Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 06-02-2010, 01:38 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,704
Default

Quote:
Originally Posted by Bumamgar [You must be logged in to view images. Log in or Register.]
- Summoning never occurred more frequently than once every 10 seconds.
This log seems to verify the 10-11 second summon.

Quote:
[Fri Nov 10 02:35:28 2000] a forsaken revenant says 'You will not evade me Aledar'
[Fri Nov 10 02:35:39 2000] a forsaken revenant says 'You will not evade me Aledar'
[Fri Nov 10 02:35:50 2000] a forsaken revenant says 'You will not evade me Aledar'
Quote:
Nilbog does this (the time between summons) have to be defined or is this already in place in the client?
Probably needs to be defined.
  #42  
Old 06-02-2010, 01:46 PM
Branaddar Branaddar is offline
Kobold

Branaddar's Avatar

Join Date: May 2010
Location: Ontario, Canada
Posts: 130
Default

The mechanics as far as I remember:

- Around 98-97% health the mob's summoning ability was enabled. This prevented pullers with throwies from getting summoned if their throwy landed.
- The summon has a refresh time of about 10-15 seconds (memory's hazy on that.)
- He will always summon the player on top of his hate list as soon as they are out of THE MOB'S melee range. I emphasize this because some mobs had huge hitboxes where they can still hit you but you are "too far away" to melee them.
- Raid bosses almost always had this.
- As has been said, it's kind of hit-and-miss on what raid trash or xp mobs will summon. Almost all mobs in raid zones (Kael, ToV, etc) summon.
- If a warrior is happily tanking and a wizard overnukes to gain top hate spot, or the tank dies, the mob will summon the wizard immediately if it hasn't been used in the past 10-15 seconds.
- It does not matter who does the damage or how. They just need to be on the mob's hate list for any reason. Healing, debuffs or being a ranger.

I'm sure that doesn't help a lot in discerning which mobs summon, but at least should explain HOW they do so.

Edit: Reading over the posts regarding the level of mobs that summon has me pondering a bit. I'm pretty sure when I was playing a wizard I was kiting mobs that were 51+ in pre-Luclin zones that didn't summon. I'm just drawing a blank between kiting raptors in TD and kiting in PoN. I didn't solo so much during that span of playtime, as Seb AE was hot shit at the time. I'm pretty sure there was SOMETHING I was kiting at level 60 that was still dark blue before PoP, though.
__________________
Branaddar - Barby Shaman
Talinor - High Elf Pally
Razormaw - Iksar Monkey-to-be


ex-Tholuxe Paells player

If I spent half as much time playing as forum-ing, I'd be 50 by now.
Last edited by Branaddar; 06-02-2010 at 01:54 PM..
  #43  
Old 06-02-2010, 02:46 PM
Tallenn Tallenn is offline
Sarnak


Join Date: Mar 2010
Posts: 295
Default

At 60 some mobs under 51 are still dark blue (in classic, that is- in live dark blue is now defined as 1-5 levels below you). I'm not sure exactly how far down it went, but it was definitely below 50. I want to say 47, but not completely sure.

The raptors in TD are below 45, except for the Vicious Raptors, which are up to 45.
__________________
Tallenn 40 Druid
Marlock 29 Enchanter
  #44  
Old 06-02-2010, 02:50 PM
Yoite Yoite is offline
Fire Giant

Yoite's Avatar

Join Date: Oct 2009
Location: Arkansas
Posts: 658
Default

fetid skunks in PoM didnt summon. The bees didnt either, although the named did. those were 50+ mobs. i'll think of some more as the work day goes on =)
__________________
Team Bonghits
  #45  
Old 06-02-2010, 03:04 PM
Akame Akame is offline
Sarnak

Akame's Avatar

Join Date: May 2010
Location: Atlanta, GA
Posts: 358
Default

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
These mobs are not over level 50.
Hmm, I will see if I can find some information somewhere about trash mobs in velious or kunark over 51 that do not summon then. I personally thought summoning was mostly caster, named and maybe humanoid, I just don't recall any things that can't talk (animals mostly) saying "You will not evade me!" at any point. I'm sure it would be something that stuck out in memory. Kind of like snakes that kick.

