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#7
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![]() Example from what I've seen on this server:
3 person group in Crushbone. Level 7 cleric, 6 bard, and a 6 warrior. Orc cent cons green to the cleric but blue to bard and warrior = 0 experience for anyone. In my recollection of classic EQ: Same group and kill would yield experience for the bard and warrior but no experience for the cleric, but the cleric would still take their portion from the total ... e.g. if orc was worth 100 experience bard and warrior would each get 30ish (fudging numbers here) and cleric would get 0. Or it may have been like Loxo mentioned where the cleric's portion wasn't lost and the warrior and bard each got 50ish (though that is/was kinda silly/exploitable IMO). But I really never remember the case of getting 0 experience for a non-green mob if group was all in the 2/3 low/high range. The way it seems to be working on this server is really annoying for grouping as it forces the group to move to harder areas sooner then they should need to (or nobody gets experience). It also removes the mechanism for normalizing group level by killing mobs that the highest level in the group gets no experience for but that the lower levels still do. | ||
Last edited by soniknoise; 07-02-2012 at 03:05 PM..
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