example, doing so is like comparing the pain of a broken toe to the pain of a limb amputation without anesthetics. Both of them are painful, just as real life and Everquest both have time sinks, but one is far more serious/painful (or important) than the other. Apples to oranges.

But please, continue. As I'm sure that this is mostly just a blind hatred of everything World of Warcraft just because you're a Classic Everquest player. Most replies will likely arrive from people who have never even played WoW. Only heard stories. Similar to the people that bash modern EQ when they stopped playing the minute Luclin dropped and saw that breasts were no longer triangles, rage quit, and haven't played since. Perfectly legitimate ways to formulate an opinion, especially one you will then deem necessary to claim is 'fact'.
  #16  
Old 08-21-2012, 07:15 PM
Anesthia Anesthia is offline
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Rainbowned.

/thread
  #17  
Old 08-21-2012, 07:32 PM
Arclanz Arclanz is offline
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Ooo some flamey replies. Apparently I hit a nerve. Too much fluff and b.s., though.

Quote:
Originally Posted by bluejam [You must be logged in to view images. Log in or Register.]
...comparing any noteworthy real life achievement with gaining more pixels is just lol.
If gaining pixels doesn't matter to you, why are you spending your limited supply of real life here.

Quote:
Originally Posted by Houdiny [You must be logged in to view images. Log in or Register.]
... I don't however like going from NPC to NPC loading up on quests and soloing/duoing my way ahead. I am not singling out any other mmo here this is the jist of exp'ing in every MMO it seems. And it just doesn't feel very MMO to me...
I couldn't agree more. One reason I quickly lost interest in vanguard is how they whored out the quests. The game was so linear. It wasn't about exploration, and it should have been. It was about mindless constant clicking of tasks/quest NPCs; and rushing to the next station to complete them because that made up the bulk of your xp. It felt far more grindy to me than sitting at Derv 1 in North Ro for three hours. Only difference was no one (including me) had time to talk since we had to run to the next quest npc.
Last edited by Arclanz; 08-21-2012 at 07:36 PM..
  #18  
Old 08-21-2012, 07:38 PM
Arclanz Arclanz is offline
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nt (let me address it in a post)
Last edited by Arclanz; 08-21-2012 at 07:50 PM..
  #19  
Old 08-21-2012, 08:03 PM
Arclanz Arclanz is offline
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Dany your post is a bit verbose; hope you don't mind if I summarize

Quote:
Originally Posted by Danyelle [You must be logged in to view images. Log in or Register.]
1. Perseverance is something you're initially born with or were taught, yes..
Arclanz: That sure sounds like a skill to me.

2. You could be the most patient and persevering man/woman in the world and if you don't know how to run a business, hold a scalpel, or convince a jury, you're never going to become a CEO, a doctor, or a lawyer, respectively.
Arclanz: And someone with a high IQ could end up a welfare citizen; who prefers to get handed things rather than do the life grind.

3. People on welfare has nothing to do with the topic...
Arclanz: Your opinion is noted.

As a side note, welfare stems from economic struggles, despite what your middle/upper class white friends and you may think.
Arclanz: Please spinoff a new topic and i will be happy to reply. I don't appreciate your assumption; it feels like an insult.

Arclanz: Regarding item 4, you lost me. Please rephrase, consicely if possible.

5. Comparing the trials and tribulations of real life to the strains of life in a video game is asinine...
Arclanz: As I mentioned before, if pixels are meaningless why are you spending your real life here.

But please, continue. As I'm sure that this is mostly just a blind hatred of everything World of Warcraft just because you're a Classic Everquest player.
Arclanz: This also feels insulting. Generally I've respected and appreciated your forum conduct but not in this case. I have slung no insults at WoW and haven't even mentioned the game in this thread.
  #20  
Old 08-22-2012, 01:26 AM
Anesthia Anesthia is offline
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Join Date: Dec 2011
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Quote:
Originally Posted by Arclanz [You must be logged in to view images. Log in or Register.]
Rather than hijack the wow thread, I wanted to expound.

Timesinks and inconveniences do indeed equal difficulty. What skill is required to overcome this difficulty? Perseverance. The same skill, it so happens, that, above all other skills, decides who becomes the CEO, the Doctor, the Lawyer, the Astronaut. A skill that the youth today are not learning. Is it coincidence that the number of people on welfare has also skyrocketed in recent times?
Students are taking out loans to pay increasingly higher tuition for substandard education at universities whose full-time staff members are being cut and replaced with cheaper, younger adjuncts.

Job creators are shipping factories to SE Asia in search of maximum profits and foaming at the mouth about high taxes because their tax refunds weren't as large as they would have liked. Caterpillar rams pay freezes and increased pensions down its workers' throats in times of record profits.

If you persevere in repeating something enough, it might become true without the need to refer to facts and evidence. Thanks for the talking point, Arclanz.
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