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#25
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Quote:
May as well enforce a tiered rotation from the start, with clear rules to allow players to police themselves, like this (example): Tier 1 Rules/changes: - Variance removed. - Time from spawn to kill allowed: 2 hours. - No wipe allowed: if failure, the next guild ready goes in. - Re attempt delay for "free" attempts: 1 hour (after a wipe, if there is a competition) unless given a "clear to go before that delay" from the competing raid leaders as courtesy. List: - Maestro - Nagafen - Vox - Ragefire - Draco - Fay Tier 2 Rules/changes: - Variance down to +/- 2 hours. - Time from spawn to kill allowed: 3 hours. - 1 wipe allowed. - Re attempt delay for "free" attempts: 30 minutes (after a wipe, if there is a competition) unless given a "clear to go before that delay" from the competing raid leaders as courtesy. - Inny - CT - Trak Rest is open to "competition" as you know it, with a +/-3 hours variance. We may back to the 100+ people sitting on spawn point, but that's classic I guess. Until guilds work something out. P.S: I may have missed some important targets, but the idea would be to not cockblock epic / key content. Alliances would be allowed for certain, but would be seen as a single entity and must be stated clearly on the boards. For example, if BDA and Divinity make an alliance for Trak, there won't be 1 slot for each reserved, but only 1 for both. But they may fight Maestro as seperate entities. P.P.S: I'll leave the following parts to some other people to bring great ideas on the table about: - Should there be a restriction to enter / maintain presence in a rotation for an entity - How do you select the next guild to engage after a wipe, to avoid the FTE snipe.
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Daimadoshi, Arch Magician <Divinity> Kurth, Warlock <Divinity> Kaska, Phantasmist <Divinity> Fuam, Druid 57 <Divinity> Willo, Cleric 54 <Divinity> | |||
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Last edited by finalgrunt; 06-26-2012 at 12:43 PM..
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