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#41
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#42
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The mechanics as far as I remember:
- Around 98-97% health the mob's summoning ability was enabled. This prevented pullers with throwies from getting summoned if their throwy landed. - The summon has a refresh time of about 10-15 seconds (memory's hazy on that.) - He will always summon the player on top of his hate list as soon as they are out of THE MOB'S melee range. I emphasize this because some mobs had huge hitboxes where they can still hit you but you are "too far away" to melee them. - Raid bosses almost always had this. - As has been said, it's kind of hit-and-miss on what raid trash or xp mobs will summon. Almost all mobs in raid zones (Kael, ToV, etc) summon. - If a warrior is happily tanking and a wizard overnukes to gain top hate spot, or the tank dies, the mob will summon the wizard immediately if it hasn't been used in the past 10-15 seconds. - It does not matter who does the damage or how. They just need to be on the mob's hate list for any reason. Healing, debuffs or being a ranger. I'm sure that doesn't help a lot in discerning which mobs summon, but at least should explain HOW they do so. Edit: Reading over the posts regarding the level of mobs that summon has me pondering a bit. I'm pretty sure when I was playing a wizard I was kiting mobs that were 51+ in pre-Luclin zones that didn't summon. I'm just drawing a blank between kiting raptors in TD and kiting in PoN. I didn't solo so much during that span of playtime, as Seb AE was hot shit at the time. I'm pretty sure there was SOMETHING I was kiting at level 60 that was still dark blue before PoP, though.
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Branaddar - Barby Shaman
Talinor - High Elf Pally Razormaw - Iksar Monkey-to-be ex-Tholuxe Paells player If I spent half as much time playing as forum-ing, I'd be 50 by now. | ||
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Last edited by Branaddar; 06-02-2010 at 01:54 PM..
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#43
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At 60 some mobs under 51 are still dark blue (in classic, that is- in live dark blue is now defined as 1-5 levels below you). I'm not sure exactly how far down it went, but it was definitely below 50. I want to say 47, but not completely sure.
The raptors in TD are below 45, except for the Vicious Raptors, which are up to 45.
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Tallenn 40 Druid
Marlock 29 Enchanter | ||
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#44
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fetid skunks in PoM didnt summon. The bees didnt either, although the named did. those were 50+ mobs. i'll think of some more as the work day goes on =)
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Team Bonghits
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#45
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Will see what I can find!
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | |||
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#46
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51+ animals not summoning sounds correct to me.
Here is an example of a Velious animal mob who is always lvl 52. According to numerous posts in this thread, DOES NOT summon. http://eqbeastiary.allakhazam.com/search.shtml?id=6145 An example of some mobs 51+ summoning and some not are the neriads in Siren's Grotto All of them are above level 51. Of the non-named, only the "a neriad weaver" will summon. Interestingly the "a neriad weaver" spawns as lvl 60-61 all others are mid 50s I spent countless hours in SG farming the drum and shawl. Shimmering Sea Spirit Here is an example of a 51+ "named" animal mob who DOES NOT SUMMON He is a rare spawn from the other water elementals in zone, has 2 peices of loot so I would consider him a "named" Fellspine Here is an example of a 51+ "named" animal mob who DOES SUMMON
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Last edited by Excision Rottun; 06-02-2010 at 03:23 PM..
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#47
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http://eqbeastiary.allakhazam.com/search.shtml?id=5420
Level 61 "an ice burrower" * HP Estimate: 38,000 * Summons: No * Single-Target Rampages: Yes * Enrages: Yes http://eqbeastiary.allakhazam.com/search.shtml?id=6322 Level 53 "a velium hound" Commentary in the notes implies root rotting by druids for coldain shawl quest component farming. Couldn't find any info confirming the same thing on 51+ animals in kunark, nor information denying it really. Mayble simply if it can't say "You will not evade me!" you probably can evade it? ;p Sorry for the generalization, I'll try and look for better facts when I have more time.
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
Donate a water filter in Haiti. Click Here | ||
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#48
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I know 100% these guys, lvl 50 in GD, did not summon.
id=6123http://eqbeastiary.allakhazam.com/search.shtml?id=6123 Decent quadding =) An i remember solo kiting the ice burrowers in WW, they never summoned. | ||
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#49
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As far as rooting, I read a few places that a rooted npc will not summon.
Opinions on this, soloers? http://thedruidsgrove.org/eq/forums/...ead.php?t=1198 | ||
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#50
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They are talking about the AA ability, viscid roots. There was a rumor that it would stop summoning- untrue, afiak. Normal roots have no effect on whether a mob will summon or not.
Edit: on further examination, it looks like there is a theory that root works similarly to mobs that don't summon- i.e. keep the mob focused on the closest player, thus bypassing the hate list altogether. Mob ignores hate list = mob will not summon, or will only summon the person that is closest to them. Not sure about that, to be honest. It wouldn't have any effect on soloing though, since if you are soloing, you are still the char closest to the mob, and thus,you will get summoned.
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Tallenn 40 Druid
Marlock 29 Enchanter | ||
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Last edited by Tallenn; 06-02-2010 at 03:51 PM..
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