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Old 05-31-2010, 05:43 PM
Weekapaug Weekapaug is offline
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I guess what concerns me the most are summoning mobs and the number of casters mobs to be found in Kunark and Velious. I never dealt with all of that during those eras outside of groups, so interested in what people experienced with all of that in particular.

I'm going to hazard a guess that a shammy/monk duo would probably handle summoning mobs than one that includes robed casters, but that's just a guess. Those of you who who played shammys and mages during live kunark and velious, how did you do with summoning mobs in particualr? Casters?
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Old 05-31-2010, 06:06 PM
Cogwell Cogwell is offline
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MAG/SHM: High DPS, No Snare, No CC, No Pulling ability.
substitute CLR: less DPS but some Pulling ability and rezes.

NEC/SHM: Slightly lower DPS than the above, but with snare, CC, and Pulling. If pet tanking, the pet is slightly less sturdy. Works best when Fear kiting.

RNG/SHM: Decent DPS, extra utility in snare, various ranger abilities.
substitute CLR for less DPS, add rezes. Both characters use mail, which can be a downside.

SK/SHM: Moderate DPS but the ability to be full functional in any location, and the ability to take down tough mobs the easiest of all combos.
-preluclin, you dont really want to substitute CLR for SHM here as the SK simply can't kick out enough dmg to make it worthwhile.
-substitute WAR for slightly more damage and tanking, less pulling ability, no snare.
-substitute PAL for more buffing, less DPS, moderate pulling ability, stuns instead of snare.

MNK/SHM: Decent DPS, pulling ability, no snare. MNK can mitigate well but can only produce threat through damage, and therefore SHM will have aggro a lot.
substitute CLR for less DPS and rezes.

WAR/CLR: Moderate DPS, decent starter group to build around. No Snare, CC. Relatively boring. Can Substitute DRU for CLR for added DPS, ports, snares, invis but less heals, no rezes.

SHM + any DPS can be effective but not as effective as those above.

Various combos with ENC can be effective, including CLR/ENC, DRU/ENC, PAL/ENC, but are higher risk and harder to pull off.

Various combos that include aggro or fear kiting with a NEC, DRU, or WIZ in addition to any other DPS can be effective but not as much as those above. They need space to operate which leaves out dungeons, primarily.

In essence - there is no *Best*. Each has pros and cons. Have fun!
  #3  
Old 05-31-2010, 06:44 PM
Hiragawa Hiragawa is offline
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Quote:
Originally Posted by Cogwell [You must be logged in to view images. Log in or Register.]
In essence - there is no *Best*. Each has pros and cons. Have fun!
Yeah, this is the most important thing. You guys could even keep going with your Warrior/Cleric Duo (just bear in mind, total lack of dps is going to make things VERY slow, even with your cleric 'dpsing')

You said you were thinking of shaman as one of your choices. As various folks have said, you can pair a Shaman with just about anything. I prefer Shaman/Monk over Shaman/SK myself.. especially if you get your Shammy to worship Innoruuk.

http://everquest.allakhazam.com/db/quest.html?quest=170

The end result from the full chain is that snare clicky for Inny Shamans and Clerics. So it solves the 'no snare' issue with the monk.
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