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#31
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tho my memory about this is veeeery blurry so better not believe whati say [You must be logged in to view images. Log in or Register.]
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | |||
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#32
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Edit: Now mind you I am talking about the default summon ability. Raid content where creatures summon ability was part of the fight script acted independently.
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The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#33
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MOST, not all, mobs 51-52+ summoned. They definitely didn't want all mobs to summon, so there were special cases in almost every zone.
I can't recall any mobs summoning after 1HP, but I can't be 100% sure it didn't happen. The rest definitely started to summon at around 98-98.5% I'd say. It was probably 98.5 and someone would hit it hard and make it drop to somewhere in the 97% area. Some mobs of the same name also did not always summon. I recall this from GoD directly, not sure if it applies to earlier mobs. Those mobs were clearly above 60, so they might have raised the summoning threshold on each expansion. I didn't ever time it, but it seems the refresh on the summon was 8-10 seconds. This is from my experiences raiding and soloing as a druid starting late velious up through GoD. It could have been changed from 1999. | ||
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#34
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To the best of my memory: in Kunark and Velious, ALL mobs 51+ summon as soon as they reach 97%. They will only summon if their highest-hate target is not in melee range, and they will only summon their highest-hate target.
The time in between summons is ~6 seconds (ballpark). | ||
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#35
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im pretty sure the time between summons was longer than 1 tick (6 seconds). I could get summoned. back up a bit, and nuke or heal before being summoned again. I would think its more like 2 ticks which would be 12 seconds.
it's not ALL mobs either. most animals didnt summon, like wolves and such in WW. Dont think those giant worms did either. or Tantor. could be wrong on big worms but i know Tantor didnt summon and hes 60+
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Last edited by Yoite; 06-02-2010 at 12:21 PM..
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#36
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#37
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Checking my log archive and here's what I've got regarding summoning:
- Summoning never occurred more frequently than once every 10 seconds. - Several named classic mobs summoned (however, these logs are from the Combine, so maybe they didn't summon in 1999). Specifically, named fire giants in SolB (Magus Rokyl, King Trannix) as well as quite a few trash mobs in PoHate and PoFear (xxx of Innoruuk, thought destroyer, etc). Both Naggy and Vox summoned. - Many named epic mobs summoned (Cazel, Wrath of the Shissar, etc). As others have posted, summoning worked based on the hatelist, melee range and percentage of health of the mob. Summoning would start once the mob reached 97% health or lower, and the mob would summon the person at the top of it's hatelist if that person wasn't within melee range, no more frequently than once every 10 seconds. Summoning always placed the summoned character at the same X/Y location as the mob. As a warrior, whenever I was summoned I would always have to take a step or two back to be able to 'see my target' for melee.
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-Bumamgar
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#38
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10 seconds sounds right to me, too (6 does sound fast, thinking about it some more).
Still pretty sure that at least in Classic, Kunark, and Velious at least, pretty much every mob over level 50 does summon (and that therefore it is level-based and not mob-based). | ||
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#39
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__________________
The taller you would build the tower, the stronger you must build the foundation." - Chris Thomas
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#40
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