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#61
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To what end? You gain nothing but the possibility of a few coins. At least on rz you had a chance at items. Think about how quickly call of duty or bf3 would get boring if you had no advancement through fighting other players. Every fps thats come out in the last 15 years got exponentially more unlocks to make playing the same 10 maps 1000 times fun. Without an objective (content) to fight over, pvp gets boring. I had a great time pvping over Lguk (manastone/guise), pof and so forth. Outside of that, people only stand to make jerks out of themselves by killing every single player that hasn't even aligned themselves against them. Thats why they couldn't compete as guilds, or establish alliances - they were too busy fighting everyone over nothing. Think about how things could have been different if Holo / FF wouldn't have alienated so many players thru just random PKing. They'd could have recruited more players, and spent more time fighting us. Heck, they could of even found a way to ally up with each other to accomplish a common goal. Its hard for anyone to not go to Nihilum when they were the only guild that didn't random PK (for the most part). As far as I'm concerned, something like leaderboards is only going to make this sort of game play worse, and make the server far less appealing to the average player.
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#62
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Dullah: You aren't the authority on "what EQ pvp is about", and it is more than a little ironic that you're even talking about pvp given the recent state of the server (it's still just one guild raiding pve stuff uncontested, right?).
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For me, I played Counterstrike With Elves. I also played a lot of Counterstrike Without Elves. Never thought either was boring. Conversely, grinding experience in MMORPGs always has been. There's no challenge or stimulation to it. Item progression and territory/spawn control did enrich the PvP, sure. That's what made it so appealing and different. I'd always want to establish zone control for the dark team -- certain zones were "mine", but I didn't really care about the stuff inside them. I didn't do raids. I liked fighting people with better gear than me because they spent all that time raiding instead of fighting players, and would lose despite holding an advantage because their priorities were the same as what you're peddling in this thread. We can both agree that the PvP and PvE blend is what made red EQ great, but there are two approaches here that cleanly separate the two of us (and the red playerbase in general): 1.) "I really want to kill those goblins and grind exp and get more items.... but some other players are in my way" 2.) "I really want to kill those players.... but some goblins are in my way and I need a few more levels" Fundamentally, you have to assume that #2 contains a greater number of people and makes a better case for "what EQ PvP is about". Because the people who keep the first mindset can already get that on a blue server. | |||
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#64
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^ post of the year candidate
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#65
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So glad Searyx found this thread, I was about to launch a massive media campaign to get the wisdom from the OP to him because he more then most in this community needed to ingrain this message deep DEEP within his skull.
Searyx, you quit before hitting lvl 40 and have been adrift within a great sea of WoW-clones and counterstrike clones because you have not really grasped what red EQ is really about. But thanks to Destin you can know discover for the first time the truth about Red Classic EQ. He broke it down to you with pictures, you can get it now. I'm gonna be referenceing the OP of this thread more then Oprah from now on, its such golden info and cuts to the VERY heart of what Classic Red Legit EQ is all about. Those that cant handle this TRUTH well........ then Classic Red Legit EQ is just NOT for you. edit: Signed, A veteran of Rallos Zek and Sullon Zek | ||
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Last edited by Tr0llb0rn; 08-04-2012 at 10:59 AM..
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#67
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Brushing aside neckbearded philosophizing on the nature of red server Everquest, I'll be keeping an eye on this box to see how it does with upcoming Kubark release.
I was hoping Nildog would put teams in, but the exp boost (announced in advance! to the players! on the forum!) is a good move. I'm skeptical that current/committed LoZ players will jump ship for it, but it will probably bring back some players who just haven't been playing at all. | ||
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#68
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dang I've been playing this game wrong the whole time, I was under the assumption I should be having fun
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#70
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#2
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