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  #71  
Old 08-04-2012, 11:37 AM
Dullah Dullah is offline
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@searyx

As I've said before, there are many approaches to EQ pvp, but the underlying philosophy on this forum is that "pve killed the server", which is entirely false, and more the product of bitter resentment (butthurt).

I think people should play for what they want, but pretending that EQ isn't a pve game first, is a joke.

Also, ironically all those with the pvp only philosophy changed their tune really fast on LoZ. Look at who the big time raiders and item campers are, and what they post about on the boards. Everything they said here was nothing more than trollin.
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Last edited by Dullah; 08-04-2012 at 11:39 AM..
  #72  
Old 08-04-2012, 11:45 AM
Tr0llb0rn Tr0llb0rn is offline
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Quote:
Originally Posted by Salem Orchid [You must be logged in to view images. Log in or Register.]
dang I've been playing this game wrong the whole time, I was under the assumption I should be having fun
You play the game the way you want. YOU have not quit, your enjoying the server set up.

Its the people who bitch and moan all day long (while not playing) (like Searyx) about "the server should cater more to my counter-strike-with-elves" vision that are the issue here.

The server is set up currently in the same vision that true classic red legit EQ was in 1999, as illustrated by Destin in the first two posts.

How you choose to play within that sandbox, is your choice. So Bravo for enjoying this classic red legit sandbox Salem, you are doing it right.

The sidelinders who are bitching about things being too classic from them to handle are doing it WRONG.

signed,

Veteran of Rallos Zek and Sullon Zek

p.s. Searyx: Really?? So still you are gonna just wait and watch from the internet instead of playing and being part of the solution? Whatever, stay on LoZ, please. Classic Red Legit EQ is just not for you.
  #73  
Old 08-04-2012, 01:49 PM
mindsculptor mindsculptor is offline
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
If youre really being honest about EQ pvp being about endgame fighting over content, then youd want people to actually go out and challenge Nihi on raids.

Id go and fuckin 5v30 all nite against Nihi but regrinding all that xp afterwards id rather poke my eyes out with rusted forks.

Thats the biggest prob to me with xp loss, somebodys always gonna be the zerg, and nobody is going to bother trying to stop em when you have to spend hours grinding back the xp youll lose fighting an uphill battle because its boring as fuck.

Holocaust didnt wanna admit that, because they were having their fun griefing noobs and afk people with the xp loss mechanic, so it served them as well.
going 5v30 is not really challenging a raid its just griefing a raid, b/c other than phinny your 5 man force cannot actually do any raid. If you are going to take 5 people and spend all night trying to prevent a raid from being successful I think its fitting that you should have to do some work to recover from banging your head against a wall in order to annoy people.

I am pretty indifferent to xp loss on pvp death b/c the amount of xp lost is fairly inconsequential anyway(I guess unless you are taking 20+pvp deaths in a row), but "I want to piss off Nihilum without consequence" is a bad argument imo.

I agree that the server will be much more interesting when people are challenging Nihi, but challenge them in a way that you can actually kill the target after you wear them down.
  #74  
Old 08-04-2012, 02:07 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Without an objective (content) to fight over, pvp gets boring.
Only with the game as it is. PvP is not at all boring when implemented such that the game is actually built for it. If there were leaderboards and more incentives for PvPing and combat was interesting, then many people would want to do nothing but PvP.
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  #75  
Old 08-04-2012, 02:24 PM
Barkingturtle Barkingturtle is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Only with the game as it is. PvP is not at all boring when implemented such that the game is actually built for it. If there were leaderboards and more incentives for PvPing and combat was interesting, then many people would want to do nothing but PvP.
How is a leader-board more incentive than rights to a camp or a raid mob?

I guess to me the leader-board thing is just silly. It's a spread-sheet. Who wants to be king of the spread-sheet? Furthermore, if you don't find the combat "interesting" you are probably just playing the wrong game.
  #76  
Old 08-04-2012, 02:53 PM
Dullah Dullah is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
How is a leader-board more incentive than rights to a camp or a raid mob?

I guess to me the leader-board thing is just silly. It's a spread-sheet. Who wants to be king of the spread-sheet? Furthermore, if you don't find the combat "interesting" you are probably just playing the wrong game.
^

Its sounds like you're looking for a WoW or swtor. Something that doesn't have the open world pvp that EQ offers, with 100% contestable content. This is classic EQ. You shouldn't have to manufacture reasons to PvP, when they're already built into the game. I understand the desire to have the server thrive hard, but at what cost? If the end result is a compromised EQ, people who actually like the game are going to feel short changed.
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  #77  
Old 08-04-2012, 03:02 PM
Rallyd Rallyd is offline
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Server should have been item loot from the start, it wasn't. It cannot be changed now, would be too detrimental. However exp loss definitely needs to be changed before kubark.

Losing exp during the 100% pure hell levels of 51-60 will be even worse, and I think we all can agree that we would pvp a lot more if there wasn't that exp loss hanging over our head. Do like it was on RZ, pvp death resulted in respawn with 30% hp and 0% mana. PVE death still resulted in full mana and health on respawn. This is actually an important distinction because if you were willing to take the pve death, you could "ring" (IE pull off a high hp item) to cause PVE death and avoid item loss (doesnt matter cuz we cant have item loot) and spawn with full mana and hp.
  #78  
Old 08-04-2012, 04:29 PM
heartbrand heartbrand is offline
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Agree with rallyd.
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  #79  
Old 08-04-2012, 04:55 PM
Tradesonred Tradesonred is offline
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Quote:
Originally Posted by mindsculptor [You must be logged in to view images. Log in or Register.]
If you are going to take 5 people and spend all night trying to prevent a raid from being successful I think its fitting that you should have to do some work to recover from banging your head against a wall in order to annoy people.
I agree.

Not from trying for 30 minutes though, where i will be banging my head against a wall of pve xp grind for giving a shot at cockblocking a raid guild that has seen no opposition for months.

I think making xp loss in pvp irrelevant to the point that as long as youre not going to die for a couple hours in a row, youre not going to feel it is an acceptable compromise.

Dont forget you still have to sit down and med after each death.

Its not like a zerg is going to try hard to kill 5 people, its just an extra challenge.
Last edited by Tradesonred; 08-04-2012 at 06:31 PM..
  #80  
Old 08-04-2012, 06:28 PM
Whit Whit is offline
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Quote:
Originally Posted by Tr0llb0rn [You must be logged in to view images. Log in or Register.]
Classic Red Legit EQ
is not classic.
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