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| View Poll Results: Exp loss on PvP death? | |||
| Yes. Keep it. |
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28 | 30.43% |
| No. Remove it. |
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44 | 47.83% |
| Fuck you. |
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20 | 21.74% |
| Voters: 92. You may not vote on this poll | |||
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#11
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Meaning how much time i would spend on each if it was my call. Well, im 50 and i dont even fucking pvp alot unless there is something like equal chances because i dont want to regrind that xp back and throw off the PVE/PVP ratio. Of course it means i get bored because not only I am judging every encounter like "is this attempt worth risking the xp loss", everybody does so pvp happens alot less than it would without it. Result: quit the server because pvp isnt happening as much as id like to and im bored as fuck. Yes, you are right trollborn, it prevents "bind rushing" aka pvp from happening alot. But i dont honestly count on the devs to act on this, its been explained in and out for months and months. So you dont have anything to worry about Trollborn, you sitting in a raid zone for months with 30 other PVEers undisputed, shielded from pvp with sheer numbers, even if it means playing on a server with a peak population of 50, is probably not in jeopardy. | |||
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Last edited by Tradesonred; 08-05-2012 at 12:14 AM..
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#12
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SZ wasn't a classic server, so its policies should have no bearing on red99. I'd just like to say this on the second page so that it gets ignored throughout this entire thread, like most sensible things that are posted on this forum.
Oh, and if exp loss is a deterrent to bind rushing, then you're basically admitting that it's a deterrent to pvp. You can't say "oh there's barely any exp loss, no one will get frustrated when they die a lot" at the same time as saying "the exp loss will deter people from bind rushing". I don't see why we need an additional punishment to dying in pvp, when you already lose all mana, get ported to your bindpoint, lose all coin, lose your camp, and (most of the time) get shamed publicly in ooc. If people are frustrated by slow exp, then they're going to be frustrated by exp loss in pvp, however minor. I'm not saying it's rational, but it's a fact that it discourages pvp and frustrates players. edit: I also agree that it makes bind camping too effective, since you can induce exp loss on afk players over and over again. This isn't meant to be a hardcore, SZ-style server where people get de-leveled 15 times and we don't even bat an eyelid.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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Last edited by Lazortag; 08-05-2012 at 12:03 AM..
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#13
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You don't get exp for killing someone, for the obvious (exploitable) reasons. So we are left with half of the equation and it leaving a sour taste for most players. It's fairly important to include high reward alongside harsher penalties. One without the other never works too well. | |||
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#14
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#15
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Yeah it is offset some by the exp boost they're putting in. I don't actually care about this all that much, although I'm still having trouble understanding why some players actually like having it in.
Maybe it does reduce bind rushing, but it also reduces pvp in general + introduces some griefing possibilities. There has to be a better solution for bind rushing that doesn't have as many negative side effects. | ||
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#16
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Initially the server had you respawn with a full mana bar. I think that made the case for XP loss.
That was changed and now you respawn with no mana. I think this prevents bind rushing. Melee's aren't usually an issue with bind rushing since they have to run back from a city. If it truely is an issue, have them respawn with 20% health. I don't see a reason to keep XP loss in. I do believe there would be more PvP without XP loss.
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Zeler
TZ-The Highland Army SZ-Malignant, Hate Stormhammer-Science of War The Rathe-Precision Strike R99 - 52 Necro P99 - 34 Mage | ||
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#17
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With the removal of mana upon respawn, I agree, exp loss became unnecessary. They could actually reduce your hp to 30% too so that it prevents bind rushing even more, if it already wasn't enough deterrent.
I don't know how it will effect us in kunark, but if its percentage based, I'd say it has to go. Up till now, the loss of exp was like two dark blue kills, which was nothing, but leveling to 50 was easy. If you lose 3% of level 54, thats like 30 minutes of exp, and would be brutal.
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#18
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I voted no but I like how it could possibly deter someone from bind rushing.
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The Rushmore Doctrine
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#19
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I voted no because I feel there should be more sting to pvp. the Minor xp loss does this.
Another added benefit is it creates the need to sometimes get out into the world and xp, to regain the minor loss built up over time. This inturn leads to more pvp as you put yourself out in the world grinding,etc. | ||
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#20
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is that right
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