Will see what I can find!
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas

Donate a water filter in Haiti. Click Here
  #46  
Old 06-02-2010, 03:09 PM
Excision Rottun Excision Rottun is offline
Fire Giant

Excision Rottun's Avatar

Join Date: Oct 2009
Location: Alberta
Posts: 521
Default

51+ animals not summoning sounds correct to me.

Here is an example of a Velious animal mob who is always lvl 52.

According to numerous posts in this thread, DOES NOT summon.

http://eqbeastiary.allakhazam.com/search.shtml?id=6145


An example of some mobs 51+ summoning and some not are the neriads in Siren's Grotto

All of them are above level 51.

Of the non-named, only the "a neriad weaver" will summon.

Interestingly the "a neriad weaver" spawns as lvl 60-61 all others are mid 50s

I spent countless hours in SG farming the drum and shawl.


Shimmering Sea Spirit

Here is an example of a 51+ "named" animal mob who DOES NOT SUMMON

He is a rare spawn from the other water elementals in zone, has 2 peices of loot so I would consider him a "named"


Fellspine

Here is an example of a 51+ "named" animal mob who DOES SUMMON
__________________
Quote:
Originally Posted by Rogean
Shut the fuck up. Seriously.
Last edited by Excision Rottun; 06-02-2010 at 03:23 PM..
  #47  
Old 06-02-2010, 03:11 PM
Akame Akame is offline
Sarnak

Akame's Avatar

Join Date: May 2010
Location: Atlanta, GA
Posts: 358
Default

http://eqbeastiary.allakhazam.com/search.shtml?id=5420

Level 61 "an ice burrower"
* HP Estimate: 38,000
* Summons: No
* Single-Target Rampages: Yes
* Enrages: Yes

http://eqbeastiary.allakhazam.com/search.shtml?id=6322

Level 53 "a velium hound"

Commentary in the notes implies root rotting by druids for coldain shawl quest component farming.

Couldn't find any info confirming the same thing on 51+ animals in kunark, nor information denying it really. Mayble simply if it can't say "You will not evade me!" you probably can evade it? ;p

Sorry for the generalization, I'll try and look for better facts when I have more time.
__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas

Donate a water filter in Haiti. Click Here
  #48  
Old 06-02-2010, 03:26 PM
Haish Haish is offline
Aviak


Join Date: Mar 2010
Posts: 62
Default

I know 100% these guys, lvl 50 in GD, did not summon.

id=6123http://eqbeastiary.allakhazam.com/search.shtml?id=6123

Decent quadding =)

An i remember solo kiting the ice burrowers in WW, they never summoned.
  #49  
Old 06-02-2010, 03:40 PM
nilbog nilbog is offline
Project Manager

nilbog's Avatar

Join Date: Oct 2009
Posts: 14,704
Default

As far as rooting, I read a few places that a rooted npc will not summon.

Opinions on this, soloers?

http://thedruidsgrove.org/eq/forums/...ead.php?t=1198
  #50  
Old 06-02-2010, 03:47 PM
Tallenn Tallenn is offline
Sarnak


Join Date: Mar 2010
Posts: 295
Default

They are talking about the AA ability, viscid roots. There was a rumor that it would stop summoning- untrue, afiak. Normal roots have no effect on whether a mob will summon or not.

Edit: on further examination, it looks like there is a theory that root works similarly to mobs that don't summon- i.e. keep the mob focused on the closest player, thus bypassing the hate list altogether. Mob ignores hate list = mob will not summon, or will only summon the person that is closest to them. Not sure about that, to be honest. It wouldn't have any effect on soloing though, since if you are soloing, you are still the char closest to the mob, and thus,you will get summoned.
__________________
Tallenn 40 Druid
Marlock 29 Enchanter
Last edited by Tallenn; 06-02-2010 at 03:51 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:06 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.